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[1.3] Construct Carnage


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Very beautiful map; played with additional Brutal Doom on UV, some part were pretty hard but manageable (with several tries). In the beginning it's a little hard due to being "stuck" in (near-)hirscanner crossfre, later it's some traps/sudden fights with harder enemies.

I think balancing is good, not too much ammo but not too little - esp. if one finds the secrets. Map felt between rotten city and a bit surreal at times. Nicely branched. Provides more than 30 minutes of quality time and raises appetite for a possible MegaWAD.

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Gorgeous work, Ori! I did get slightly lost progression-wise, but not to a horrible degree, so don't worry about that too much. I really loved the Duke3D vibes this one gave me as I traipsed around this partially-sunken, industrial landscape.

 

 

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Did a quick fix of the silver barrier's length after Biodegradable's video. Now, players will get to experience things in a much better pacing.

 

I actually thought of something MUCH better : Bio's video made me laugh so much that I envisioned an alternate version of the map where you can actually pass through the silver barrier, while tweaking some stuff to make it look less like it wasn't intended. Oh, and I also added another secret because I felt like it.

 

Lemme know which version suits you more, so as to incorporate it in the final version of Oripathy II.

Edited by Origamyde

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That was definately a fun little map. Kinda wish there was even more to explore because I liked the setting so much that I wouldnt have minded spending another half hour to an hour there. Only found one of the secrets but I got all the kills. Progression wasnt entirely difficult to figure out was kinda more of a open world type feel but like I said, that kinda opens the gate for wanting more nooks and crannies and out of the way corners and places to find. Good stuff, thanks for making this.

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  • 2 weeks later...

@RastaManGames I should do that eventually.

 

I'm so used to throwing up everything from the texture pack and using external links for downloading wads that I'd probably start thinking about the poor souls who have to download them 😁

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First, this was a fun wad; nice job!

 

But...


 

Spoiler

 

I managed to finish without obtaining the red key, which also meant that I finished with like 50 rockets and no RL (and ofc no plasma rifle from the secret).  No RL made the final series of battles against many revenants and hell knights/barons kinda frustrating.  I mean, I had the SS but nowhere near enough shells, so I was chaingunning enemies, only to run out all all ammo except those useless rockets.  I eventually cheated and gave myself some extra shells. When I then exited the level with ~80 enemies still unaccounted for, I went back and found the RK area, which of course supplied a RL and missing enemies (plus the plasma rifle in the one and only secret I found :-)).

 

Anyway, wanted to mention this.  Not sure if this was intentional or not, but either way you may want to consider reorganizing the key usage to force the player to grab the RK and RL before progressing to the end few areas.

 

 

Edited by CrueCut

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55 minutes ago, CrueCut said:

Not sure if this was intentional or not, but either way you may want to consider reorganizing the key usage to force the player to grab the RK and RL before progressing to the end few areas.

 

Since the Rocket Launcher acts as a reward for exploration (it is an optional area), it is intentional.

 

However, I could always add some more shells to make sure it's no longer that frustrating (even though we should always account for balance and not overpower the player 😁). 

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magnificent design and lovely visuals but progression and combats are not at all pleasant even though its a huge map but player is mostly walking on tiny ledges..death pits and water damaging floor seems unfair to me fights are rather straightforward 10 out 10 for maps design/details/visuals and 3 out of 10 for gameplay....

i guess you make this map for exploration type of game play as i finished it without red key or facing 1/3 of monsters,though i able to find 4 secrets and tbh i wasn't expect it to exit map so suddenly without any major fight i press exit switch thinking its a lift...

demo in prboom+ 2.6 cl9

popi9.zip

 

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Thank you for your input @Zahid !


Although your words are quite harsh to me (3/10 gameplay ? Damn 🥹), I'll see what I can do to make the ledges less tedious to navigate. As for the death pit, I'll make this one concession (it pains me to do so, though) and make it a part of the path rather than a death trap.

 

You can see for yourself the changes made in version 1.3 of Construct Carnage.

Edited by Origamyde

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i didn't mean to actually map design,top notch details and visuals take my expectations very high 

here is uvmax off new version missing one secret 

popi9.zip

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