EmperorGZT Posted April 7, 2023 so i made a new water texture that warps the water so it looks better right. BUT i didnt turn it into a flat texture so its now not a flat but a wall texture how do i fix this? using Slade3. the map itself was made in DB X boom format i dont think that matters tho. see it says graphic not flat 0 Quote Share this post Link to post
EmperorGZT Posted April 7, 2023 Quote and yes i did make sure its a flat here 0 Quote Share this post Link to post
Edward850 Posted April 7, 2023 Flats are not patches, you only use patches for walls. Flats must be in the Doom flat format and between the F_START/F_END markers. 3 Quote Share this post Link to post
EmperorGZT Posted April 7, 2023 2 minutes ago, Edward850 said: Flats are not patches, you only use patches for walls. Flats must be in the Doom flat format and between the F_START/F_END markers. so do i just delete it from patch? and then convert it to flat 0 Quote Share this post Link to post
EmperorGZT Posted April 7, 2023 6 minutes ago, Edward850 said: Flats are not patches, you only use patches for walls. Flats must be in the Doom flat format and between the F_START/F_END markers. also mine says P_START and P_END 0 Quote Share this post Link to post
BedrockCastle Posted April 7, 2023 8 minutes ago, EmperorGZT said: also mine says P_START and P_END You gotta make some empty markers called F_START and F_END, and then place all your flat textures between those markers. 0 Quote Share this post Link to post
EmperorGZT Posted April 7, 2023 (edited) 11 minutes ago, BedrockCastle said: You gotta make some empty markers called F_START and F_END, and then place all your flat textures between those markers. ohok Edited April 7, 2023 by EmperorGZT 0 Quote Share this post Link to post
Woody101 Posted April 7, 2023 Is there a detailed guide somewhere of how the Wad is structured in Slade3 to help us import textures, such as this F_START, P_START. Mapinfo , patches and what all these are ? 0 Quote Share this post Link to post
EmperorGZT Posted April 7, 2023 1 minute ago, Woody101 said: Is there a detailed guide somewhere of how the Wad is structured in Slade3 to help us import textures, such as this F_START, P_START. Mapinfo , patches and what all these are ? i wish lmao even both of the doom wikis dont have it 0 Quote Share this post Link to post
Guff dotD Posted April 7, 2023 5 minutes ago, Woody101 said: Is there a detailed guide somewhere of how the Wad is structured in Slade3 to help us import textures, such as this F_START, P_START. Mapinfo , patches and what all these are ? https://www.youtube.com/playlist?list=PLgU3IUvBpyiY1yYfH8uKy9N8NQwA7G3JB Doomkid's tutorial playlist would be a good place to start. 0 Quote Share this post Link to post
EmperorGZT Posted April 7, 2023 39 minutes ago, BedrockCastle said: You gotta make some empty markers called F_START and F_END, and then place all your flat textures between those markers. ok i did it now i need to warp it when i make a ANIMDEF file and put in Warp2 Flat NEWWAT1 it warps for like 1 frame but then goes back to normal and if i add all 4 of them it still doesnt work 0 Quote Share this post Link to post
Shepardus Posted April 7, 2023 52 minutes ago, Woody101 said: Is there a detailed guide somewhere of how the Wad is structured in Slade3 to help us import textures, such as this F_START, P_START. Mapinfo , patches and what all these are ? 50 minutes ago, EmperorGZT said: i wish lmao even both of the doom wikis dont have it https://doomwiki.org/wiki/WAD#Flats.2C_Sprites.2C_and_Patches 0 Quote Share this post Link to post
StarTanned Posted April 7, 2023 Were the images still not in flat format? If you're not sure, highlight them all in Slade, right-click and choose "convert to..", then select "Doom Flat (paletted)" and "convert all" (etc) 0 Quote Share this post Link to post
EmperorGZT Posted April 7, 2023 8 hours ago, StarTanned said: Were the images still not in flat format? If you're not sure, highlight them all in Slade, right-click and choose "convert to..", then select "Doom Flat (paletted)" and "convert all" (etc) i got em to work thxxx 0 Quote Share this post Link to post
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