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Doom Guy 3'rd person sprites updated Link in description


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So the original WAD comes from here...

https://forum.zdoom.org/viewtopic.php?t=65905

It basically allows you to play doom in 3'rd person like SH2 or TLOU 

I'm not so into that everything moves a little weird , but I went into Slade 

and deleted a few camera files and scripts , getting rid of the 3'rd person thing all together. But this MOD had some really cool sprites mainly for Doomguy's weapons

and the Zombieman's pistol . So now with a copy of this Wad I've made a version basically to improve Doom's sprites and make them a little better some people might say 

here you can download a copy of it here I'll post some Pics to give you a better idea of what this Mod does...

https://www.mediafire.com/file/o4l5mcckdngk9hz/Updated+Doom+Sprites.wad/file

 

Now for the pictures...

Doomguy With fists out 

GZDoom g4.8.2  64-bit (2022-07-04 10_31_18 +0200) 4_17_2023 9_20_41 PM.png

Doomguy with chainsaw out

GZDoom g4.8.2  64-bit (2022-07-04 10_31_18 +0200) 4_17_2023 9_20_23 PM.png

Doomguy with Pistol out

GZDoom g4.8.2  64-bit (2022-07-04 10_31_18 +0200) 4_17_2023 9_18_16 PM.png

Doomguy with shotgun out

GZDoom g4.8.2  64-bit (2022-07-04 10_31_18 +0200) 4_17_2023 9_18_42 PM.png

Doomguy with Super Shotgun out

GZDoom g4.8.2  64-bit (2022-07-04 10_31_18 +0200) 4_17_2023 9_19_02 PM.png

Doomguy with Chaingun out

GZDoom g4.8.2  64-bit (2022-07-04 10_31_18 +0200) 4_17_2023 9_19_19 PM.png

Doomguy with Rocket Launcher out

GZDoom g4.8.2  64-bit (2022-07-04 10_31_18 +0200) 4_17_2023 9_19_44 PM.png

Doomguy with Plasma Gun out

GZDoom g4.8.2  64-bit (2022-07-04 10_31_18 +0200) 4_17_2023 9_19_57 PM.png

Doomguy With BFG9000 out

GZDoom g4.8.2  64-bit (2022-07-04 10_31_18 +0200) 4_17_2023 9_20_10 PM.png

And the Zombieman's Improved sprite

GZDoom g4.8.2  64-bit (2022-07-04 10_31_18 +0200) 4_17_2023 9_21_42 PM.png

And yes somehow I plan on making this for Free Doom , where his weapon sprites actually change based on what weapon he has out   

Edited by PITTSBURGH PENGUINS

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11 hours ago, dasho said:

What is the over/under on this being a sockpuppet account?

Pitt used to be here as J-Force and a appreciator of FreeDoom.

 

10 hours ago, PITTSBURGH PENGUINS said:

I don't understand , What do you mean ?

You were here as J-Force before.

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3 hours ago, Redneckerz said:

Pitt used to be here as J-Force and a appreciator of FreeDoom

 

Oh yeah, I meant that my bet is that he is also Kangmandoo.

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7 hours ago, Redneckerz said:

Pitt used to be here as J-Force and a appreciator of FreeDoom.

 

You were here as J-Force before.

Oh yeah that's right , that's what that guy Sliver X called me when he knew it was me ,he called me a sock puppet too

IDK how you think me & Kangmandoo are the same person Dasho... 

Edited by PITTSBURGH PENGUINS

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3 hours ago, dasho said:

 

Oh yeah, I meant that my bet is that he is also Kangmandoo.

What ? You think I'm Kangmandoo ? no dude were 2 separate people 

he just replied to this topic yesterday , and besides ask yourself if I was Kangmandoo don't you think I would of commented on this topic when it was new (back on monday) rather than 5 days later ? It's not me , And also why would I make 2 accounts I only need 1 , maintaining more than 1 account is really confusing...

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8 minutes ago, Tycitron said:

Oooh cool! does it also have a sprite fix version that adds in the missing sprite rotations and fixes?

Sorry , but none of this fixes the wolfenstein ss or the commander keen's rotation lack :( I know it sucks...

I wish it had fixed it too , you think it would but they never fixed it , bummer ...

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4 minutes ago, PITTSBURGH PENGUINS said:

Sorry , but none of this fixes the wolfenstein ss or the commander keen's rotation lack :( I know it sucks...

I wish it had fixed it too , you think it would but they never fixed it , bummer ...

Man oh well, still cool! hope one day someone makes the missing sprite rotations for doomguy on all the weapon sprites.

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14 minutes ago, Tycitron said:

Man oh well, still cool! hope one day someone makes the missing sprite rotations for doomguy on all the weapon sprites.

Yeah hopefully , and when they do I'll update the WAD and I'll even let you know Tycitron :)👍

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I wish they added this to the original Doom. I always found it odd how the doom guy always had some generic gun you don't even have ingame. I guess they were too lazy to add all of these extra sprites or perhaps memory limits?

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1 hour ago, mankubus said:

I wish they added this to the original Doom. I always found it odd how the doom guy always had some generic gun you don't even have ingame. I guess they were too lazy to add all of these extra sprites or perhaps memory limits?

It could be like you said memory limit , because I mean they made Doom , I guarantee if they were able to make an entire game they could of easily made separate weapon sprites for Doomguy's sprites 

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18 hours ago, PITTSBURGH PENGUINS said:

It could be like you said memory limit , because I mean they made Doom , I guarantee if they were able to make an entire game they could of easily made separate weapon sprites for Doomguy's sprites 

Well they did the same in Quake 1 isn't it. It looks like they were lazy there. I doubt it was that big of a deal that get it done specially when Quake was already 3d.

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54 minutes ago, mankubus said:

Well they did the same in Quake 1 isn't it. It looks like they were lazy there. I doubt it was that big of a deal that get it done specially when Quake was already 3d.

To be fair, quake was rushed, while doom wasnt.

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My one critique is for the super shotgun marine. His hand should be coming over the weapon like the one holding the shotgun. Otherwise, excellent work!

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26 minutes ago, Ozcar said:

To be fair, quake was rushed, while doom wasnt.

Very true Quake 2 was very rushed along , however the game still turned out quite good , but Alot of things could have easily been done better 

like for instance the sky outside , it just looks like a can of grape soda exploded 

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25 minutes ago, bofu said:

My one critique is for the super shotgun marine. His hand should be coming over the weapon like the one holding the shotgun. Otherwise, excellent work!

It's a matter of interpretation more power to you ,  but personally I think it looks great as is

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1 hour ago, mankubus said:

Well they did the same in Quake 1 isn't it. It looks like they were lazy there. I doubt it was that big of a deal that get it done specially when Quake was already 3d.

Quake 1 wasn't really rushed through at all , the only thing that they didn't do was the weapon sprites changing based on what weapon you had out , but if you think about it all those original fps games were like that , Wolf 3D (which BJ actually had no rotation sprites or weapon in hand either) (doomguy , freedoomguy , rekkr viking , Caleb , Duke Nukem etc. none of them had anything like that , either it was laziness , an oversight , or memory space it could be either of the 3 

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It was due to their goal to keep the game from being oversized. This is also why they cut out the extra rotation frames and mirrored them instead for many of the characters. 

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2 minutes ago, CAM-7EA said:

It was due to their goal to keep the game from being oversized. This is also why they cut out the extra rotation frames and mirrored them instead for many of the characters. 

Oh , Now It's making sense , see I knew there was an explanation somewhere , they definitely had the technology to do such a thing but it would cause the game file size to double making it take up more space on your computer . so they scrapped it most likely .

 

and for the record , cool icon , the soulsphere face on a computer area map  👍

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  • 10 months later...

Cool! Is there a way to use this with the Smooth Weapons Enhanced mod? It changes the weapons to their default version when i use it with it.

Edited by Flamsey

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