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How to replace textures faster


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so is it possible to replace textures in doom builder X without having to do this screen:

like copy and pasts textures easier and i know i can replace multiple textures at once if i click multiple things then going to the screen but is it an easier way.

image.png

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Two options:

 

1) Use Find and Replace (F3 key by default) to replace textures map-wide. The checkbox in the dialogue can be used to limit texture replacement to your currently selected lines.

2) In 3D mode, use the flood fill function to replace a texture on a line and all touching lines with the same texture with your currently selected texture. You may need to set flood fill to a key in Doom Builder's preferences.

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37 minutes ago, skillsaw said:

Two options:

 

1) Use Find and Replace (F3 key by default) to replace textures map-wide. The checkbox in the dialogue can be used to limit texture replacement to your currently selected lines.

2) In 3D mode, use the flood fill function to replace a texture on a line and all touching lines with the same texture with your currently selected texture. You may need to set flood fill to a key in Doom Builder's preferences.

i did the use find and replace thing it didnt work well the volume for my pc changed ? even after i pretty fn f3 still nothing.

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  • 2 weeks later...

You need to define a different shortcut in the settings, then try above again.

 

I usually use ctrl +click shortcuts for copy and paste in udb. Makes things much easier.

 

I do not remember at the moment, where the udb keybinds were, i only know it was in settings menu. (I think F10 by default, but since your Function keys are a toggle, not sure it will work)

Edited by IcarusOfDaggers

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On 4/12/2023 at 10:04 AM, skillsaw said:

Two options:

 

1) Use Find and Replace (F3 key by default) to replace textures map-wide. The checkbox in the dialogue can be used to limit texture replacement to your currently selected lines.

2) In 3D mode, use the flood fill function to replace a texture on a line and all touching lines with the same texture with your currently selected texture. You may need to set flood fill to a key in Doom Builder's preferences.

 

I know the OP references DoombuiderX specifically, however, while UDB expands upon the other two options, a third option comes in very handy, namely Paint, which works in Linedef Mode, Sector Mode and 3D Preview Mode

 

fZVB3qm.png

 

Copy a particular texture in either mode, then paint any mode element and paste.

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  • 2 weeks later...

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