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GZDoom wont save its resolution


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Been trying to configure a new install of GZDoom on my brother's computer, as he'll be moving out soon and wont have me on hand to set things up on a whim anymore. For some odd reason, his GZDoom will not save his monitor's native resolution (He has an HDR 1440p monitor) and resets to 320x200 every single time its exited. The only way around it that ive found is to set the ini to read-only, which throws up an error every time he quits. Anyone have an idea on what might be going on, and how to fix it?

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I've had luck switching render APIs after setting your preferred resolution (from opengl to vulken and vise versa), but yeah I don't know what causes it or how to prevent it

Edited by No-Man Baugh

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This was fixed after 4.10. A new release will hopefully be available soon, but there's one thing that needs to be addressed in the Vulkan backend first.

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