Jump to content

Best Quake III source port?


Recommended Posts

It's that time again. Bought Quake 3 on Steam, but the Windows version doesn't play nicely with Proton (1920x1080 doesn't work and causes the game to be stuck in a small, cropped, borderless window at the top left of the screen). Unlike with Quake 2, information on Quake 3 source ports seems to be a bit more scarce. So I'm asking the same as my last topic on Quake 2. Any recommendations?

Edited by Individualised

Share this post


Link to post
7 minutes ago, heliumlamb said:

Seconded, but you may want to check Quake3e out, too. 
 

This blog post may help you decide which to go with out of the various options available. 

Edited by Fiber Wire

Share this post


Link to post

Quake3e seems to be what I want. Unfortunately though, I seem to get graphical glitches on the Lightmap lighting mode:

image.png.3ba3500547cd3f00f2b1d90097746dd8.png

I'm on Intel IRIS XE graphics if that makes any difference.

Share this post


Link to post
29 minutes ago, Individualised said:

Quake3e seems to be what I want. Unfortunately though, I seem to get graphical glitches on the Lightmap lighting mode:

image.png.3ba3500547cd3f00f2b1d90097746dd8.png

I'm on Intel IRIS XE graphics if that makes any difference.

 

Nah that's just competition-level lighting to make you frag better.

Edited by vyruss

Share this post


Link to post
1 hour ago, vyruss said:

 

Nah that's just competition-level lighting to make you frag better.


r_picmip 420, it What The Pro's Uses

Share this post


Link to post
1 hour ago, vyruss said:

 

Nah that's just competition-level lighting to make you frag better.


Guys really play like this and see no issue with it.

Share this post


Link to post
11 hours ago, Individualised said:

I gather this is a common issue?

In all seriousness it looks to be a graphics driver issue just from observation... What renderer are you using, and what display manager are you using? I know you've mentioned your distro in the past but I can't be arsed to look that up.  I am by no means knowledgeable at all about these things in a *nix environment (Linux is for servers and Windows is for gaming, both my wrong opinions) but we might want to take a look at it from the bottom up.  Out of the kindness of my own time I've tried to see if there's some common denominator we can point to without much luck yet.

Edited by vyruss
clarity

Share this post


Link to post

Managed to fix it. I was using the Vulkan executable, which I guess doesn't play nice with integrated graphics. Switched to the OpenGL executable and everything is fine now!

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...