Mach 7 Posted April 15, 2023 So lately i've been polishing up my doom wad for the release and this annoying ass issue has been severely annoying me, I've been trying every solution trying to fix it, cut to the point the issue is that when I do an Exit_Normal script in mapinfo, like example SpecialAction = "Annihilator", Exit_Normal, it will work the first time, but then when I try it again it doesn't work, stating it there's not player 1 start, even when there is, any help, here's the wad, the problem is only in the mapinfo https://drive.google.com/file/d/1e3N8fyGHbERqjNyyT-ozH7xQ56nHSTKN/view?usp=sharing PS so the mods dont get mad i'm not advertising my wad 0 Quote Share this post Link to post
Edward850 Posted April 15, 2023 (edited) Make sure the args are clear on the line exit special. One of the args is the position value, which is used for hubs (usually) to put the player in a different start location. If you use a position number for a map that has no starts assigned to that position, it counts the same as not having any player starts. It also applies in reverse, if you don't have any player starts assigned to position 0, a default exit also won't find any valid start. Edited April 15, 2023 by Edward850 0 Quote Share this post Link to post
Mach 7 Posted April 15, 2023 I didnt even know what args meant and also I dont have a hubs even if I removed them it would still not work 0 Quote Share this post Link to post
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