Devalaous Posted April 3, 2023 Been trying to configure a new install of GZDoom on my brother's computer, as he'll be moving out soon and wont have me on hand to set things up on a whim anymore. For some odd reason, his GZDoom will not save his monitor's native resolution (He has an HDR 1440p monitor) and resets to 320x200 every single time its exited. The only way around it that ive found is to set the ini to read-only, which throws up an error every time he quits. Anyone have an idea on what might be going on, and how to fix it? 3 Quote Share this post Link to post
No-Man Baugh Posted April 4, 2023 (edited) I've had luck switching render APIs after setting your preferred resolution (from opengl to vulken and vise versa), but yeah I don't know what causes it or how to prevent it Edited April 4, 2023 by No-Man Baugh 1 Quote Share this post Link to post
tomas7777 Posted April 6, 2023 Is this on GZDoom 4.10.0? It seems that it's already been reported and fixed since that release. Try setting the "Resolution scale" to "Normal" if you're using "Custom", and if that doesn't work, try a dev build from https://devbuilds.drdteam.org/gzdoom/. 0 Quote Share this post Link to post
Devalaous Posted April 7, 2023 Yes, it was 4.10.0, and it seemed to be that very same issue. 1 Quote Share this post Link to post
Graf Zahl Posted April 7, 2023 This was fixed after 4.10. A new release will hopefully be available soon, but there's one thing that needs to be addressed in the Vulkan backend first. 1 Quote Share this post Link to post
Lord_Kane Posted April 8, 2023 On 4/6/2023 at 11:47 AM, tomas7777 said: Is this on GZDoom 4.10.0? It seems that it's already been reported and fixed since that release. Try setting the "Resolution scale" to "Normal" if you're using "Custom", and if that doesn't work, try a dev build from https://devbuilds.drdteam.org/gzdoom/. hey thats me! lol Yeah I would use a dev build till the official release. 1 Quote Share this post Link to post
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