Jacek Bourne Posted March 25, 2023 (edited) This is a cyberdemon 2 shot practice map for those of you who want to do just that, practice 2 shotting. I decided to make this because I didn't know of any maps with this many cybers and no additional health so I made my own. Enjoy practicing and see how far you can get because there are 1225 cybers to kill. If someone finishes this map and has a demo to prove it then I'll be very impressed. Feel free to post personal bests here if you are interested. This map was inspired by Tom19 map11 by Time of Death. My Personal Best: 106 kills Current Record for map01: 100% kills Download: https://www.mediafire.com/file/773psx8yj6tnna5/CyberShot.wad/file 2 New Maps Added: Map02 Requested by Ancalagon Map03 Requested by Petya 1 New Map Added in V5: Map04 has 2500 cybers to 2 shot. Edited May 24 by Jacek Bourne 26 Quote Share this post Link to post
Catpho Posted March 25, 2023 You know, I never thought to count the number of bovines in that one tom19 map. 2 Quote Share this post Link to post
Xyzzу Posted March 25, 2023 Oh... you were serious about this. Spoiler I think this would've benefitted more if the way to two-shot cybers was more varied. Instead of a freely roaming cyber in a box 1000+ times, the map geometry was changed up after some time to restrict your movement, causing you to have to two-shot cybers in increasingly precarious positions. Like in a tight hallway, or the cyberdemon is behind some gate or in a cubby hole it can't walk out from, forcing you to approach it. Maybe even having to two-shot cybs in some awkward height variation like up (or down!) some stairs, or at the end of a bridge that's curved in a way that makes you strafe in only one direction to get the the cyberdemon, or having to avoid crushers or barrels on your way to the cyb. And don't get me started on situations where there's multiple cybs after you with limited ammo! That ToD map of old already taught me how to simply two-shot a cyberdemon, now this is an endurance test! :D 6 Quote Share this post Link to post
Ravendesk Posted March 25, 2023 56 minutes ago, Χyzzy said: Oh... you were serious about this. Hide contents I think this would've benefitted more if the way to two-shot cybers was more varied. Instead of a freely roaming cyber in a box 1000+ times, the map geometry was changed up after some time to restrict your movement, causing you to have to two-shot cybers in increasingly precarious positions. Like in a tight hallway, or the cyberdemon is behind some gate or in a cubby hole it can't walk out from, forcing you to approach it. Maybe even having to two-shot cybs in some awkward height variation like up (or down!) some stairs, or at the end of a bridge that's curved in a way that makes you strafe in only one direction to get the the cyberdemon, or having to avoid crushers or barrels on your way to the cyb. And don't get me started on situations where there's multiple cybs after you with limited ammo! That ToD map of old already taught me how to simply two-shot a cyberdemon, now this is an endurance test! :D Regarding your spoiler - check out elsp map 13. 3 Quote Share this post Link to post
Xyzzу Posted March 25, 2023 (edited) 1 hour ago, Ravendesk said: Regarding your spoiler - check out elsp map 13. Heh, mostly what I described, but lacks the repetition usually associated with "training maps". Also wow you don't have room for error at all. Edited March 25, 2023 by Χyzzy 1 Quote Share this post Link to post
Shepardus Posted March 25, 2023 FDA, not very good (11 kills): cybershot-fda.zip Took me a bit to realize that it's the tom19 MAP11 setup where you can prefire the first BFG shot before opening the door, and then promptly messed it up when I started taking advantage of that. 4 Quote Share this post Link to post
SleepyVelvet Posted March 25, 2023 29 minutes ago, Shepardus said: FDA, not very good (11 kills)... FDA, not very good (0 kills): noisy_CyberShot_fda.zip 9 Quote Share this post Link to post
Pseudonaut Posted March 26, 2023 Attempt #4, 37 kills: cybershot-37.zip Actually quite a lot less lenient than the map it's inspired by due to the lack of megaspheres. 5 Quote Share this post Link to post
Maribo Posted March 26, 2023 Everything I've ever wanted in Doom. FDA (54 kills) + 2nd attempt / PB (124 kills): cshots_maribo.zip 6 Quote Share this post Link to post
El Inferno Posted March 26, 2023 Didn't play doom in 2 weeks, attempt 2, 12 cybs inferno_cybers-00002.zip 4 Quote Share this post Link to post
IcarusOfDaggers Posted March 26, 2023 You may have missed this map: Thread: Decinos video beating it: Spoiler 0 Quote Share this post Link to post
Nefelibeta Posted March 26, 2023 21 minutes ago, IcarusOfDaggers said: You may have missed this map: Thread: Decinos video beating it: Reveal hidden contents Except that this map has 1225 cyberdemons instead of 15 12 Quote Share this post Link to post
Shepardus Posted March 26, 2023 PB for now, 88 cyberdemons: cybershot88.zip This would be a lot faster if I could figure out a reliable way to prefire the first BFG shot like in tom19 MAP11. The problem is that sometimes the cyberdemon doesn't get painstunned and retaliates immediately with a rocket right in the face. This is fine in tom19 because there's enough health to take an occasional hit, but not here. In my PB I just stuck to the tried and true method of walking around the cyberdemon to wake him up. 4 Quote Share this post Link to post
IcarusOfDaggers Posted March 26, 2023 10 hours ago, Nefelibeta said: Except that this map has 1225 cyberdemons instead of 15 True, true. But for practice purposes it is also more effecient 1 Quote Share this post Link to post
Jacek Bourne Posted March 26, 2023 1 hour ago, IcarusOfDaggers said: True, true. But for practice purposes it is also more efficient I disagree. Having to restart the map every time you kill 15 cyberdemons is annoying and wastes time that could be spent killing more cybers. 6 Quote Share this post Link to post
brendondle Posted March 26, 2023 fda: 43 kills + pb: 171 kills cyber2shot.zip 6 Quote Share this post Link to post
Shepardus Posted March 27, 2023 Watching these demos has me shocked how many people haven't disabled the Boom autoswitch and end up switching to pistol after each of the first couple cyberdemons. 2 Quote Share this post Link to post
Kinetic Posted March 27, 2023 really excited to see if anyone will max this map, it'll be a pretty crazy endurance test. I kind of want to try but it sounds frustrating and it would distract from my other goals 3 Quote Share this post Link to post
Shepardus Posted March 27, 2023 Don't think I'll be beating brendondle's PB any time soon, so here's my own PB (161 kills): cybershot161.zip I prefired the BFG for the first two red rows but decided to stop pushing my luck after that (had some close calls along the way). Ironically I died after I stopped trying to prefire. I think it can be done consistently as long as you make sure you're not standing still when the tracers hit, and it's significantly faster than walking around each cyberdemon. The cybers in the blue rows are aligned very unfavorably along the blockmap lines, though, so I don't think it's worth it to try prefiring against them. I saw the other maps added to the WAD. MAP03... why 3 Quote Share this post Link to post
Jacek Bourne Posted March 27, 2023 (edited) 29 minutes ago, Shepardus said: Don't think I'll be beating brendondle's PB any time soon, so here's my own PB (161 kills): cybershot161.zip I prefired the BFG for the first two red rows but decided to stop pushing my luck after that (had some close calls along the way). Ironically I died after I stopped trying to prefire. I think it can be done consistently as long as you make sure you're not standing still when the tracers hit, and it's significantly faster than walking around each cyberdemon. The cybers in the blue rows are aligned very unfavorably along the blockmap lines, though, so I don't think it's worth it to try prefiring against them. I saw the other maps added to the WAD. MAP03... why It was requested by Petya so I granted the request and besides, who doesn't like a good challenge like berserk punching out 1225 cybers. I think it would take like 24 hours or something to pull off a successful run. If you've got a request of your own, I may be willing to build it so feel free to ask. Edited March 27, 2023 by Jacek Bourne 2 Quote Share this post Link to post
Kinetic Posted March 28, 2023 (edited) nobody will ever tyson map03, mark my words. Idk the highest number of cybers punched out in a demo before (excluding maps where cybers were made to get stuck and then punched out), but I punched out 3 cybers in av23 tyson and forcing yourself to hold concentration to can be difficult, I'd be extremely impressed if someone could punch out 10 cybers in a row without dying honestly. Edit: Breaking news, allegedly NIH has punched out over 60 cybers in GoS's 100 cyber tyson map. Jesus christ. Edited March 28, 2023 by Kinetic 5 Quote Share this post Link to post
SleepyVelvet Posted March 28, 2023 (edited) 20 minutes ago, Kinetic said: Edit: Breaking news, allegedly NIH has punched out over 60 cybers in GoS's 100 cyber tyson map. Jesus christ. I do remember her going through a "punching cyberdemons" obsession a while back and developed a good technique around it: https://www.doomworld.com/forum/topic/120964-which-way-do-you-circle-strafe/?page=2&tab=comments#comment-2288583 Edited March 28, 2023 by NoisyVelvet 2 Quote Share this post Link to post
TimeOfDeath666 Posted March 31, 2023 (edited) btw, a while ago I did a vanilla compatible version of tom19 map11/31 with infinite cybers: tod2shot.zip Edited March 31, 2023 by TimeOfDeath666 9 Quote Share this post Link to post
Ancalagon Posted April 1, 2023 (edited) 0/10 I was promised I wouldn't run out of cybers to 2 shoot but after 2 hours there were no more cybers to kill. cyshoot-anc.zip Edited April 1, 2023 by Ancalagon 22 Quote Share this post Link to post
Jacek Bourne Posted April 2, 2023 2 hours ago, Ancalagon said: 0/10 I was promised I wouldn't run out of cybers to 2 shoot but after 2 hours there were no more cybers to kill. cyshoot-anc.zip Excellent job! Would you like another map with more cybers other than map02? 0 Quote Share this post Link to post
Ancalagon Posted April 2, 2023 46 minutes ago, Jacek Bourne said: Excellent job! Would you like another map with more cybers other than map02? Nah I think I am fine restarting the map every 2 hours, but I would like to see map02 finished. 2 Quote Share this post Link to post
Jacek Bourne Posted April 2, 2023 1 hour ago, Ancalagon said: I would like to see map02 finished. It's been done. 0 Quote Share this post Link to post
Jacek Bourne Posted May 24 I added a new map with the mbf21 limits. This is the largest even square with this size of room I can get. 50 x 50 can't be expanded on with this design unless the map size limitations are fixed. If I could use the whole space available then I could do 100x100. 4 Quote Share this post Link to post
Red Recluse Posted June 10 Twelve twentyfive cyberdemons bluered first map work cl 21. 0 Quote Share this post Link to post
Jacek Bourne Posted June 10 8 hours ago, Red Recluse said: Twelve twentyfive cyberdemons bluered first map work cl 21. I’m not exactly sure what you’re saying. 0 Quote Share this post Link to post
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