fai1025 Posted March 10, 2023 (edited) Hi Fai here this is Angmngthoo, a single build with brutalist style architecture, it serve as a side project to my currently work in progress WADII. I was thinking of making a Brutalist Community Project, but my last CP didn't went well so I was reluctant to do so. anyway enough words here's the info and download: Spoiler for Language nerds: what does Angmngthoo mean? well it's just Taiwanese for concrete. the term Ang-mng-thoo or 紅毛塗, it's a unique term in Taiwanese-Hokkien, "Ang-mng" mean red hair which is the common nickname for the Dutch who settle in the island which brought some concrete for building, and "thoo" mean paste, basically "Dutch-paste". the term stuck and it wasn't until the Japanese came that we got another term of concrete, which is "khong-kuh-lih" basically straight-translate of konkurito コンクリート WAD (might add different download site later) TEXTURE (OTEX) Boom ports required, complvl 9 as always no jump/crouching don't care about mouse look need to run with OTEX, or play with halls of mirror effect the map's music is a MP3 file, so some source port might not work music: "smell like napalm" by FAI1025 (I mean who else would it be) texture: OTEX1.1 by Ola Björling colour palette: Eviternity tree: Eviternity inspiration: Quake Brutalist Jam Build Time: Feb 6 to now, god knows what date it's today My other humble wads, shittiness is adviced : Spoiler Edited March 11, 2023 by fai1025 update 43 Quote Share this post Link to post
Gothic Box Posted March 10, 2023 Very fun and aesthetically pleasing level, love me some brutalism. The blue key fight was by far the standout, with a massive difficulty spike compared to the previous relatively easygoing arenas. Nitpicks of note: - 2 hell knights spawn in each other in the chaingun fight instead of being replaced by an imp on non-UV difficulties Spoiler - If the secret invuln for the blue key fight is supposed to be that difficult to find it should be tagged as a secret in my opinion. I had to open up Doom Builder in order to find the tiny switch that raises another switch that reveals the powerup lol 2 Quote Share this post Link to post
Astro X Posted March 10, 2023 (edited) Edited March 10, 2023 by Astro X 3 Quote Share this post Link to post
fai1025 Posted March 10, 2023 6 hours ago, Gothic Box said: should be tagged as a secret in my opinion. yeah definitly, it is a secret but my tofu brain forgot to tag it i'll fix later 1 Quote Share this post Link to post
Stupid Bunny Posted March 11, 2023 Looks absolutely gorgeous from the screenshots. It’s nice to see takes on brutalism that are more sophisticated than just “LOL ITS GRAY :DDDDD” Hope I can find time to play it soon 2 Quote Share this post Link to post
mancubian_candidate Posted March 11, 2023 Just finished, it was excellent - you're on to a great thing here, I'd love to see more Spoiler I actually like the Hell Knights stuck on top of each other - they look like they have mutated or are being tortured or something haha 2 Quote Share this post Link to post
fai1025 Posted March 11, 2023 hi fai here I just did a little update to fix some issue DOWNLOAD add a new secret no more stacking hell knight tweak difficulty a little bit 0 Quote Share this post Link to post
LadyMistDragon Posted March 11, 2023 demo of older version. Midi was actually really nice lmd_angmethoo.zip 1 Quote Share this post Link to post
Scuba Steve Posted March 11, 2023 It's a different take on the theme and I enjoy a short, single map that doesn't wear out its welcome. 1 Quote Share this post Link to post
DoctorNuriel Posted March 11, 2023 Lovely map! I am a big fan of brutalism. 0 Quote Share this post Link to post
knifeworld Posted March 13, 2023 Excellent level! Fun to aggressively speed through on the second run. Although, the secret switch felt a bit too easy to find, and not sure what the hint thing is for since there's only one way out of the start room. 0 Quote Share this post Link to post
Ravendesk Posted March 13, 2023 Interesting looking map, will definitely check it out. On 3/10/2023 at 3:40 AM, fai1025 said: I was thinking of making a Brutalist Community Project, but my last CP didn't went well so I was reluctant to do so. Not to derail the thread too much, but I'm just curious what exactly didn't went well (assuming you are referring to doomium)? Everything seemed quite smooth, I was also planning to record some demos for it, but it's not getting finalized / pushed to idgames for some reason. 2 Quote Share this post Link to post
fai1025 Posted March 13, 2023 6 hours ago, Ravendesk said: but it's not getting finalized / pushed to idgames for some reason Well, I don't know how to, plus Astro never get his map in 1 Quote Share this post Link to post
rita remton Posted March 14, 2023 hi! completed this map yesterday. i don't know about brutalist architecture (at first i thought it meant the buildings were designed for brutal doom where players could ascend high vertical walls). but this map has really nice visuals! the ending was cool too, the central pillars seeming like a safe place to take cover from archies, only to ambushed from a different direction by concealed revenants. thanks for making+sharing this awesome handiwork :) 0 Quote Share this post Link to post
BerserkerNoir Posted March 14, 2023 The Brutalist in the description wasnt kidding, its quite brutal in combat as well The monster placement is definitely hard, but with all the ample space around you can manage to avoid most attacks. 4/5 1 Quote Share this post Link to post
thelamp Posted March 14, 2023 Cool level great aesthetics I really like brutalism combined with vegetation and this scratches that itch perfectly 1 Quote Share this post Link to post
fai1025 Posted March 14, 2023 (edited) 6 hours ago, rita remton said: i don't know about brutalist architecture Brutalist architecture is an architectural style that emerged during the 1950s in the United Kingdom, among the reconstruction projects of the post-war era. Brutalist buildings are characterised by minimalist constructions that showcase the bare building materials and structural elements over decorative design. -definitly not copied from Wikipedia Edited March 14, 2023 by fai1025 2 Quote Share this post Link to post
rita remton Posted March 15, 2023 23 hours ago, fai1025 said: Brutalist architecture is an architectural style that emerged during the 1950s in the United Kingdom, among the reconstruction projects of the post-war era. Brutalist buildings are characterised by minimalist constructions that showcase the bare building materials and structural elements over decorative design. -definitly not copied from Wikipedia i see. i guess that explains the grey buildings. thanks for the info :) 0 Quote Share this post Link to post
Biodegradable Posted March 16, 2023 Another terrific map, Fai! Some challenging set-pieces for sure and a lovely use of colour. 10/10, mate. :^) 2 Quote Share this post Link to post
fai1025 Posted March 16, 2023 2 hours ago, Biodegradable said: Another terrific map Lol, For a second my English Learner brain thought you think my map is terrible, but I realised that terrific can mean good for some weird reason Thanks for playing it tho 2 Quote Share this post Link to post
Astro X Posted March 16, 2023 On 3/13/2023 at 4:55 AM, fai1025 said: Well, I don't know how to, plus Astro never get his map in By complete chance I ran into this commentary and... I'm sorry? I had to take a break from Doom last December, and didn't have the time to map for Doomium. I thought the project would be completed without my map. I didn't want to contribute with a low effort level. Well, I'm since then wishing the best of luck with the project. But I guess I have to deliver something? I didn't mean to disrespect anybody, but fai never called me out "hey, I need your map pretty please?" 1 Quote Share this post Link to post
fai1025 Posted March 16, 2023 24 minutes ago, Astro X said: By complete chance I ran into this commentary and... I'm sorry? I had to take a break from Doom last December, and didn't have the time to map for Doomium. I thought the project would be completed without my map. I didn't want to contribute with a low effort level. Well, I'm since then wishing the best of luck with the project. But I guess I have to deliver something? I didn't mean to disrespect anybody, but fai never called me out "hey, I need your map pretty please?" Forget about it, I'm already trying to upload to idgame. 1 Quote Share this post Link to post
Clippy Posted March 18, 2023 I was really interested in this map since I seen bio play it. I definitely also had a hard time with some of these fights lol. The Archie fight is deceptively hard. I love the Serene tranquil tree atmosphere that goes along with it well done 2 Quote Share this post Link to post
mk-1ne Posted June 20 (edited) I felt compelled to check out some of your earlier work after completing Doomium II. This was excellent! I encourage anyone who missed this the first time around to give it a spin. If you were to make more maps (or even a megawad) in this style, I'd be the first to download them. Edited June 20 by mk-1ne 1 Quote Share this post Link to post
AshtralFiend Posted June 20 I wasn't around when this was released, luckily the thread was bumped. An excellent map with amazing aesthetics and great combat. Truly a must-play 1 Quote Share this post Link to post
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