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how to create door that requires all 6 keys


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You can't in the Doom 2 format, vanilla Doom doesn't distinguish between skulls and keycards (i.e. both red skull and red keycard will open all red doors), and there also isn't a linedef type that requires all keys.

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  On 4/1/2023 at 11:28 AM, Shepardus said:

You can't in the Doom 2 format, vanilla Doom doesn't distinguish between skulls and keycards (i.e. both red skull and red keycard will open all red doors), and there also isn't a linedef type that requires all keys.

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THATS WHY THERS ONLY RED YELLOW AND BLUE DOORS AND SUCH  OHHHH 

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  On 4/1/2023 at 11:32 AM, EmperorGZT said:

ah ok meaning if i make a map in boom format it wont work in vanilla doom?

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Nope, Boom only, no vanilla. So Complevel 9 or higher. Or in Zdoom ports: Boom compatibility

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  On 4/1/2023 at 11:39 AM, thiccyosh said:

 

Nope, Boom only, no vanilla. So Complevel 9 or higher. Or in Zdoom ports: Boom compatibility

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ok so 
in say gzdoom if i turn on boom compatibility itll work.
oof i wanna switch to boom but then my maps wont be compatible to more ppl

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  On 4/1/2023 at 11:44 AM, EmperorGZT said:

in say gzdoom if i turn on boom compatibility itll work.

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Yes.

 

  On 4/1/2023 at 11:44 AM, EmperorGZT said:

oof i wanna switch to boom but then my maps wont be compatible to more ppl

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Most if not every port supports Boom by now. So you're free to map in Boom format.

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  On 4/1/2023 at 12:08 PM, EmperorGZT said:

well nice ill be doing that now

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Boom has been a defacto standard for the better part of 20 years. Basically the only ports that do not support Boom features are those whose primary goal is emulating the original game as closely as possible, such as Chocolate Doom.

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  On 4/1/2023 at 12:30 PM, Murdoch said:

 

Boom has been a defacto standard for the better part of 20 years. Basically the only ports that do not support Boom features are those whose primary goal is emulating the original game as closely as possible, such as Chocolate Doom.

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ah ok

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