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"people don't know how to make good doom1 wads"


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Personally I can't live without turbo doors. Turbo doors alone are enough of a reason to never make a Doom 1 map for me (unless I got Shanghaied into a strictly Doom 1 CP). They go all "whoosh" and are a huge quality of life thing as doors go; try running away from a cyberdemon and then having to wait for a slow ass door and you'll quickly learn of their glory. And there are a number of other useful line specials and features like lifts and expanded monster teleporters (though I generally prefer closets in my own stuff). But I could certainly make something with only Doom 1 enemies and no SSG. It'd probably be a fun project but I'd map in Boom or Doom 2 for certain because of the flexibility. The power fantasy gameplay, the wonderful SSG, and complex monster roster are all fine but are far outweighed by the line specials for me. 

 

 

You could make the same kind of claim that Boom or MBF or ZDoom or Quake or Unreal Engine 5 are better than either Doom or Doom 2 vanilla, and with all their flexibility it's hard to argue (just pointless). Doom 1 not being as popular doesn't mean there aren't good examples over time that have won Cacowards by their own merits.

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I think the "Romero" style of mapping suits perfectly on doom 1. 
You dont have many powerful enemies on doom 1 so you have to be criative with traps, and making the player starving for ammo. Doom 2 is way more echletic, for obvious reasons.

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16 hours ago, Biodegradable said:

I usually resist Doom 1 maps for the same reason, but there is one fella who's making a difference and his name is @Sectorslayer. Everything he has made for Doom 1 is fantastic and worth your time.

And I always get very constructive playtester support by @Biodegradable and the @Clippy gang! 👍❤️😊

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I feel slightly embarrassed. I spent the majority of that clip just thinking, "Wait... what? There were no megaspheres in Doom 1?" Someone revoke my Classic Doom card, please.

Edited by RonnieJamesDiner

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Imagine trying to not only make a Doom WAD but also limiting yourself to only using the shareware assets (only sprites, walls, etc seen in E1). I think that would certainly be an interesting mapping exercise. 

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1 hour ago, CAM-7EA said:

Imagine trying to not only make a Doom WAD but also limiting yourself to only using the shareware assets (only sprites, walls, etc seen in E1). I think that would certainly be an interesting mapping exercise. 

Wow. I'd really like to see someone do that and see how it turns out.

EDIT: Maybe I should do it myself. :thinking:

Edited by EliDoesStuff
diy

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Have there actually been any recent WADs that either used only shareware, or only registered Doom stuff at the maximum? I'm pretty sure all of my favourite Doom 1 wads introduce tougher enemies and/ or E2/E3 content earlier, and make use of Ultimate Doom actions and specials (fast doors and sector effect 17, both of which I'm pretty sure I couldn't live without.)

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3 minutes ago, Somniac said:

or only registered Doom stuff at the maximum?

I've certaintly been thinking about making one.

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6 hours ago, CAM-7EA said:

Imagine trying to not only make a Doom WAD but also limiting yourself to only using the shareware assets (only sprites, walls, etc seen in E1). I think that would certainly be an interesting mapping exercise. 

Sounds like a whole lot of fun. That goes on my to-do list. 

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Deathless is probably the best content I've played for Doom 1. Keeping the levels short and compact generally is the best way to keep Doom 1's limitations from biting. 

 

That said, No End in Sight was certainly ambitious and great, and Doom the Way Id Did is kind of like playing the original only episodes 2 and 3 specifically are way, way better (Sorry Sandy) 

 

But those are kind of the only Doom 1 sets in my rotation. Kinda can't bring myself to play DTWID-LE because it's theme is too similar to DTWID for obvious reasons, and 2022 A Doom Odyssey felt too much like it was falling into the trap of being too abstract and limited and my mind just quickly glazed over trying to play it.

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On 4/21/2023 at 9:05 AM, Zulk RS said:

Unrelated but I really like your streaming setup. It looks super comfy!

lol yeah this 'old man setup' was a life-saver, much easier on the arms and back!
 

On 4/21/2023 at 5:14 AM, Somniac said:

Have there actually been any recent WADs that either used only shareware, or only registered Doom stuff at the maximum? I'm pretty sure all of my favourite Doom 1 wads introduce tougher enemies and/ or E2/E3 content earlier, and make use of Ultimate Doom actions and specials (fast doors and sector effect 17, both of which I'm pretty sure I couldn't live without.)

The wad I mentioned in the video "The Room Below" is from 2013 and does have e2/3 content but it doesn't use any doom2/udoom line/sector actions:

 

 

On 4/20/2023 at 11:00 PM, CAM-7EA said:

Imagine trying to not only make a Doom WAD but also limiting yourself to only using the shareware assets (only sprites, walls, etc seen in E1). I think that would certainly be an interesting mapping exercise. 

That would be tough with no bfg/plasmagun and no cybers/masterminds/cacodemons. I think the only way it could work would be to add lots and lots of rockets.
 

On 4/20/2023 at 9:31 PM, RonnieJamesDiner said:

I feel slightly embarrassed. I spent the majority of that clip just thinking, "Wait... what? There were no megaspheres in Doom 1?" Someone revoke my Classic Doom card, please.

lol I recently couldn't remember if the backpack was introduced in doom1 or doom2...

 

On 4/19/2023 at 5:26 PM, iDoT said:

It's really strange to just say "People don't know how to make doom 1 maps"
it really means either he don't like doom 1 or he just didn't played alot of doom 1 as he said

check this list guys and tell me what's wrong with these WADS if you played them or tel mel if you never played them.

 

between () Means -by-

 

Episode Replacement:-

  Reveal hidden contents

1.Return To Hadron (Cannonball) Episode 1 -2015 Episode 2 -2016 Episode 3 -2020
Amazing it's really fast on gameplay, my favorite map from episode 1 is E1M5, amazing work
Episode 2 also a good one I really liked it's final map
Episode 3 I'm almost Finishing it, it's harder than previous episodes

 

2.Double Impact (Rottking & Ralphis) -2011

 

3.Back To Basic (Espi) -2007

 

4.Sigil (John Romero) -2019

Good Episode by Romero, I haven't finished e5m7 and e5m8 yet

 

5.No Sleep For The Dead (Jan Van der Veken) -2016

 

6.Fava Beans (Sean Birkel) -1995
Nice Classic Episode

 

7.Infernovasion (The_SloVinator) -2020

It's really really Good episode with custom skybox and some textures and story
Give it a try

 

8.Alpha Accident: Terra Nova (Wraith777) -2016

I haven't finished it yet, but it's fun from what I played

 

9.Nihility: Infinite Teeth (Years) -2016

Nice episode with some dehacked patches

Megawads:-

  Reveal hidden contents

1.No End In Sight (NaturalTvventy & Xaser & Christopher Lutz) -2017
It's a really good megawad that I think it is one or my favorite wad of all time
 
2.Doom The Way Id Did (Hellbent & other great mappers) -2011
I don't like it that much to be honest But first episode is a blast 

 

3.Doom the way id did Lost Episodes (Various) -2012
it's a 6 episodes megawad, Also it has alot of good maps I liked it more that doom the way id did

 

4.Base Ganymede Complete (Khorus) -2011

 

5.Solar Struggle (ViolentBeetle & Various Members) -2022
This megawad proves that mappers can make a doom 1 wad

 

6.Deathless (Jimmy) -2019
A 27 maps made in 9 days and Episode 4 is made in 2 nights
and it still a really good wad and short 

 

7.ConC.E.R.Ned (Cannonball) -2013

 

8.2002 A Doom Odyssey (Paul Corfiatis & Various) -2002

 

9.2022 A Doom Odyssey (Paul Corfiatis & Chris Hansen & Kristian Aro) -2022

A 5 Episodes Megawad
I haven't finished yet but I had fun from what I played

 

10.Stickney Station (Snaxalotl) -2022

 

11.Silence (By Wilster Wonkels) -2022

 

12.REKKER (Revae) -2018
A Great Total Convertion for vanilla doom
Also I haven't finish it yet but it's really good

 

13.RAGING ANARCHY (LateNightPerson) -2019

Good short megawad I liked it

 

Single Maps :-

  Reveal hidden contents

1.Sharp Things (Xaser) -2013
didn't finish it

2.Doomsday of UAC (Leo Martin Lim) -1994

 maybe there are some wads I didn't Mention because I forgot or didn't play or never finished 

 

I've played some of those wads and the one I remember most is Double Impact. Those guys are obviously good mappers and I'm not picking on them, but I distinctly remember the maps being mainly focused on shotgun/chaingun gameplay, and that's the point I was trying to make in the video. imo "traditional map design" in doom1 can't keep up with doom2's new assets and so the rocket launcher/plasmagun/bfg need to be the main focus instead of the shotgun/chaingun.

Edited by TimeOfDeath666

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