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Its easy to make new games by Doom engine?


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  Hello fellow psychos gentleman, iam new to making maps and games, and i LOVE  doom2, but iam having a hard time making maps in ultimate doom builder, so i had a idea "Why not make a game from nothing with 0 experience?"

  So, what free engine do you recomend to me? Doom engine, build engine, etc etc. Or you recomend me stay in udb for some time?

   

 

 

 

 

  -Tobias                                                            

 

Screenshot_220.png.712a5cee56803893066a3a01d5c2353c.png   
 

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If you're having issues with UDB you could always look at Doom Builder X for a less 'busy' experience. I'd recommend sticking to Doom 2 mapping until you have a good enough idea and skills to build your own game. If you want to see games built on the Doom engine check out:

 

https://doomwiki.org/wiki/REKKR

https://doomwiki.org/wiki/Hacx

https://doomwiki.org/wiki/Hedon

https://doomwiki.org/wiki/The_Adventures_of_Square

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Making a game in any engine is not going to be easy. If you are looking for it to be easy, honestly, stop right now and save yourself the bother. If you are serious about wanting to create something people will actually want to play, then that is going to take a lot of time and effort.

 

If you are serious though, it might help people to help you if you explained what about UDB you had trouble with. Because honestly if you are struggling with a 2D editor, a 3D one will be far worse.

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Making a game from nothing with no experience would also entail writing your own engine (which is an immense undertaking, especially if you lack programming skills). So already I think you need to be a bit more specific about what your goals are, and the scale of control you want. If you want to make a classic Doom style set of maps, or even add on certain mods of your own, I think sticking with UDB is probably a better idea. Its features are geared around making that type of game and it eliminates or hides a lot of the details that aren't necessary or wise to mess with. A lot of interesting stuff is also possible in GZDoom if you put in the work to learn.

 

There's just way too much flexibility if you were to go to something more advanced like Unity or other full featured engines. It's not going to suddenly make more sense by going to something a lot more complicated and powerful. It's one thing to be ambitious, but you may make little to no progress unless you know how to work towards small, specific goals at a time (I see this in the vast majority of people interested in developing games who give up). If you can't learn the technical skills and develop the ability to read documentation for that kind of editor, it will be far worse with something more advanced. You need to overcome the roadblocks and over time you'll improve and master most of it. There's never an easy way out with this stuff. However it will certainly get easier with practice and you'll have a good set of fundamentals.

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Kind of a strange question, since UDB isn't a game engine, it's a level editor for the Doom engine. If you were to make a game from scratch using the Doom engine, you'd still be using UDB (or an equivalent editor) to make levels, so if you're having trouble with UDB as it is, you're not going to get anywhere making a game from scratch in the same engine.

 

There are a variety of free game engines out there, but which one's best for you depends on what you're trying to do with it.

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Somehow, I could tell from the title alone that the OP was going to say that they had zero experience.

 

It is not easy to make new games if you have no experience. Do you at least know how to write code? Do you know any programming languages, especially C?

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UDB isn't the only map editor out there. I personally use SLADE for my mapping.

 

As Murdoch said, game development is a very tough thing to do especially with no experience. Modding other games is a great way to build up that experience.

 

Specifically with level design, learning how to use the tools is one part but actually getting a good grip on theory is another. I highly recommend Andrew Yoder's blog as well as Jack Monahan's "Level Design Primer" series. In addition, David Macaulay has a great series of deep-dive illustrated books on architecture that go into the "why" of things; I highly recommend reading Castle to start.

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Saw this thread by accident. As someone, who had some experience in commercial gamedev, I can provide some hints.

 

4 hours ago, Sleepy Tobias said:

so i had a idea "Why not make a game from nothing with 0 experience?"

Oh, that's a massive red flag. Doing things out of the blue is never a good idea.

 

4 hours ago, Sleepy Tobias said:

So, what free engine do you recomend to me? Doom engine, build engine, etc etc. Or you recomend me stay in udb for some time?

Depends on:

  • Your skills. Can you make 2D/3D graphics, soundfx, do you know how to code (any language is fine as long as you aware of how the algorithms works), or not?
  • Your game experience. Do you play games often, do you play in different genres, how many games did you beat before?
  • Your budget and time. Do you have a full-time well-paid job, or NEET?
  • Your team. Can you get some help with your game from people you know or not?
  • Do you want to sell the game? Like, commercially?
  • What kind of game do you want to make? Even if you have a novice idea, it still may be described by references to other, already existing games (reading how concept-documents are made for games is really helpfull to answer this question).

Once you will answer these questions, you can get a proper advise.

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10 hours ago, Sleepy Tobias said:

iam having a hard time making maps in ultimate doom builder, so i had a idea "Why not make a game from nothing with 0 experience?".

If you're having trouble with Doom Builder, then don't start making a game from scratch with no experience. If you really want to start a game from scratch, then you need to have an idea of what the game is, rather than just wanting to create a game for the hell of it.

Also, what game you're going to make really depends on what skills you already have. Can you code? Can you make models or sprites?

I'd say to stick with making maps in Doom builder and gradually develop your skills before moving on to making a full game from nothing, maybe add custom textures or sounds to make your maps stand out a bit more from the vanilla textures, at least that will give you a small bit of experience if you want to continue into actual game development.

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8 hours ago, Мужик с Чашкой said:

Saw this thread by accident. As someone, who had some experience in commercial gamedev, I can provide some hints.

 

Oh, that's a massive red flag. Doing things out of the blue is never a good idea.

 

Depends on:

  • Your skills. Can you make 2D/3D graphics, soundfx, do you know how to code (any language is fine as long as you aware of how the algorithms works), or not?
  • Your game experience. Do you play games often, do you play in different genres, how many games did you beat before?
  • Your budget and time. Do you have a full-time well-paid job, or NEET?
  • Your team. Can you get some help with your game from people you know or not?
  • Do you want to sell the game? Like, commercially?
  • What kind of game do you want to make? Even if you have a novice idea, it still may be described by references to other, already existing games (reading how concept-documents are made for games is really helpfull to answer this question).

Once you will answer these questions, you can get a proper advise.

1 no but i can learn

2 i play a Lot of FPS, and ended 14 games or more

3 iam 14 years old só no need of a work

4 yeah i can i guess

5 i Just want tô people play my game, people paying me is optional

6 Doom but funny

 

bac1ffab1211d82d8208fda14604e7d9~2.png

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12 hours ago, Sleepy Tobias said:

  Hello fellow psychos gentleman, iam new to making maps and games, and i LOVE  doom2, but iam having a hard time making maps in ultimate doom builder, so i had a idea "Why not make a game from nothing with 0 experience?"

  So, what free engine do you recomend to me? Doom engine, build engine, etc etc. Or you recomend me stay in udb for some time?

   

 

 

 

 

  -Tobias                                                            

 

Screenshot_220.png.712a5cee56803893066a3a01d5c2353c.png   
 

Ill stick in udb for some time, iam having trouble puting custum music and custum textures

Screenshot_20230326-163410.png

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8 hours ago, Sleepy Tobias said:

1 no but i can learn

At 14, school is what you need to learn, and Doom is there to hobby.

 

8 hours ago, Sleepy Tobias said:

bac1ffab1211d82d8208fda14604e7d9~2.png

This is the kind of picture that may look funny now but you will regret posting as you go older.

 

For the record, an edited picture of Fortnite shooting a missile against a backdrop of an explosion of one of the Towers at 9/11 when one of the planes crashed into it is tasteless in my eyes.

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Related to the topic,

No.

 

You gotta worry about state tables when working with vanilla, and which ones have actions and which ones that don't.

 

Boom is arguably easier with states, a smidge more complicated in mapping but boom is more of a total conversion thing.

 

zdoom is much more suited, with zscript allowing custom monster ai, and native support for plenty of things like 3D floors, cameras, custom projectiles, etc.

 

Though, all of them are difficult, and before you start working on a big total conversion, make maps. I made the same mistake and wasn't better until 2 years after I signed up, you need to learn that devotion before you start getting big.

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1 hour ago, Redneckerz said:

At 14, school is what you need to learn, and Doom is there to hobby.

 

This is the kind of picture that may look funny now but you will regret posting as you go older.

 

For the record, an edited picture of Fortnite shooting a missile against a backdrop of an explosion of one of the Towers at 9/11 when one of the planes crashed into it is tasteless in my eyes.

i laughed of the image, this one may make you laught

FsPxoO8WwA04S26.png

imagem_2023-03-27_175310456.png

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1 hour ago, LuzRoja29 said:

no no, no fumen makonha, no se que es, pero no lo fumen, debe dejarte resio

SI FOME LA MAKONHA, MUY BUENA, MUY GOSTOSA, PERO NO FUMEM LÁ MAKONHA PRENSADA BRASILEHNHA, APENAS A MAKONHA BRASILEHNHA NORMAL

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op...making a game is way harder than you think. hell, in order to even make semi-decent maps for doom, you need loads of practice; making an entire game, however, is a whole other ballgame. i know you're young and ambitious, but try to stick with just making maps for now until you get good. the move onto an episode or something a few years from now, and hen you can think about making a game.

 

1 hour ago, Redneckerz said:

This is the kind of picture that may look funny now but you will regret posting as you go older.

 

For the record, an edited picture of Fortnite shooting a missile against a backdrop of an explosion of one of the Towers at 9/11 when one of the planes crashed into it is tasteless in my eyes.

tbh, i'd regret it more because that picture just isn't funny. come on, op! there's better 9/11 memes out there, you can do better than that!!

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14 minutes ago, roadworx said:

and hen you can think about making a game.

image.png.e38bc3ce96464159cc46e26c58a1fec0.png

___

OP, I don't even understand your post. If you were to make a new game in the Doom engine, you'd still need Ultimate Doom Builder or another Doom editor, unless you're willing to write your own. Making a IWAD/TC/Doom-engine game does not solve your problem of having to use a Doom editor when making a PWAD.

Edited by Individualised

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You should at the very least learn how to map first to get a basic understanding.

 

You should start w/ some small Doom2-based projects and eventually move on to something bigger - then look at making a megaWAD or something larger.

 

Making a game from scratch is a gargantuan task - even moreso if you don't already have experience in, say, 3D modelling, programming, etc. etc.

 

You need to learn how to walk, before learning how to run.

 

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15 hours ago, Sleepy Tobias said:

1 no but i can learn

2 i play a Lot of FPS, and ended 14 games or more

3 iam 14 years old só no need of a work

4 yeah i can i guess

5 i Just want tô people play my game, people paying me is optional

6 Doom but funny

 

1. Learn? We don't know that yet. Humans have limitations to what they can learn. I'm 99% sure, that even if you gonna learn, you still not gonna do everything from scratch. Jack of all trades, master of none.

2. It's not just about the genre, it's about the understanding of how games work in general and what they can or can't do.

3. Well it's never too early to start gamedev, but 14 years old is not an age of mental maturity.

4. Guess is not a yes.

5. Well, okay, this is easy. If game is not commercial, you can screw copyrights and all that.

6. Then you don't want to make a separate game, you want to make a WAD for Doom.

 

Look, here is the conclusion: go and download Game Maker 8. The old version I mean, not the one on Steam. Download it. Okay. Then try to recreate Tetris using it. Or the Snake game from scratch.

It may take month or two, but this is what I consider the ultimate test if someone can make a game or not. Most of those, who voice their wish to make games lose it at this point.

This is a Trial by real gamedev, boring and slow, so to say. If you manage - you can continue on your Doom project. If not - then your fate lies elsewhere.

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6 hours ago, Мужик с Чашкой said:

 

1. Learn? We don't know that yet. Humans have limitations to what they can learn. I'm 99% sure, that even if you gonna learn, you still not gonna do everything from scratch. Jack of all trades, master of none.

2. It's not just about the genre, it's about the understanding of how games work in general and what they can or can't do.

3. Well it's never too early to start gamedev, but 14 years old is not an age of mental maturity.

4. Guess is not a yes.

5. Well, okay, this is easy. If game is not commercial, you can screw copyrights and all that.

6. Then you don't want to make a separate game, you want to make a WAD for Doom.

 

Look, here is the conclusion: go and download Game Maker 8. The old version I mean, not the one on Steam. Download it. Okay. Then try to recreate Tetris using it. Or the Snake game from scratch.

It may take month or two, but this is what I consider the ultimate test if someone can make a game or not. Most of those, who voice their wish to make games lose it at this point.

This is a Trial by real gamedev, boring and slow, so to say. If you manage - you can continue on your Doom project. If not - then your fate lies elsewhere.

 

Sound advice. While I appreciate this kid's ambition, he needs to learn not to try and sprint before he can crawl. To develop something people are going to want to play takes time, effort, and a willingness to learn. There's no easy way to accomplish great things in life. There's no software that's going to make a great game at a press of a button. You need to think about and plan out so many details.

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12 hours ago, Sleepy Tobias said:

i laughed of the image, this one may make you laught

FsPxoO8WwA04S26.png

Do you want to make games or do you want to act like your age?

 

11 hours ago, roadworx said:

tbh, i'd regret it more because that picture just isn't funny. come on, op! there's better 9/11 memes out there, you can do better than that!!

Agreed. But this is what a 14 year old laughs at, someone who wasn't there when it happened.

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