EPICALLL Posted April 10, 2023 (edited) So, as it turns out... Scythe is 20 Today! (i think...) And I would like to celebrate that by starting this community project, which is a Re-Make of Scythe. So, without further ado... Here's the flop. Spoiler The Rules (for making maps) are as follows: 1. You musn't use the same name as the map in Scythe that you're remaking. Please change the name, I encourage you also changing the MIDI to an IWAD or symphony X track 2. The Map must be similar (but not the same as the map preceeding it) in design (not including visuals), length, and difficulty to the map it's made after. I believe that it is MAP03 that every mapper should take as a basis, MAP04 is one boundary with maximum adherence to the original, and MAP05 is a second boundary with maximum departure from the original. However, it is not recommended to go to such extremes, and you should rely more on MAP03. And also follow all the text described above. 3. If you decide to occupy the MAP30 slot, once the map is done... Submit a video of yourself playing it, as the above rule makes actually accepting the map a bit tricky. 4. If you do not post any updates about your map, or have been inactive on Doomworld for 6 weeks or longer, your slot will be emptied. 5. Absolutely no custom textures of any kind! You are limited to the scythe WAD and DOOM II only. 6. The map must be Limit-Removing. 7. Please submit a ZIP file for your map. 8. Your map must be co-op and deathmatch compatible. 9. Format your submissions like this (your map will be denied if not); Map Name: Author:Enemy Count (without lost souls): Enemy Count (with lost souls): Multiplayer Compatibility: Map Description: Author's Notes/Hindsight: Spoiler The Deadline for the WAD is September 1. If you fail to submit your map by the deadline, you will be given one week to catch up, and if not, your slot will be emptied. There are no exceptions to this rule outside of Family Emergencies, which you must notify me of in advance of your slot being emptied. Spoiler Once your map is accepted, it will be put on this google spreadsheet.https://docs.google.com/spreadsheets/d/1gqCi8JdwV6t-Mxldc9u69GQ4DhexTXjZKC0fFKYjTPE/edit?usp=sharing Good luck to anyone participating in the community project! I am eager to see what beautiful maps you will make with the contents at your disposal! Edited April 27, 2023 by EPICALLL rules were a bit confusing 17 Quote Share this post Link to post
Walter confetti Posted April 10, 2023 So... Is something in the style of ''95 never dies or more of a memory project, like The Way We Remember It? I don't get this premise... However, good luck with your project, sounds interesting! Also, happy birthday to Scythe! It's incredible thinking that are passed 20 years already! 2 Quote Share this post Link to post
MoiraHeart Posted April 10, 2023 HELL YES, scythe.wad is my first custom mapset ever played, so it forever will be in my heart. One suggestion I've got is how about the map names would be a spin on the original titles? Like, "Fire and Ice" could be "Hot'n'Cold". Would give the project more character. Anyway, I'll take MAP06: Pressure Point. Mostly for the TNT midi. 4 Quote Share this post Link to post
tonytheparrot Posted April 10, 2023 I would like to take map 26 to have an excuse to make more BFG-spam 0 Quote Share this post Link to post
DoctorNuriel Posted April 10, 2023 YES, I love this. Scythe is one of my all time favorite WADs. MAP01 please! 0 Quote Share this post Link to post
DoctorNuriel Posted April 10, 2023 4 hours ago, MoiraHeart said: HELL YES, scythe.wad is my first custom mapset ever played, so it forever will be in my heart. One suggestion I've got is how about the map names would be a spin on the original titles? Like, "Fire and Ice" could be "Hot'n'Cold". Would give the project more character. Anyway, I'll take MAP06: Pressure Point. Mostly for the TNT midi. Agreed on the map names^ 1 Quote Share this post Link to post
RichardDS90 Posted April 10, 2023 I'm a sucker for Scythe and I would love to see how this turns out, a couple of questions, would any of the maps have improvements based on Dean Of Doom's review? And the question that everyone else will be asking, will MAP28 still be a dickmove altogether? 1 Quote Share this post Link to post
MoiraHeart Posted April 10, 2023 If I were to make MAP28, I would replace the voodoo heart attack with an actual threat you'd want to run from, like a Cyberdemon or an Archvile chasing you... On the other hand, the map is iconically infamous so that might be taking the soul out of it. Guess it's up to whoever decides to tackle Run From It. 0 Quote Share this post Link to post
AD_79 Posted April 10, 2023 I'd be a lot more interested in the end result if it was something more along the lines of "create new maps that feel like Scythe. Produce something Alm could have possibly made himself". What you're asking for sounds more like "Scythe, a thing that already exists but remixed slightly", which is far less compelling. Following the original right down to the map names and music choices feels really uninspired, and to me would provide far less reason to play it over the original. 36 Quote Share this post Link to post
Mr Masker Posted April 10, 2023 10 minutes ago, AD_79 said: What you're asking for sounds more like "Scythe, a thing that already exists but remixed slightly", which is far less compelling. Following the original right down to the map names and music choices feels really uninspired, and to me would provide far less reason to play it over the original. If they were remixed majorly then maybe it could work. Like with more modern level designs and extra sections and all that. I dunno I'm struggling to think of what that'd look like but it could work. New levels inspired by Scythe would probably work too though, probably would make more sense to do that one. 0 Quote Share this post Link to post
EPICALLL Posted April 10, 2023 6 hours ago, MoiraHeart said: HELL YES, scythe.wad is my first custom mapset ever played, so it forever will be in my heart. One suggestion I've got is how about the map names would be a spin on the original titles? Like, "Fire and Ice" could be "Hot'n'Cold". Would give the project more character. Anyway, I'll take MAP06: Pressure Point. Mostly for the TNT midi. I had such an internal debate over MAP06 vs MAP14, And honestly... I'm glad I picked the latter, since you seem to have more passion over it than I ever did. Added! 4 hours ago, tonytheparrot said: I would like to take map 26 to have an excuse to make more BFG-spam Haha, fair enough then. Added! 2 hours ago, DoctorNuriel said: YES, I love this. Scythe is one of my all time favorite WADs. MAP01 please! Sure thing pal, there you go! 44 minutes ago, RichardDS90 said: I'm a sucker for Scythe and I would love to see how this turns out, a couple of questions, would any of the maps have improvements based on Dean Of Doom's review? And the question that everyone else will be asking, will MAP28 still be a dickmove altogether? Well, I never said to make the maps just as dickish and bad as the ones that preceeded it, generally what I'm hoping for is sort of a "Scythe, but better" type of deal. 1 Quote Share this post Link to post
Rudolph Posted April 10, 2023 (edited) Whatever you do, please, PLEASE, replace MAP28: Run For It with something that does not involve speedrunning! Scythe overall was great, but that map, that fucking map... Edited April 10, 2023 by Rudolph 1 Quote Share this post Link to post
EPICALLL Posted April 10, 2023 Just now, Rudolph said: Whatever you do, please, PLEASE, replace MAP28 with something that does not involve speedrunning! That's exactly why I formed the rules the way they are, so that way people are compelled NOT to make that happen. So, I think the world is safe, pal. 1 Quote Share this post Link to post
Bobby :D Posted April 10, 2023 Just now, EPICALLL said: Well, I never said to make the maps just as dickish and bad as the ones that preceeded it, generally what I'm hoping for is sort of a "Scythe, but better" type of deal. X but better project ideas are not that fun for mappers to work on by itself, something in the vein of alm’s design could be a good project but being super rigid about it, and with enough of an ego to try and “surpass” the original, I don’t really see this turning out. 1 Quote Share this post Link to post
GarrettChan Posted April 10, 2023 (edited) It's funny that many people complained about Map28 but no one complains about Map30 so far, or the general design of Episode 3 having no Armor in many maps. Map28 is definitely easier to beat than Map30 in many ways. However the thing is, whether you like it or not, Map28 is one of the standout feature of Scythe, and without it, it's not Scythe. People like to say "I like X except Y". Sorry, that sounds like "you don't like X" to me. Edited April 10, 2023 by GarrettChan 5 Quote Share this post Link to post
EPICALLL Posted April 10, 2023 2 minutes ago, Bobby "J said: X but better project ideas are not that fun for mappers to work on by itself, something in the vein of alm’s design could be a good project but being super rigid about it, and with enough of an ego to try and “surpass” the original, I don’t really see this turning out. Well, I won't deny the fact that I missed the mark a little bit by not turning it into a "recreate the magic" type thing. However, what I've tried to do is to take a new-ish spin on that. Think... PRCP for example. It had completely new maps in the vein of Plutonia, but because of the very loose rules of that project, some of the maps fell short. I guess what I'm trying to say is I'm putting a kinda sorta quality control like thing on the back of the project, to stop it from collapsing. Now, I know it took 28 days for Erik to make Scythe, which is something I chose to omit, to further the quality of the maps. So, while yes... I could have re-created the magic, in not doing so, I think I've made something just a small bit more interesting not in concept, but rather in practice. 1 Quote Share this post Link to post
volleyvalley Posted April 10, 2023 Would love to contribute since Scythe was my first megawad I ever played if I remember correctly, but I'm not that great of an mapper yet, so I don't think I will. 0 Quote Share this post Link to post
Bobby :D Posted April 10, 2023 3 minutes ago, EPICALLL said: Well, I won't deny the fact that I missed the mark a little bit by not turning it into a "recreate the magic" type thing. However, what I've tried to do is to take a new-ish spin on that. Think... PRCP for example. It had completely new maps in the vein of Plutonia, but because of the very loose rules of that project, some of the maps fell short. I guess what I'm trying to say is I'm putting a kinda sorta quality control like thing on the back of the project, to stop it from collapsing. Now, I know it took 28 days for Erik to make Scythe, which is something I chose to omit, to further the quality of the maps. So, while yes... I could have re-created the magic, in not doing so, I think I've made something just a small bit more interesting not in concept, but rather in practice. As someone who did almost the same premise for their own project, all it did was make the QA process a nightmare. X but better could mean a million different things already, but that be even harder with trying to set a single standard of quality or consistency (which isn’t usually super important in a CP, but even PRCP had some tight consistency with just a general theme and gameplay idea). 3 Quote Share this post Link to post
Andrea Rovenski Posted April 10, 2023 I'll take any map for this, so feel free to toss me wherever, but if I have to choose, I choose anything in the 11-17 range. 1 Quote Share this post Link to post
EPICALLL Posted April 10, 2023 1 minute ago, Andrea Rovenski said: I'll take any map for this, so feel free to toss me wherever, but if I have to choose, I choose anything in the 11-17 range. How's map12 sound? 0 Quote Share this post Link to post
Andrea Rovenski Posted April 10, 2023 Just now, EPICALLL said: How's map12 sound? I'm in! 0 Quote Share this post Link to post
spineapple tea Posted April 10, 2023 Just to be sure, this project aims to recreate Scythe but with our own interpretations of maps? If so (or regardless, actually), I'll take Fire and Ice. 0 Quote Share this post Link to post
EPICALLL Posted April 10, 2023 17 minutes ago, spineapple tea said: Just to be sure, this project aims to recreate Scythe but with our own interpretations of maps? If so (or regardless, actually), I'll take Fire and Ice. Your funeral, I guess. Added! 0 Quote Share this post Link to post
spineapple tea Posted April 10, 2023 2 minutes ago, EPICALLL said: Your funeral, I guess. Added! *your Also for the video of the map, I'm assuming you're not asking for the map to be done saveless, right? 0 Quote Share this post Link to post
EPICALLL Posted April 10, 2023 27 minutes ago, spineapple tea said: *your Also for the video of the map, I'm assuming you're not asking for the map to be done saveless, right? I wouldn't really expect anybody to submit a video of a map of that caliber to be saveless. 1 Quote Share this post Link to post
DRON12261 Posted April 10, 2023 Damn, that sounds too tempting! As soon as I get a couple of active projects and some IRL stuff sorted out, I'll be sure to join in. 0 Quote Share this post Link to post
A2Rob Posted April 10, 2023 Scythe is pretty cool. I'll take Map05 pls. 2 Quote Share this post Link to post
EPICALLL Posted April 10, 2023 Just now, A2Rob said: Scythe is pretty cool. I'll take Map05 pls. Odd choice. But hey, somebody had to take it. Added! 0 Quote Share this post Link to post
Lorcav Posted April 10, 2023 Someone needs to make the commitment to minimum effort mapping. I'll take Map10 please, The Lords 2 Quote Share this post Link to post
DynamiteKaitorn Posted April 10, 2023 I'll toss my coin in for MAP02 since I wanna go for the easier end of maps. 0 Quote Share this post Link to post
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