I'm back with a much more complicated question than last time.
I have a sector filled with enemies, and a wall that raises after you walk into it. I want that wall to lower after you kill all of the enemies.
it's a bit complicated though, because
Spoiler
the enemies start off dead then resurrect after you hit a switch as a kind of "jump scare". so I'm not sure how to make sure I'm only checking and running the script after they've resurrected.
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TheDanMarine
I'm back with a much more complicated question than last time.
I have a sector filled with enemies, and a wall that raises after you walk into it. I want that wall to lower after you kill all of the enemies.
it's a bit complicated though, because
the enemies start off dead then resurrect after you hit a switch as a kind of "jump scare". so I'm not sure how to make sure I'm only checking and running the script after they've resurrected.
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