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How to make monsters automatically angry


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so i made a lift that lowers when i press a switch and that works right. and i want it so the monsters are automatically angry so i can use a teleporter to teleport the enemies into the actual field.
made in DBX Boom format 

image.png

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The classic approach is to use sound propagation.  Find a sector where you know the player will make noise (either because they're attacking other enemies, or need to shoot a switch to progress) and Join it to your monster closet sector using the hotkey J.  The sectors will become joint (so they share the same properties, like floor and ceiling height), but crucially the sound the player makes will propagate to the monster closet even though there's void between them.

 

This will alert the monsters who will run towards the player, cross the teleport line, and appear in the level.  If you want to control exactly when they teleport, put them on a high platform in the closet, and then put a tripwire in the level that lowers the sector so the monsters can run off and cross the teleport line.

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3 minutes ago, Bauul said:

The classic approach is to use sound propagation.  Find a sector where you know the player will make noise (either because they're attacking other enemies, or need to shoot a switch to progress) and Join it to your monster closet sector using the hotkey J.  The sectors will become joint (so they share the same properties, like floor and ceiling height), but crucially the sound the player makes will propagate to the monster closet even though there's void between them.

 

This will alert the monsters who will run towards the player, cross the teleport line, and appear in the level.  If you want to control exactly when they teleport, put them on a high platform in the closet, and then put a tripwire in the level that lowers the sector so the monsters can run off and cross the teleport line.

but wont the enemies need to be alert for them to start moving? even after they lower

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1 minute ago, EmperorGZT said:

but wont the enemies need to be alert for them to start moving? even after they lower

 

Yes, alerting the monsters is exactly what my post explains how to do. :D

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19 minutes ago, Bauul said:

 

Yes, alerting the monsters is exactly what my post explains how to do. :D

im so stupid ok thxxx 

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25 minutes ago, Bauul said:

 

Yes, alerting the monsters is exactly what my post explains how to do. :D

ok so like i did what u said they still arent awake wtf

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Try having your monster closet next to the room the player will be in, with a tiny sector connecting the two sectors and having a floor height that is just a bit lower than the ceiling of the sector, so that the sound goes through that and wakes up the monsters. You can find this technique in the iwads. Image for extra info and a visual representation

mcdiag.png

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If this one doesn't work, check the tags and linedef types on your sectors and linedefs

Edited by MoreMending

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54 minutes ago, MoreMending said:

Try having your monster closet next to the room the player will be in, with a tiny sector connecting the two sectors and having a floor height that is just a bit lower than the ceiling of the sector, so that the sound goes through that and wakes up the monsters. You can find this technique in the iwads. Image for extra info and a visual representation

mcdiag.png

 

1 hour ago, Bauul said:

 

Yes, alerting the monsters is exactly what my post explains how to do. :D

thxx this works wonderfully 

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2 hours ago, MoreMending said:

Try having your monster closet next to the room the player will be in, with a tiny sector connecting the two sectors and having a floor height that is just a bit lower than the ceiling of the sector, so that the sound goes through that and wakes up the monsters. You can find this technique in the iwads. Image for extra info and a visual representation

 

Heh; "monsers" ~ Awesome!

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