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Did anyone ever have a crack at re-doing the doom 3d0 port?


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Those are cool projects but it looks like they're people fiddling with the existing 3d0 doom source code, where as I was hoping for a port where they stared from scratch more or less, from a hypothetical universe where the 3d0 never got a doom port. I'm curious if modern coders could make something closer to OG doom on the 3d0's hardware.

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Would be surprised if you could revert the Jaguar Doom changes and get something actually playable than could be achieved by optimizing the existing code.  Those changes made the game run slightly faster (simpler algorithms in play sim) and the content cuts reduced memory requirements.  The latter being particularly important on disc based systems.

 

Granted "closer to OG doom" can be somewhat subjective, so perhaps some custom designed for 3DO engine could do subjectively better if whatever alternative cuts are made are simply more agreeable to the user.

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On 3/26/2023 at 3:28 PM, Captain red pants said:

Those are cool projects but it looks like they're people fiddling with the existing 3d0 doom source code, where as I was hoping for a port where they stared from scratch more or less, from a hypothetical universe where the 3d0 never got a doom port. I'm curious if modern coders could make something closer to OG doom on the 3d0's hardware.

So you mean Optidoom.

 

Even does things stock can't do (Warping, etc)

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