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how to create door that requires all 6 keys


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You can't in the Doom 2 format, vanilla Doom doesn't distinguish between skulls and keycards (i.e. both red skull and red keycard will open all red doors), and there also isn't a linedef type that requires all keys.

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5 minutes ago, thiccyosh said:

Use Boom format. Vanilla doesn't have a 6 key door.

ah ok meaning if i make a map in boom format it wont work in vanilla doom?

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4 minutes ago, Shepardus said:

You can't in the Doom 2 format, vanilla Doom doesn't distinguish between skulls and keycards (i.e. both red skull and red keycard will open all red doors), and there also isn't a linedef type that requires all keys.

THATS WHY THERS ONLY RED YELLOW AND BLUE DOORS AND SUCH  OHHHH 

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4 minutes ago, EmperorGZT said:

ah ok meaning if i make a map in boom format it wont work in vanilla doom?

 

Nope, Boom only, no vanilla. So Complevel 9 or higher. Or in Zdoom ports: Boom compatibility

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2 minutes ago, thiccyosh said:

 

Nope, Boom only, no vanilla. So Complevel 9 or higher. Or in Zdoom ports: Boom compatibility

ok so 
in say gzdoom if i turn on boom compatibility itll work.
oof i wanna switch to boom but then my maps wont be compatible to more ppl

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Just now, EmperorGZT said:

in say gzdoom if i turn on boom compatibility itll work.

 

Yes.

 

1 minute ago, EmperorGZT said:

oof i wanna switch to boom but then my maps wont be compatible to more ppl

 

Most if not every port supports Boom by now. So you're free to map in Boom format.

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20 minutes ago, thiccyosh said:

 

Yes.

 

 

Most if not every port supports Boom by now. So you're free to map in Boom format.

well nice ill be doing that now

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20 minutes ago, EmperorGZT said:

well nice ill be doing that now

 

Boom has been a defacto standard for the better part of 20 years. Basically the only ports that do not support Boom features are those whose primary goal is emulating the original game as closely as possible, such as Chocolate Doom.

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1 minute ago, Murdoch said:

 

Boom has been a defacto standard for the better part of 20 years. Basically the only ports that do not support Boom features are those whose primary goal is emulating the original game as closely as possible, such as Chocolate Doom.

ah ok

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3 hours ago, TimeOfDeath666 said:

You can fake it a couple ways in vanilla, here's one example: 6keys.zip

bruh the map wont load in zandronum or gzdoom i cant drag and drop it even with boom comp enabled

Edited by EmperorGZT

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3 hours ago, TimeOfDeath666 said:

You can fake it a couple ways in vanilla, here's one example: 6keys.zip

ok i got it to work in doom builde

Edited by EmperorGZT

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