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Texturing tricks with vanilla textures


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Or a desktop pc for that 90s feel:

 

desktoppc.png.62579880c2473d037a0ed22e8768a11d.png

 

GRAY2 for the front (some other gray shit for the rest), MODWALL1 for the screen (Rest COMPSPAN), and an accidently nicely aligned STEP2 for the keyboard (Atleast accidently on Boom, i assume on UDMF you can actually align this crap).

 

And something i tend to forget at times, smoothing out corners is allways nice. Allways go for non-90 degree angles if it makes sense. Like that ugly table. Blergh.

Edited by Sinnesloeschen

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1. Combining BIGDOOR1 and SHAWN2

bigdoor1shawn2.png

 

2. Plat1 using sectors

plat1.png

 

3. For my personal favorite! Using 1px line defs and scroll combined with transparency. (Boom format only)

 

 

teffect.png

Edited by Pottus

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On dimanche 23 avril 2023 at 2:47 AM, Sinnesloeschen said:

MODWALL1 for the screen

*SPACEW3.

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On 4/27/2023 at 1:35 PM, bofu said:

cushioned chairs/seats

 

Something I'm using (if sparingly) in my URE & URE:E2 project(s): Here's an except (video!) of me making a couch-like thing:

https://www.doomworld.com/forum/post/2635570

 

I also make forklifts:

https://www.doomworld.com/forum/post/2123738

https://www.doomworld.com/forum/post/2123743

(again, with the STAR* textures! ^^)

 

Here's a closeup:

better.png.41291ac77a14e00341ddacd50c1fae4d.png

Vroom.

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