thiccyosh Posted April 1, 2023 Use Boom format. Vanilla doesn't have a 6 key door. 3 Quote Share this post Link to post
Shepardus Posted April 1, 2023 You can't in the Doom 2 format, vanilla Doom doesn't distinguish between skulls and keycards (i.e. both red skull and red keycard will open all red doors), and there also isn't a linedef type that requires all keys. 3 Quote Share this post Link to post
EmperorGZT Posted April 1, 2023 5 minutes ago, thiccyosh said: Use Boom format. Vanilla doesn't have a 6 key door. ah ok meaning if i make a map in boom format it wont work in vanilla doom? 0 Quote Share this post Link to post
EmperorGZT Posted April 1, 2023 4 minutes ago, Shepardus said: You can't in the Doom 2 format, vanilla Doom doesn't distinguish between skulls and keycards (i.e. both red skull and red keycard will open all red doors), and there also isn't a linedef type that requires all keys. THATS WHY THERS ONLY RED YELLOW AND BLUE DOORS AND SUCH OHHHH 0 Quote Share this post Link to post
thiccyosh Posted April 1, 2023 4 minutes ago, EmperorGZT said: ah ok meaning if i make a map in boom format it wont work in vanilla doom? Nope, Boom only, no vanilla. So Complevel 9 or higher. Or in Zdoom ports: Boom compatibility 1 Quote Share this post Link to post
EmperorGZT Posted April 1, 2023 2 minutes ago, thiccyosh said: Nope, Boom only, no vanilla. So Complevel 9 or higher. Or in Zdoom ports: Boom compatibility ok so in say gzdoom if i turn on boom compatibility itll work. oof i wanna switch to boom but then my maps wont be compatible to more ppl 0 Quote Share this post Link to post
thiccyosh Posted April 1, 2023 Just now, EmperorGZT said: in say gzdoom if i turn on boom compatibility itll work. Yes. 1 minute ago, EmperorGZT said: oof i wanna switch to boom but then my maps wont be compatible to more ppl Most if not every port supports Boom by now. So you're free to map in Boom format. 0 Quote Share this post Link to post
EmperorGZT Posted April 1, 2023 20 minutes ago, thiccyosh said: Yes. Most if not every port supports Boom by now. So you're free to map in Boom format. well nice ill be doing that now 0 Quote Share this post Link to post
Murdoch Posted April 1, 2023 20 minutes ago, EmperorGZT said: well nice ill be doing that now Boom has been a defacto standard for the better part of 20 years. Basically the only ports that do not support Boom features are those whose primary goal is emulating the original game as closely as possible, such as Chocolate Doom. 1 Quote Share this post Link to post
EmperorGZT Posted April 1, 2023 1 minute ago, Murdoch said: Boom has been a defacto standard for the better part of 20 years. Basically the only ports that do not support Boom features are those whose primary goal is emulating the original game as closely as possible, such as Chocolate Doom. ah ok 0 Quote Share this post Link to post
Yousuf Anik Posted April 1, 2023 You can use combination like this one in Boom format maps! 0 Quote Share this post Link to post
EmperorGZT Posted April 1, 2023 50 minutes ago, Yousuf Anik said: You can use combination like this one in Boom format maps! oh ok 1 Quote Share this post Link to post
TimeOfDeath666 Posted April 1, 2023 You can fake it a couple ways in vanilla, here's one example: 6keys.zip 3 Quote Share this post Link to post
EmperorGZT Posted April 1, 2023 (edited) 3 hours ago, TimeOfDeath666 said: You can fake it a couple ways in vanilla, here's one example: 6keys.zip bruh the map wont load in zandronum or gzdoom i cant drag and drop it even with boom comp enabled Edited April 1, 2023 by EmperorGZT 0 Quote Share this post Link to post
EmperorGZT Posted April 1, 2023 (edited) 3 hours ago, TimeOfDeath666 said: You can fake it a couple ways in vanilla, here's one example: 6keys.zip ok i got it to work in doom builde Edited April 1, 2023 by EmperorGZT 1 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.