ViolentBeetle Posted April 14, 2023 On 4/12/2023 at 1:00 AM, reaction said: Yup, understood. Sorry, didn't have a chance yesterday, I'll do it today in a couple hours time and post here. Edit: @ViolentBeetle quilt-e2m3-rxn-v1.1.zip Reveal hidden contents Connectors fixed - there's 3 total and I can add a North connector if needed but I'd prefer not to. Yeah, it works. You seem to have misunderstood the purpose of yellow keys, since there's only supposed to be one. But it's not a big deal. I imagine the one in the north of red pedestal is the most interesting. 0 Quote Share this post Link to post
ViolentBeetle Posted April 14, 2023 On 4/12/2023 at 7:47 AM, nue said: https://www.dropbox.com/s/e8ofdioogil2kfs/E1M7 (1).wad?dl=0 E1M7 The tag 175 thing doesn't seem to work. I'm not 100% sure what was supposed to be happening and would like an answer before I can poke around and help diagnose the problem. 0 Quote Share this post Link to post
ViolentBeetle Posted April 14, 2023 15 hours ago, DRON12261 said: E4M7 Ready! Tribute Quilt E4M7.zip Pretty good room replica. I accept it. 1 Quote Share this post Link to post
ViolentBeetle Posted April 14, 2023 On 4/13/2023 at 12:46 AM, xdude_gamer said: Oh nice! Is this like Angry Quilt and all of that? I made the music for AQ3, so I'll see if I can cook up a track. If not, I will happily playtest. Ideally, I'd like it to have something that is an identifiable reference to several original doom MIDIs. That would fit the map perfectly. 1 Quote Share this post Link to post
The Fabulous Cube Posted April 17, 2023 On 4/14/2023 at 5:50 AM, ViolentBeetle said: The tag 175 thing doesn't seem to work. I'm not 100% sure what was supposed to be happening and would like an answer before I can poke around and help diagnose the problem. Since this is E1M7, shouldn't that be tag 75 (075)? Quote If you need to use tags, use them in format EMX, where E is episode number minus 1, M map number and X is a number between 0 and 9. 0 Quote Share this post Link to post
ViolentBeetle Posted April 17, 2023 4 hours ago, The Fabulous Cube said: Since this is E1M7, shouldn't that be tag 75 (075)? Oh right, I forgot to mention it. I can fix it on the spot. 0 Quote Share this post Link to post
ViolentBeetle Posted April 23, 2023 7 minutes ago, Pistoolkip said: any news on this? Still waiting for @Pegleg and @mr-around I'm not pressing right now, taking advantage of the lull to handle What Lies Beneath release. But since you asked, it's as good time to ping them as any, I guess. The sooner we close the last two slots, the sooner the process of assembly can begin. 6 Quote Share this post Link to post
mr-around Posted April 25, 2023 On 4/23/2023 at 10:11 PM, ViolentBeetle said: Still waiting for @Pegleg and @mr-around I'm not pressing right now, taking advantage of the lull to handle What Lies Beneath release. But since you asked, it's as good time to ping them as any, I guess. The sooner we close the last two slots, the sooner the process of assembly can begin. Working on it.. 0 Quote Share this post Link to post
mr-around Posted April 29, 2023 E3M6 mr-around E3M6 (Tribute Quilt).zip Spoiler 1 Quote Share this post Link to post
ViolentBeetle Posted April 29, 2023 38 minutes ago, mr-around said: E3M6 mr-around E3M6 (Tribute Quilt).zip Hide contents The iconic landmarks are all there, I accept it. What's the idea with sector 44 being the secret though, if there's nothing there? 0 Quote Share this post Link to post
mr-around Posted April 29, 2023 24 minutes ago, ViolentBeetle said: The iconic landmarks are all there, I accept it. What's the idea with sector 44 being the secret though, if there's nothing there? Actually, hoped something to be there at the full assembly. If you mind I could add some items there. 0 Quote Share this post Link to post
ViolentBeetle Posted April 29, 2023 Just now, mr-around said: Actually, hoped something to be there at the full assembly. If you mind I could add some items there. OK, I'll keep that in mind when handling the balance. 1 Quote Share this post Link to post
BeachThunder Posted May 5, 2023 (edited) So...um, yeah... Edit: okay, if no news from pegleg, can I do E3M3? Edited May 5, 2023 by BeachThunder 1 Quote Share this post Link to post
ViolentBeetle Posted May 5, 2023 2 hours ago, BeachThunder said: Edit: okay, if no news from pegleg, can I do E3M3? I'm keeping in touch with Pegleg on Discord, hopefully I can shake the section out of him soon. 1 Quote Share this post Link to post
Pegleg Posted May 14, 2023 On 5/4/2023 at 11:52 PM, BeachThunder said: So...um, yeah... Edit: okay, if no news from pegleg, can I do E3M3? On 5/5/2023 at 2:51 AM, ViolentBeetle said: I'm keeping in touch with Pegleg on Discord, hopefully I can shake the section out of him soon. I'll be submitting my section tonight. I'm sorry for all the delays. 2 Quote Share this post Link to post
Faceman2000 Posted May 14, 2023 Exciting stuff! Can’t wait to see the final product! 1 Quote Share this post Link to post
Pegleg Posted May 15, 2023 E3M3 e3m3trib_v1.zip Difficulties: Implemented Recommended starting weapons: Shotgun and Chaingun (the rocket launcher might make the baron encounter slightly less grinds, but it's not unreasonable to come in without it) Treasure implemented: Yes (although you have to traverse most of the segment to get it) Entrances: 4 Combined vertices, lindefs, sidedefs, sectors, things: 1548 (according to Slade) Tested in: Chocolate Doom v. 3.0.0, ZDoom 2.8.1 I think this covers a lot of the major areas of E3M3 that stick in my mind. 5 Quote Share this post Link to post
ViolentBeetle Posted May 15, 2023 Alright, now that we sorted it out, here's what happens next. I have uploaded all the segments to Google Drive, you are all welcome to check them out again for bugs and whatnot. Please check your own submissions to see if I got the right one, I probably did, but still. I will play them all again in the next few days taking public notes in the same table as before, while planning the setup. Then I will merge them all. 7 Quote Share this post Link to post
BeachThunder Posted May 16, 2023 E3M4's all looking good :) Real excited to see the final product. Is there a particular method you have for picking which levels will connect to other levels? Are they going to be ordered by regular Doom 1 level order / clustered by episode, or is it just going to be more or less random? 0 Quote Share this post Link to post
ViolentBeetle Posted May 16, 2023 3 hours ago, BeachThunder said: E3M4's all looking good :) Real excited to see the final product. Is there a particular method you have for picking which levels will connect to other levels? Are they going to be ordered by regular Doom 1 level order / clustered by episode, or is it just going to be more or less random? Probably more random or arranged by difficulty. 0 Quote Share this post Link to post
ViolentBeetle Posted May 17, 2023 This week is busier than I anticipated, but I will start working soon, don't worry. 3 Quote Share this post Link to post
DrinkyBird Posted May 18, 2023 Mine (E1M4) is fine - but I did notice I made a mistake which makes it possible to trap yourself with the first secret switch. The special on that door should be 118 not 117. 0 Quote Share this post Link to post
ViolentBeetle Posted May 18, 2023 23 minutes ago, DrinkyBird said: Mine (E1M4) is fine - but I did notice I made a mistake which makes it possible to trap yourself with the first secret switch. The special on that door should be 118 not 117. Ok, I fixed it. Also there seems to be a missing step, I'll fix that too. 1 Quote Share this post Link to post
Pistoolkip Posted May 18, 2023 (edited) Have you considered making one quilt per episode? That way each map has 9 segments, which will increase balance and gameplay and it will be much easier to put together. And you'll also have the correct sky for each episode Edited May 18, 2023 by Pistoolkip 0 Quote Share this post Link to post
ViolentBeetle Posted May 18, 2023 1 minute ago, Pistoolkip said: Have you considered making one quilt per episode? That way each map has 9 segments, which will increase balance and gameplay and it will be much easier to put together. And you'll also have the correct sky for each episode This might be a good idea, but I think one big quilt would be more fun. Maybe it could be a backup plan. 0 Quote Share this post Link to post
Faceman2000 Posted May 18, 2023 (edited) In E2M7, sectors 19, 27, 37, 38, 39, & 60 have CEIL1_1 for their ceiling. Sector 60 should have FLAT5_4, 27 and 37 should have MFLR8_3, sector 38 should have CEIL3_3,and the rest can CEIL5_2. Linedef 259 is missing its upper texture - should have BROWN144. E3M5 is an outdated build. Please download the newest version here: https://drive.google.com/file/d/1azDdwoImtT02mkHPH2YH0aM0iWQzXNSK/view?usp=sharing When assembling, please keep in mind that both of mine have merged sectors that could break when copying and pasting them. Edited May 18, 2023 by Faceman2000 0 Quote Share this post Link to post
BeachThunder Posted May 18, 2023 Maybe 4 quilts of 9 levels grouped together? So, all Episode levels are all grouped together. Once you find the first keycard, you can then move onto the Episode 2 part of the quilt, etc... 1 Quote Share this post Link to post
Faceman2000 Posted May 18, 2023 While we're handing out unsolicited advice, I'd love it if there are sky transfers in place to make sure each square has the correct sky seeing as most ports support them nowadays even in vanilla. I don't think the quilt really needs to be in any order, though - it'll be fun hopping all around out of order. 2 Quote Share this post Link to post
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