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Custom monsters, GO or NO?


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I like them for the most part with one exception. If the monster is trying to just do everything. The afrit as an example. It's a dude that shoots manc fireballs and also rev fireballs and also flies. It's too much, man. 

If you have a manc that just shoots more, that's cool. Or a guy that charges you and explodes, fun stuff. Or simply a guy with rocket launcher, nice. 

Those fit neatly into the doom gameplay. The afrit and other monsters like it that do too many things are annoying me. 

 

Edit: things like rebalancing regular enemies is generally fine so I didn't even mention it at first. 

Edited by Sneezy McGlassFace

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1 hour ago, Sneezy McGlassFace said:

The afrit as an example. It's a dude that shoots manc fireballs and also rev fireballs and also flies. It's too much, man.

 

What do you have against Afrit-gigachad? :D

 

P.S.: Jokes aside, Afrits are really strong lads.

Edited by RastaManGames

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I'm all for it.  Doom could use a couple more enemy types to stir things up.  A small, fast ground enemy.  A dodgeball projectile enemy somewhere between an imp and a Hell night.  How about form humans with SSgs.  GZDoom lets you do water (an in brutal doom imps will swim), so a hell shark or something would be cool.   Wizards and the like would be welcome.

 

But like everyone is saying, it depends on the wad.

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Having been Dooming since 1997, I sometimes get bored of shooting the same roster of enemies with the same arsenal of weapons.  So I'm generally supportive of the use of custom monsters.  There are a few exceptions.  One is if they're too damned bullet spongy, even more disliked if they're just simple single straight projectile shooters with inflated health.  The other big turnoff for me is if they're overly murderous to the point where they can reduce a player from 200/200 to zero in an eyeblink with no chance at evasion.  (overly strong homing shots for instance; regular revenant homing missile are obnoxious enough)

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