EmperorGZT Posted April 6, 2023 so i made a lift that lowers when i press a switch and that works right. and i want it so the monsters are automatically angry so i can use a teleporter to teleport the enemies into the actual field. made in DBX Boom format 0 Quote Share this post Link to post
Bauul Posted April 6, 2023 The classic approach is to use sound propagation. Find a sector where you know the player will make noise (either because they're attacking other enemies, or need to shoot a switch to progress) and Join it to your monster closet sector using the hotkey J. The sectors will become joint (so they share the same properties, like floor and ceiling height), but crucially the sound the player makes will propagate to the monster closet even though there's void between them. This will alert the monsters who will run towards the player, cross the teleport line, and appear in the level. If you want to control exactly when they teleport, put them on a high platform in the closet, and then put a tripwire in the level that lowers the sector so the monsters can run off and cross the teleport line. 0 Quote Share this post Link to post
EmperorGZT Posted April 6, 2023 3 minutes ago, Bauul said: The classic approach is to use sound propagation. Find a sector where you know the player will make noise (either because they're attacking other enemies, or need to shoot a switch to progress) and Join it to your monster closet sector using the hotkey J. The sectors will become joint (so they share the same properties, like floor and ceiling height), but crucially the sound the player makes will propagate to the monster closet even though there's void between them. This will alert the monsters who will run towards the player, cross the teleport line, and appear in the level. If you want to control exactly when they teleport, put them on a high platform in the closet, and then put a tripwire in the level that lowers the sector so the monsters can run off and cross the teleport line. but wont the enemies need to be alert for them to start moving? even after they lower 0 Quote Share this post Link to post
Bauul Posted April 6, 2023 1 minute ago, EmperorGZT said: but wont the enemies need to be alert for them to start moving? even after they lower Yes, alerting the monsters is exactly what my post explains how to do. :D 0 Quote Share this post Link to post
EmperorGZT Posted April 6, 2023 19 minutes ago, Bauul said: Yes, alerting the monsters is exactly what my post explains how to do. :D im so stupid ok thxxx 0 Quote Share this post Link to post
EmperorGZT Posted April 6, 2023 25 minutes ago, Bauul said: Yes, alerting the monsters is exactly what my post explains how to do. :D ok so like i did what u said they still arent awake wtf 0 Quote Share this post Link to post
MoreMending Posted April 6, 2023 Try having your monster closet next to the room the player will be in, with a tiny sector connecting the two sectors and having a floor height that is just a bit lower than the ceiling of the sector, so that the sound goes through that and wakes up the monsters. You can find this technique in the iwads. Image for extra info and a visual representation 0 Quote Share this post Link to post
MoreMending Posted April 6, 2023 (edited) If this one doesn't work, check the tags and linedef types on your sectors and linedefs Edited April 6, 2023 by MoreMending 0 Quote Share this post Link to post
magicsofa Posted April 6, 2023 Make sure they don't have AMBUSH flag set (also known as "deaf") 0 Quote Share this post Link to post
indigotyrian Posted April 6, 2023 Your teleport linedef is facing away from the monsters, flip it so it's facing toward it. 0 Quote Share this post Link to post
EmperorGZT Posted April 6, 2023 30 minutes ago, segfault said: Your teleport linedef is facing away from the monsters, flip it so it's facing toward it. ohhh 0 Quote Share this post Link to post
EmperorGZT Posted April 6, 2023 54 minutes ago, MoreMending said: Try having your monster closet next to the room the player will be in, with a tiny sector connecting the two sectors and having a floor height that is just a bit lower than the ceiling of the sector, so that the sound goes through that and wakes up the monsters. You can find this technique in the iwads. Image for extra info and a visual representation 1 hour ago, Bauul said: Yes, alerting the monsters is exactly what my post explains how to do. :D thxx this works wonderfully 0 Quote Share this post Link to post
prfunky Posted April 6, 2023 2 hours ago, MoreMending said: Try having your monster closet next to the room the player will be in, with a tiny sector connecting the two sectors and having a floor height that is just a bit lower than the ceiling of the sector, so that the sound goes through that and wakes up the monsters. You can find this technique in the iwads. Image for extra info and a visual representation Heh; "monsers" ~ Awesome! 0 Quote Share this post Link to post
MoreMending Posted April 6, 2023 Just now, prfunky said: Heh; "monsers" ~ Awesome! Yeah it was originally a typo but I decided to keep it 0 Quote Share this post Link to post
EmperorGZT Posted April 6, 2023 26 minutes ago, MoreMending said: Yeah it was originally a typo but I decided to keep it noice 0 Quote Share this post Link to post
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