EmperorGZT Posted April 12, 2023 so is it possible to replace textures in doom builder X without having to do this screen: like copy and pasts textures easier and i know i can replace multiple textures at once if i click multiple things then going to the screen but is it an easier way. 0 Quote Share this post Link to post
skillsaw Posted April 12, 2023 Two options: 1) Use Find and Replace (F3 key by default) to replace textures map-wide. The checkbox in the dialogue can be used to limit texture replacement to your currently selected lines. 2) In 3D mode, use the flood fill function to replace a texture on a line and all touching lines with the same texture with your currently selected texture. You may need to set flood fill to a key in Doom Builder's preferences. 2 Quote Share this post Link to post
EmperorGZT Posted April 12, 2023 37 minutes ago, skillsaw said: Two options: 1) Use Find and Replace (F3 key by default) to replace textures map-wide. The checkbox in the dialogue can be used to limit texture replacement to your currently selected lines. 2) In 3D mode, use the flood fill function to replace a texture on a line and all touching lines with the same texture with your currently selected texture. You may need to set flood fill to a key in Doom Builder's preferences. i did the use find and replace thing it didnt work well the volume for my pc changed ? even after i pretty fn f3 still nothing. 0 Quote Share this post Link to post
IcarusOfDaggers Posted April 23, 2023 (edited) You need to define a different shortcut in the settings, then try above again. I usually use ctrl +click shortcuts for copy and paste in udb. Makes things much easier. I do not remember at the moment, where the udb keybinds were, i only know it was in settings menu. (I think F10 by default, but since your Function keys are a toggle, not sure it will work) Edited April 23, 2023 by IcarusOfDaggers 0 Quote Share this post Link to post
Kappes Buur Posted April 24, 2023 On 4/12/2023 at 10:04 AM, skillsaw said: Two options: 1) Use Find and Replace (F3 key by default) to replace textures map-wide. The checkbox in the dialogue can be used to limit texture replacement to your currently selected lines. 2) In 3D mode, use the flood fill function to replace a texture on a line and all touching lines with the same texture with your currently selected texture. You may need to set flood fill to a key in Doom Builder's preferences. I know the OP references DoombuiderX specifically, however, while UDB expands upon the other two options, a third option comes in very handy, namely Paint, which works in Linedef Mode, Sector Mode and 3D Preview Mode Copy a particular texture in either mode, then paint any mode element and paste. 0 Quote Share this post Link to post
LoatharMDPhD Posted May 7, 2023 How to in Slade 3.2.1 for linux? 0 Quote Share this post Link to post
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