Cacodemon187 Posted March 26, 2023 (edited) Greetings, everybody! It took me a while, but I'm finally ready to present to you my favourite project so far. Starting as a small speedmapping exercise back in December last year, this wad has evolved into something truly special for me. Screenshots: Spoiler El Viaje de Diciembre "Your abode has seen better days... The demonic invasion you've heard so much about has finally reached the island. The sinners who cried disbelief of the then impending apocalypse now roam the settlement in search of flesh and blood. The Lord awaits you in His house, for He and only He may defeat the Evil who has consumed your island." A vanilla-compatible oldschool-esque wad of five maps with an unique aesthetic! Shoot your way through rustic abodes, abandoned industrial settlements and a christian church to save your home from hell's corruption. The wad includes custom sounds from various sources, implemented with the help of @Arsinikk, a couple dehacked changes by me, and a custom palette courtesy of @Doomkid! The difficulty and length of the maps vary from moderate to moderately hard, with each taking between 4 to 10 minutes to beat. In short, there's lots of baddies, lots of barrels, lots of health, secrets and, of course, lots of fun! :) This project in particular feels very personal to me. I put a lot of work polishing and playtesing it and a lot of time playing the maps alone with no monsters, taking in the atmosphere and the vibes of each level. I put some references of my country's culture too; references which may fly over pretty much everyone's heads here lol. What I'm trying to say is; I feel this wad is a part of me, and I am a part of this wad, however corny that sounds. Please report any bugs, slime trails, and overflows you find. Consider leaving a comment about your experience too! I'll be forever thankful. Anyways, just download it and have a blast! >>>> Download on /idgames! <<<< Slots: MAP01 - MAP06 Name: El Viaje de Diciembre Compatibility: Vanilla Tested with: Chocolate Doom, DSDA Doom Build Time: December 4th to December 10th, then 8 and a half months of procrastinating. No jumping or crouching. Freelooking is fine. Credits: Textures, music and sounds taken from many sources. Check the CREDITS.TXT file inside the .wad for a full list. Special thanks to everyone who playtested and left their comments in the beta thread. You're all awesome! Your names are listed in the CREDITS.txt embedded in the wad file, and will be also listed in the /idgames release in the near future. Edited August 1, 2023 by Cacodemon187 ai di gueims 45 Quote Share this post Link to post
OverflowingMocha Posted March 26, 2023 Fuck yeah, I'm really happy to see this mapset come up here again, congrats on the RC1 release! 1 Quote Share this post Link to post
Cacodemon187 Posted March 26, 2023 8 minutes ago, LGmaire said: Fuck yeah, I'm really happy to see this mapset come up here again, congrats on the RC1 release! Thank you!! Glad you were looking forward to it :) 1 Quote Share this post Link to post
s4f3s3x Posted March 26, 2023 (edited) Amazing, I've been waiting for it : ) I only played Map01 so far. Incredible atmosphere, it really draws you in immediately. The lighting and grading is perfect - couple it with Software Rendering and some delicious 640x400px, here you go: it feels so natural and organic. And hot. It's such a nice touch that you used that annoying half skybox line as an actual part of the environment (the sea line). Well done my friend Edited March 26, 2023 by s4f3s3x 1 Quote Share this post Link to post
Cacodemon187 Posted March 26, 2023 46 minutes ago, s4f3s3x said: Amazing, I've been waiting for it : ) I only played Map01 so far. Incredible atmosphere, it really draws you in immediately. The lighting and grading is perfect - couple it with Software Rendering and some delicious 640x400px, here you go: it feels so natural and organic. And hot. It's such a nice touch that you used that annoying half skybox line as an actual part of the environment (the sea line). Well done my friend Thank you so much! The atmosphere is something I always pay attention to in my maps. Glad to hear it's so well done in this project! Hope you enjoy the rest of the maps! 0 Quote Share this post Link to post
Breezeep Posted March 26, 2023 Nice to see this set again! Congrats on getting this out! 1 Quote Share this post Link to post
Valboom Posted March 26, 2023 These screenshots are really nice! 1 Quote Share this post Link to post
hatehatehatehate Posted March 26, 2023 Early in, but it's fantastic. 1 Quote Share this post Link to post
Cheesewheel Posted March 26, 2023 I just finished it. It's a great adventure and I enjoyed every part of it. You should be very proud of you work! 2 Quote Share this post Link to post
galileo31dos01 Posted March 26, 2023 Sick maps, really cleverly crafted in every sense. I dig everything that sounds and reads in my native language- it took a few zombie deaths to pay better attention to what they were screaming, and I had to giggle upon realizing.. hehe, chilean zombies. Yea, without a doubt one of the most entertaining wads I played in a while, personally speaking. Some observations: Spoiler - In m01, it is possible to bump the BSK by jumping through the window nearby, effortlessly I shall add. Doesn't break anything anyways. - The sound of active sectors outdoors kind of interferes a bit with immersion, I'm not sure what is connected to them (the waves?) though I would suggest relocating them much further off the map, if that doesn't cause troubles somewhere else, otherwise no big deal. - In m05, in the yard next to the gracias room, saw these flowers floating in the air. - BTW, since there is no blue key to access the former normal exit, there is no way to kill the monsters in the room. I'm not sure why they remained there anyways. - Who's this? ... I must say, seeing a human face on a texture reminded me of those portraits of real spanish people in Garrulismo. Any detail I find that I can relate to that wad is a bonus point for me, no matter if it's entirely a me thing. Thanks for making these! Hope to see more from you. 2 Quote Share this post Link to post
Cacodemon187 Posted March 26, 2023 1 hour ago, Cheesewheel said: I just finished it. It's a great adventure and I enjoyed every part of it. You should be very proud of you work! 57 minutes ago, galileo31dos01 said: Sick maps, really cleverly crafted in every sense. I dig everything that sounds and reads in my native language- it took a few zombie deaths to pay better attention to what they were screaming, and I had to giggle upon realizing.. hehe, chilean zombies. Yea, without a doubt one of the most entertaining wads I played in a while, personally speaking. Thank you both so much for the words and the feedback! Good to know that the chilean zombies didn't go unnoticed ;) 54 minutes ago, galileo31dos01 said: Some observations: -The blue key skip is intentional, I left it in as a sort of speedrun strat. -The white noise that you hear outdoors is indeed the waves. I agree that it can be a bit distracting at times but I don't think it's too much of a problem. I like it :) -I catched the floating flower right after uploading RC1 :/ It'll be fixed in RC2. -I also forgot to delete the leftover enemies from the exit. whoops. 54 minutes ago, galileo31dos01 said: - Who's this? I dunno. Can't say. 1 Quote Share this post Link to post
suzerduzer Posted March 26, 2023 Glad to see the first release of this! Probably one of my favorite themes I've seen for a wad, with beautiful maps as well. Excellent work! :) 1 Quote Share this post Link to post
Cacodemon187 Posted March 27, 2023 1 hour ago, suzerduzer said: Glad to see the first release of this! Probably one of my favorite themes I've seen for a wad, with beautiful maps as well. Excellent work! :) Thank you! 1 Quote Share this post Link to post
Fiendish Posted March 27, 2023 Several maps into this, and I'm having a blast. The gameplay, texture-work, detailing, lighting, and progression are all outstanding. I like the Lost Civilization vibe with the pseudorealistic mine settings (and sound replacements), but with each map much more bite-sized and with punchier combat. Looking forward to finishing the wad! 1 Quote Share this post Link to post
Cacodemon187 Posted March 27, 2023 24 minutes ago, Fiendish said: Several maps into this, and I'm having a blast. The gameplay, texture-work, detailing, lighting, and progression are all outstanding. I like the Lost Civilization vibe with the pseudorealistic mine settings (and sound replacements), but with each map much more bite-sized and with punchier combat. Looking forward to finishing the wad! Heey! Glad to see you back, Fiendish :) Thank you for the words, hope you like the rest of the mapset! 1 Quote Share this post Link to post
Ganbare-Lucifer Posted March 27, 2023 Momento certificadamente chileno Buenos mapas, mi compa. 1 Quote Share this post Link to post
Cacodemon187 Posted March 27, 2023 15 minutes ago, Ganbare-Lucifer said: Momento certificadamente chileno Buenos mapas, mi compa. Absolutamente. Gracias socio :) 0 Quote Share this post Link to post
KneeDeepintheSludgemetal Posted March 28, 2023 First map rips. and the visuals are amazing even for Vanilla. 1 Quote Share this post Link to post
Breezeep Posted April 1, 2023 Might be a bit late to mention, but shouldn't there be a dehacked file that's supposed to come with this if you're playing on chocolate doom? 1 Quote Share this post Link to post
Cacodemon187 Posted April 2, 2023 3 hours ago, Breezeep said: Might be a bit late to mention, but shouldn't there be a dehacked file that's supposed to come with this if you're playing on chocolate doom? There is! It's embedded with the wad, so you can just use the -dehlump parameter and run it right away. 0 Quote Share this post Link to post
Cacodemon187 Posted July 12, 2023 Hey there, it's been a long while of procrastinating since last update, but it's finally here! RC2 is ready! This should be the final product, it's pretty much ready to go to /idgames. I'll wait a couple days to see if anybody finds any bugs or any oddities that need fixing before being archived for good. Difficulty settings are ready. I've fixed a couple VPOs here and there and added a custom text screen at the end of map06. Thank you all again for your comments and feedback, without you this project wouldn't be as polished as it is now. All of your names will be listed in the /idgames text file! 8 Quote Share this post Link to post
DreadWanderer Posted July 17, 2023 (edited) Hey @Cacodemon187, I'm about to finish a UV-Max playthrough of this and will post it when I'm done. Love it, especially all of the visual details that reference Chile. I just have one recommendation - changing the orders of maps 5 and 6, since it's more suitable to have 'Fin!' as the last map/thank you map. Other than that, great work - unique vibes and pretty challenging combat from map 3 onwards! Edit: My playthrough is up. Here's the full playlist: Edited July 17, 2023 by DreadWanderer 2 Quote Share this post Link to post
Cacodemon187 Posted July 17, 2023 11 hours ago, DreadWanderer said: Hey @Cacodemon187, I'm about to finish a UV-Max playthrough of this and will post it when I'm done. Love it, especially all of the visual details that reference Chile. I just have one recommendation - changing the orders of maps 5 and 6, since it's more suitable to have 'Fin!' as the last map/thank you map. Other than that, great work - unique vibes and pretty challenging combat from map 3 onwards! Thank you so much for your playthrough!! Nice work getting all the secrets in map03 :) I'll stick with the map order I have now. I intended to make map06 a secret level because it's not good enough in my opinion to be part of the main lineup, but I didn't want the map to go to waste. 1 Quote Share this post Link to post
DreadWanderer Posted July 18, 2023 1 hour ago, Cacodemon187 said: Thank you so much for your playthrough!! Nice work getting all the secrets in map03 :) I'll stick with the map order I have now. I intended to make map06 a secret level because it's not good enough in my opinion to be part of the main lineup, but I didn't want the map to go to waste. Fair enough, I only later realized that map 06 is actually a secret map. I enjoyed it as much as the others. Anyway, thanks for watching and for making this cool mapset! 1 Quote Share this post Link to post
Cacodemon187 Posted August 1, 2023 Hello everyone, we've done it. The project is now on /idgames!! Thank you all, It's been an absolute pleasure working on this, reading your posts and seeing your playthroughs. As promised, I've listed all of your names under the Credits section of the textfile. If I missed anybody please let me know! :) 7 Quote Share this post Link to post
ludicrous_peridot Posted August 1, 2023 Wow, I am at map02 at the moment and like the wad very much. It's not often you see a map set done with everything translated to another language. Doomcute ambience, crashing waves in the distance, and certain "saudade" feel of the first map were very charming. I also find the difficulty level fit to what I would enjoy - yes, a random revenant in the closet here and here, but you are not thrown against an archie in the first map. Congratulations with the release and idgames upload and muchas gracias for the pleasure of being able to play your WAD. 1 Quote Share this post Link to post
YouAreTheDemons Posted August 1, 2023 On 3/26/2023 at 5:27 PM, Cacodemon187 said: I dunno. Can't say. Isn't that This Man? https://en.wikipedia.org/wiki/This_Man 1 Quote Share this post Link to post
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