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Getting started with custom weapons - scripting


bluray

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hello I'm new to doom editing, been messing with GZDoom / Slade / UDB for a week and I'd like to get started with customizing weapons,their animations,properties etc.

For example, when using Fists or pistol, how do I go about adding extra actions such as alternate fire with right click? I have some sprites but no idea how to implement them.
Do I need ACS or something similar? if so, what should I edit?
I'm testing in a temp map in UDB.

Thanks!

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New or custom weapons for GZDoom are done now with ZCRIPT, formerly with DECORATE.

 

If you want to use DECORATE then have a look at the tutorials at Gunlabs.

Check out the many example custom weapons at the Realm667 Armory which may contain scripts either in ZCRIPT or DECORATE or both (see the lump OLDSCRIPT).

 

Keep in mind that each new actor (weapon, monster, etc) needs to have a unique DoomED number, which with DECORATE is part of the classname and with ZSCRIPT is part of a DoomEDNums block in MAPINFO.

Edited by Kappes Buur

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