Origamyde Posted March 26, 2023 (edited) Spoiler Version 1.1 : fixed the silver barrier's length so as to prevent players from skipping some areas too early. Version 1.2 : tweaked the silver barrier (and some elements regarding adjacent sectors) to allow passing through in an alternative version of the map. Added a new sector and a new secret. Version 1.3 : the death pit south of the map no longer acts as a death trap sector, and has been made a normal sector to walk on. Also made the ledges thicker and easier to navigate. Hello there, fellow DOOMers ! Coming back with yet another single-map WAD from Oripathy II : Construct Carnage ! I'm still not done at all with the Megawad, since I've barely reached half-completion, but it won't stop me from keeping at it :D ConstructCarnage.wad ConstructCarnageALT.wad Spoiler (an alternate version for those who prefer to progress normally without accidentally breaking the flow of the map by going through the silver barrier) - Playable on ZDoom and Source Ports (Complevel 9); - Jumping and Crouching disabled; - Custom textures and music (MegaSphere's Grinding Teeth + Audio from Commander Keen); As always, please enjoy this lil' map of mine, be sure to tell how you felt about it, and thanks for sticking up with my antics :) Spoiler Edited April 10, 2023 by Origamyde v.1.3 27 Quote Share this post Link to post
Cacodemon Posted March 26, 2023 Very beautiful map; played with additional Brutal Doom on UV, some part were pretty hard but manageable (with several tries). In the beginning it's a little hard due to being "stuck" in (near-)hirscanner crossfre, later it's some traps/sudden fights with harder enemies. I think balancing is good, not too much ammo but not too little - esp. if one finds the secrets. Map felt between rotten city and a bit surreal at times. Nicely branched. Provides more than 30 minutes of quality time and raises appetite for a possible MegaWAD. 1 Quote Share this post Link to post
Biodegradable Posted March 27, 2023 Gorgeous work, Ori! I did get slightly lost progression-wise, but not to a horrible degree, so don't worry about that too much. I really loved the Duke3D vibes this one gave me as I traipsed around this partially-sunken, industrial landscape. 2 Quote Share this post Link to post
Origamyde Posted March 27, 2023 (edited) Did a quick fix of the silver barrier's length after Biodegradable's video. Now, players will get to experience things in a much better pacing. I actually thought of something MUCH better : Bio's video made me laugh so much that I envisioned an alternate version of the map where you can actually pass through the silver barrier, while tweaking some stuff to make it look less like it wasn't intended. Oh, and I also added another secret because I felt like it. Lemme know which version suits you more, so as to incorporate it in the final version of Oripathy II. Edited March 27, 2023 by Origamyde 1 Quote Share this post Link to post
Insaneprophet Posted March 27, 2023 That was definately a fun little map. Kinda wish there was even more to explore because I liked the setting so much that I wouldnt have minded spending another half hour to an hour there. Only found one of the secrets but I got all the kills. Progression wasnt entirely difficult to figure out was kinda more of a open world type feel but like I said, that kinda opens the gate for wanting more nooks and crannies and out of the way corners and places to find. Good stuff, thanks for making this. 1 Quote Share this post Link to post
Custom Longplay Posted April 9, 2023 Project Brutality 3.0 - Doom 2 - Map: #0263 - Construct Carnage - [4K60ᶠᵖˢ] - [100%] 2 Quote Share this post Link to post
RastaManGames Posted April 9, 2023 (edited) It is possible to strip unused textures from WAD via "DoomMake"? 🤔 Edited April 9, 2023 by RastaManGames 0 Quote Share this post Link to post
Origamyde Posted April 9, 2023 @RastaManGames I should do that eventually. I'm so used to throwing up everything from the texture pack and using external links for downloading wads that I'd probably start thinking about the poor souls who have to download them 😁 2 Quote Share this post Link to post
CrueCut Posted April 9, 2023 (edited) First, this was a fun wad; nice job! But... Spoiler I managed to finish without obtaining the red key, which also meant that I finished with like 50 rockets and no RL (and ofc no plasma rifle from the secret). No RL made the final series of battles against many revenants and hell knights/barons kinda frustrating. I mean, I had the SS but nowhere near enough shells, so I was chaingunning enemies, only to run out all all ammo except those useless rockets. I eventually cheated and gave myself some extra shells. When I then exited the level with ~80 enemies still unaccounted for, I went back and found the RK area, which of course supplied a RL and missing enemies (plus the plasma rifle in the one and only secret I found :-)). Anyway, wanted to mention this. Not sure if this was intentional or not, but either way you may want to consider reorganizing the key usage to force the player to grab the RK and RL before progressing to the end few areas. Edited April 9, 2023 by CrueCut 1 Quote Share this post Link to post
Origamyde Posted April 9, 2023 55 minutes ago, CrueCut said: Not sure if this was intentional or not, but either way you may want to consider reorganizing the key usage to force the player to grab the RK and RL before progressing to the end few areas. Since the Rocket Launcher acts as a reward for exploration (it is an optional area), it is intentional. However, I could always add some more shells to make sure it's no longer that frustrating (even though we should always account for balance and not overpower the player 😁). 0 Quote Share this post Link to post
Zahid Posted April 10, 2023 magnificent design and lovely visuals but progression and combats are not at all pleasant even though its a huge map but player is mostly walking on tiny ledges..death pits and water damaging floor seems unfair to me fights are rather straightforward 10 out 10 for maps design/details/visuals and 3 out of 10 for gameplay.... i guess you make this map for exploration type of game play as i finished it without red key or facing 1/3 of monsters,though i able to find 4 secrets and tbh i wasn't expect it to exit map so suddenly without any major fight i press exit switch thinking its a lift... demo in prboom+ 2.6 cl9 popi9.zip 1 Quote Share this post Link to post
Origamyde Posted April 10, 2023 (edited) Thank you for your input @Zahid ! Although your words are quite harsh to me (3/10 gameplay ? Damn 🥹), I'll see what I can do to make the ledges less tedious to navigate. As for the death pit, I'll make this one concession (it pains me to do so, though) and make it a part of the path rather than a death trap. You can see for yourself the changes made in version 1.3 of Construct Carnage. Edited April 10, 2023 by Origamyde 1 Quote Share this post Link to post
Zahid Posted April 10, 2023 i didn't mean to actually map design,top notch details and visuals take my expectations very high here is uvmax off new version missing one secret popi9.zip 1 Quote Share this post Link to post
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