Grassy chunks Posted March 26, 2023 Here's a quick n' rough map I made yesterday, just to satisfy my desires of using boom's action 242. (The name of this map is a reference to compatibility level 9, hence named class_9a) (Sorries for the dark screenshots... Gzdoom was not playing nice with the lights here..) class_9a.zip I've also included my uv-max demo in the zip file, which shows the correct order of completion... (Also I play using keyboard only, so the demo might be a bit wonky by your standards.) 5 Quote Share this post Link to post
BakedBunForMe Posted March 26, 2023 Nice map! That demo of yours is fine too. 0 Quote Share this post Link to post
LadyMistDragon Posted March 27, 2023 (edited) Honestly......signposting could be MUCH better and perhaps transitions between different areas could be smoother as well. Like it's too easy to fall into the beautiful outdoor slime pit and just end up single-shotgunning the enemies that don't die from infighting. Then it's all too easy to miss that group of Imps in the same room with the canyon and Megasphere in the middle with Mancubi to your left as another example. And that wasn't the only situation of its kind either. Great looking other than the HOMs though lmd_grchnks.zip Edited March 27, 2023 by LadyMistDragon 1 Quote Share this post Link to post
Grassy chunks Posted March 27, 2023 7 hours ago, LadyMistDragon said: Honestly......signposting could be MUCH better and perhaps transitions between different areas could be smoother as well. Like it's too easy to fall into the beautiful outdoor slime pit and just end up single-shotgunning the enemies that don't die from infighting. Then it's all too easy to miss that group of Imps in the same room with the canyon and Megasphere in the middle with Mancubi to your left as another example. And that wasn't the only situation of its kind either. Great looking other than the HOMs though lmd_grchnks.zip I don't know how you could go about fixing the HOMs caused by the use of action 242, as It dosen't occur for me if I were to use the Gzdoom engine.Anyhow, i thank you for taking your time to record a demo for this map. Appreciate it bud. 0 Quote Share this post Link to post
Biodegradable Posted March 27, 2023 14 minutes ago, Grassy chunks said: I don't know how you could go about fixing the HOMs caused by the use of action 242, as It dosen't occur for me if I were to use the Gzdoom engine.Anyhow, i thank you for taking your time to record a demo for this map. Appreciate it bud. If you plan on ignoring cross-port compatibility, you might want to edit your original post to tell people to only play this map in GZ. 0 Quote Share this post Link to post
Custom Longplay Posted April 6, 2023 Project Brutality 3.0 - Doom 2 - Map: #0260 - Class 9a - [4K60ᶠᵖˢ] 0 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.