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I think this means you're calling script 1 from something that doesn't exists. Are you doing CallACS calls or something similar? Post your script here in code brackets so we can see what's happening

Edited by rouge_means_red

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Just now, rouge_means_red said:

I think this means you're calling script 1 from something that doesn't exists. Are you doing CallACS calls or something similar? Post your script here in


 brackets so we can help better

ok

script 4 (void)
{
	localsetmusic("samplemusic
	{
	PrintBold(s:"Hey, you like this song?");
    Delay(10);
    Delay(1);
    Delay(1);
	}
}

 

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1 minute ago, rouge_means_red said:

 

Shouldn't that line be closed?


localsetmusic("samplemusic");

 

yeah, I closed it and the code thing unclosed it

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27 minutes ago, Betus Alpha said:

yeah, I closed it and the code thing unclosed it

 

What code thing? 

 

 

Btw did you remember to put 

#include "zcommon.acs"

at the start of the script?

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Just now, rouge_means_red said:

 

What code thing? 

 

 

Btw did you remember to put 


#include "zcommon.acs"

at the start of the script?

yes

the code feature in doomworld

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Just now, rouge_means_red said:

I tried adding your code in my wad and it runs fine. Do you have anything in Decorate doing ACS calls?

oh, wait nevermind I reran the script, it works

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