Bri Posted March 13, 2023 I've been testing on Crispy doom lately. Unfortunately it can't read any MAPINFO that I'm aware of, so I'm wondering if it's possible to display the right skies in my levels via dehacked? 0 Quote Share this post Link to post
TimeOfDeath666 Posted March 13, 2023 Crispy supports the mbf sky transfer actions 271/272. 0 Quote Share this post Link to post
Bri Posted March 13, 2023 I forgot to mention I'm using straight Doom 2 format. :P 0 Quote Share this post Link to post
TimeOfDeath666 Posted March 13, 2023 That's ok, the sky transfers will still show up if your map is in doom2 format, just type in 271 as the linedef action and set the tag. 0 Quote Share this post Link to post
indigotyrian Posted March 13, 2023 You wouldn't use dehacked to change skies. If you're using vanilla/limit removing (and you're not opting for mbf sky transfers) you'd be locked into whatever the RSKY1/RSKY2/RSKY3 textures are depending on map slot. 0 Quote Share this post Link to post
Bri Posted March 13, 2023 Had no idea transfer skies would work before. Thanks so much for your help! 0 Quote Share this post Link to post
Murdoch Posted March 13, 2023 (edited) 23 minutes ago, Bri said: Had no idea transfer skies would work before. Thanks so much for your help! You can thank me for that. Pretty sure Lee implemented that in MBF based on one of my requests back in the day. But yeah, Dehacked could never dictate what skies show where. Since the code logic dictates what shows where, you could hypothetically hack it so long as the texture names and map numbers were the same length (good luck trying though) but you couldn't change the basic principle of show sky one from maps A to B, sky 2 from C to D, and 3 from E to F. So you couldn't make it for example show sky 1 on map 1, sky 2 on map 2 etc etc. Make sense? EXE hacks, be they Dehacked or manual, can only change existing values, not make new ones or change the way the logic is processed. Edited March 13, 2023 by Murdoch 0 Quote Share this post Link to post
Bri Posted March 13, 2023 Sort of makes sense. I did assume it could be done similar to how level names are done and maybe I just needed the right string commands, but evidently not. But I'm a clueless idiot when it comes to code. :P I'm just thankful that transfer skies work regardless if it's not boom format. Good stuff to know! 0 Quote Share this post Link to post
Faceman2000 Posted March 13, 2023 Crispy still doesn’t have UMAPINFO support? :’( 0 Quote Share this post Link to post
Redneckerz Posted March 13, 2023 7 minutes ago, Faceman2000 said: Crispy still doesn’t have UMAPINFO support? :’( Correct. 0 Quote Share this post Link to post
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