Endless Posted April 3, 2023 (edited) » Doomguy Does Speed Basics: » DOOM2 » UDMF-compatible » MAP01-MAP07 » Skill balanced » All done in a Sunday! » Custom textures » Custom music Maps created by: @Death Bear, @RastaManGames, @SilverMiner, @INfront95, @IvanDobsky and @Endless A series of speedmaps done in a Sunday! This little project was created as a short exercise to break from mapping block, or just to push your creativity. The maps are all targeting GZDoom and have a hard limit of 666 linedefs. We used the super extensive ComTex resource pack for this one. Difficulty can be a little spicy in UV, but all maps are skill balanced. Some levels may require jumping and crouching. Screenshots: Edited April 3, 2023 by Endless Mapper list 24 Quote Share this post Link to post
Arrowhead Posted April 3, 2023 Congrats, some real cool looking screenies here! Will have to check this out! :) 5 Quote Share this post Link to post
Endless Posted April 3, 2023 10 minutes ago, Nikoxenos said: Puts shovelware to shame! Hey now, we like to be humble. 4 Quote Share this post Link to post
Death Bear Posted April 3, 2023 Oh, look! Another project I’m in! 😂 Hooray for the Wadazine doing some speedmapping! I know I suggested it a while back, so it was cool to actually take some time to map fast and give the kids something to kill demons in! 4 Quote Share this post Link to post
INfront95 Posted April 3, 2023 Do not forget kids: Pistol start is the best start! 3 Quote Share this post Link to post
RastaManGames Posted April 4, 2023 @Delisk Hm... It is a GZDoom source-port? If it is, then which version do you have? I mean... Dynamic lights are acting really strange on your video and seems that they are going thru the solid walls that must block their dispersion. 0 Quote Share this post Link to post
Biodegradable Posted April 4, 2023 (edited) That was a fun little set for sure! Nice work, gang. :^) Edited April 4, 2023 by Biodegradable 3 Quote Share this post Link to post
RastaManGames Posted April 4, 2023 @Endless At this point that freaking window with board can be considered as entire puzzle by now. 1 Quote Share this post Link to post
Endless Posted April 4, 2023 Just now, RastaManGames said: @Endless At this point that freaking window with board can be considered as entire puzzle by now. Us doomers are allergic to crouching and jumping. 1 Quote Share this post Link to post
INfront95 Posted April 4, 2023 (edited) Well, i see the mistake i've made forgetting about continious play. Map should've been pistol started and everyone came with full arsenal lol. Oh well, there is always next time. Oh, and im always amazed how people breaking progression, even when its literally 2 corridors and 1 hall lol. Edited April 4, 2023 by INfront95 1 Quote Share this post Link to post
taufan99 Posted April 5, 2023 Just gave this a run. I love how brief but unique and challenging the levels are while having secrets that are either easy to find or plain in sight but subtle enough to be challenging to an extent. The last level feels quite like a D64 map to an extent, I'm sure @Immorpher might be interested in it. I wish I could have made a submission for this, but due to time ̶a̶n̶d̶ ̶s̶k̶i̶l̶l̶s̶ (alongside all other responsibilities), didn't make it through. Hopefully next time, maybe! 4 Quote Share this post Link to post
Doom Guncaster K Posted April 25, 2023 I have a blast while playing Doomguy Does Speed. All of the 7 maps are short yet quite neat and good-looking. My personal favorite one is Map02 - Highway to Hell Via Bus since it's rare to see this kind of map set the player start and fight on the moving vehicles. Map05 - District Showdown set a fast-action urban combat and I really enjoy the progress of cleaning from corner to corner, room by room. Map06 - Marble Pools of Color looks pretty awesome and has some real hot actions at the beginning and the end. Map07 - Blood and Rust gave me a Silent Hill vibe that it's atmospherically great and I really digging it. Thank you for your great effort making these fun maps to play! 3 Quote Share this post Link to post
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