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Civvie 11 does No Rest For The Living.


Eurisko

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I liked NRFTL a lot. It’s a nice addition to Doom II. 
 

I wish there were official episodes like NRFTL for TNT and Plutonia too, even Ultimate Doom now has Sigil.

Edited by Fiber Wire

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I had all but given up hope he'd ever make another video about Doom, so you can imagine how ecstatic I was to see him with a video on my absolute favourite official release. We know he's played plenty of community-made WADs over the years, so I find myself once again hoping that we may get to see him cover some of them at a later date.

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He ends the video saying there’ll be more Doom content soon, overlaid with him scrolling through the addon list, so I wonder if he’s going to tackle some of those or if he’s just referring to The Ancient Gods. Either way, it was really nice to get some new Doom content out of him - I enjoy most of his other videos but the Doom ones are always my favorite.

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On 4/1/2023 at 2:57 PM, Faceman2000 said:

He ends the video saying there’ll be more Doom content soon, overlaid with him scrolling through the addon list, so I wonder if he’s going to tackle some of those or if he’s just referring to The Ancient Gods.

 

I reckon it'll be the former. I've seen people ask him a few times to cover The Ancient Gods and he always rebuffed them.

Edited by Biodegradable

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Watched Civvie's video in the morning and I really liked it to be honest, good commentary and straight to the point while adding humor.

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Yes I like "NRFTL" No Rest for the Living a lot too. NRFTL was added to DooM ][ at a release from DooM ][ on a console platform. https://doomwiki.org/wiki/No_Rest_for_the_Living I have never finished it by myself yet as far as I can remember. I have to play it again too :D and I'll watch the video maybe later.

Edited by KickAss

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Speaking of: Does anyone know where the pwads downloaded via the bethesdanet front are stored? I looked all over the Doom 2 common folder so it could be anywhere for all I know

 

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Remember modern programs write user data (such as save data) to user directories, not program directories. You're looking for Users\<username>\Saved Games\id Software\DOOM Classic\WADs or Users\<username>\Saved Games\id Software\DOOM 2\WADs, as outlined in https://doomwiki.org/wiki/Official_add-ons.

The wads are named by their folder number with no extension.

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28 minutes ago, Edward850 said:

Remember modern programs write user data (such as save data) to user directories, not program directories. You're looking for Users\<username>\Saved Games\id Software\DOOM Classic\WADs or Users\<username>\Saved Games\id Software\DOOM 2\WADs, as outlined in https://doomwiki.org/wiki/Official_add-ons.

The wads are named by their folder number with no extension.

 

I am glad that I had that choice to make my copy of GZDoom "portable", so screenshots and saves are storing in source-port's folder (like it was prior of 4.10.0 (in 4.8.2 and lower)).
Maybe I am just grumpy old fart, but I preferring this way of storage more, even if it is "not right" by some phantom standards of software engineering.

Edited by RastaManGames

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11 minutes ago, UltimateDecaf said:

So, Civvie makes a Doom episode without mentioning his unwillingness to make a TNT Evilution episode...

 

He mentioned once in history that "TNT is just boring and that's all..."

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1 hour ago, RastaManGames said:

even if it is "not right" by some phantom standards of software engineering.

It's a standard that's existed since Windows 2000, and has actually always been for Unix. You don't modify your execution directory with custom data, it's a very straightforward security premise.

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10 minutes ago, Edward850 said:

You don't modify your execution directory with custom data, it's a very straightforward security premise.

 

Funny thing with "MineCraft" then, since it has screenshots and saves inside of its main folder (.minecraft one).

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I woke up to that this morning and i was like "Oh no, civvie is doing No Rest For The Living (NRFTL)" And i'm glade he liked it.

 

I remember playing that when it first came out and got my ass handed to me hard

 

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1 hour ago, RastaManGames said:

 

Funny thing with "MineCraft" then, since it has screenshots and saves inside of its main folder (.minecraft one).

Minecraft writes to appdata in the user folder, that's following the spec as that's not an area that requires elevation (obviously, you can always write to your own folder). Minecraft also stores itself in there which is weird, but it's not against any security spec given there's no elevation hole.

Edited by Edward850

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I for one will kind of miss his Petty Thief series, though. I was a bit skeptical how well his style would mesh with the difference approach required by a game like Thief, but I feel like he pulled it off pretty well. I definitely wouldn't mind seeing him tackle Deus Ex or System Shock 2 sometime in the future.

 

Still, he definitely does old FPS commentaries the best, and I'm especially glad that he's delving into more community work for classic FPSs. I certainly enjoy these more than his commentaries about less known and often somewhat mediocre FPSs from that decade since my knowledge about these is far more limited.

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13 hours ago, Edward850 said:

Remember modern programs write user data (such as save data) to user directories, not program directories. You're looking for Users\<username>\Saved Games\id Software\DOOM Classic\WADs or Users\<username>\Saved Games\id Software\DOOM 2\WADs, as outlined in https://doomwiki.org/wiki/Official_add-ons.

The wads are named by their folder number with no extension.

thanks Ed. I actually looked up that directory before asking for help but the fact that the wads are only numbers with no extension made me disregard it as arbitrary save info, so thanks again for pointing that out

 

wads downloaded off of unity also seem to contain an iwad's worth of resources (presumably to allow Doom 2 megawads to work on Doom (1993) and vise versa), but I'd imagine it wouldn't be too hard to manually extract the relevant map lumps myself even if it doesn't end up having the exact md5 hash as the BFG version

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I still hope he decides to finish TNT, it's my second favorite iwad and i'm still somewhat sad he just skipped over it. Although i know he wont because hes just gonna keep doing the "hur hur tnt bad and boring" bit.

Edited by Tycitron

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Yeah and his more vocal fans will parrot that sentiment until he does finish TNT and gives it a more honest look. Then if he says it’s not that bad suddenly tons of people will have a newfound appreciation for TNT. 

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12 hours ago, Edward850 said:

It's a standard that's existed since Windows 2000, and has actually always been for Unix. You don't modify your execution directory with custom data, it's a very straightforward security premise.

 

The problem is that there's no real standard for where to actually put user data beyond "chuck it somewhere in the user directory" and also Windows goes out of its way to obfuscate %appdata%, the one-two punch meaning that instead of Everything Just Being In One Place which is logical and consistent (particularly if you learned how to use a computer on Win9X) you now have this annoying mess of directories you need to navigate. It's made worse by the fact that source ports, etc. expect you to still janitor files directly but also follow along with the new Windows paradigm which furthers the UI/UX skill gap. Less and less people know how to navigate filesystems at all let alone deal with how Windows obfuscates things ostensibly to make it all easier but GZDoom, et al still expect you to know this.

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1 hour ago, segfault said:

 

The problem is that there's no real standard for where to actually put user data beyond "chuck it somewhere in the user directory" and also Windows goes out of its way to obfuscate %appdata%, the one-two punch meaning that instead of Everything Just Being In One Place which is logical and consistent (particularly if you learned how to use a computer on Win9X) you now have this annoying mess of directories you need to navigate. It's made worse by the fact that source ports, etc. expect you to still janitor files directly but also follow along with the new Windows paradigm which furthers the UI/UX skill gap. Less and less people know how to navigate filesystems at all let alone deal with how Windows obfuscates things ostensibly to make it all easier but GZDoom, et al still expect you to know this.

 

Playing DOOM with source ports that can't distribute the game data alongside a release is simply going to require more computer literacy than playing a game directly from Steam or an App Store, especially if mods or PWADs are involved. Not sure how this is the GZDoom (or any other team's) fault.

Edited by dasho

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It was certainly a surprise seeing him do the NERVE episode, gonna finish watching it sometime tonight.

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