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[GZDoom] Juvenile Power Fantasy - v1.1 "Crashing"!


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e2Kk4OY.png

 

This is a mod I released back in 2017. I don't expect to make any further updates to it, but figured it was worth reposting here to better diversify the places my mods are available.

 

This is the (overly wanky) original description:

Quote

What Is This?
That's a good question, and one I can't really come up with a solid, defining answer for. So here's a bunch of them:

  • Juvenile Power Fantasy is a mod about everything dying super-fast, including you.
  • Juvenile Power Fantasy is a gratuitous ZScript playground by a non-programmer who doesn't really know how to use it.
  • Juvenile Power Fantasy is a mod where the monsters learned to move not-slow.
  • Juvenile Power Fantasy is a tribute to the half-remembered works of Cory Whittle, as viewed through a funhouse mirror.
  • Juvenile Power Fantasy is really, really hard. Like, damn.
  • Juvenile Power Fantasy is perhaps not entirely serious, ala Reelism.
  • Juvenile Power Fantasy is heavily customizable via in-game Mutators.
  • Juvenile Power Fantasy is a mod that unerringly punishes you for the slightest mistake.
  • Juvenile Power Fantasy is a mod that doesn't mind if you break the map by jumping. Go ahead. Try it!
  • Juvenile Power Fantasy contains customizable options for friendly AI companions, ala Marine's Best Friend
  • Juvenile Power Fantasy is not winning any awards anytime soon.
  • Juvenile Power Fantasy is one of the few mods that actually pays attention to the "Gender" setting in Player Options.
  • Juvenile Power Fantasy is a mod.

 

This is the trailer. I used to be good at editing. What happened?

 

And this is an old gameplay video by the late Slax.

 

And this... this is reasonable.

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Download!

 

It's compatible with all of the Doom games, as well as Heretic.

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  • 1 month later...

I was surprised to see no one had commented on this thread, honestly - JPF is quality stuff, though with the advent of Bullet Time X it becomes slightly easier and cooler to play!

 

I recorded a video with it the other day and some of its surprises got to me.

 

 

Also, is there any mapset (or single maps) you'd recommend for JPF? I've been thinking of taking it through Glaive, which seems to fit with the whole crazy fast nature of the mod!

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  • 4 months later...

I thought that the Mod would run on GZDOOM 4.11.3, but it gives an error. Although it worked fine on 4.11.0.

 

By the way, this is the most interesting Power Fantasy Mod I've played in addition to Pillowblaster's Works!

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9 hours ago, Blacklight said:

I thought that the Mod would run on GZDOOM 4.11.3, but it gives an error. Although it worked fine on 4.11.0.

 

By the way, this is the most interesting Power Fantasy Mod I've played in addition to Pillowblaster's Works!

Works fine here. I believe there was a mistake with GZDoom 4.11.3 where it was packaged up wrong by accident when first released. Redownload it and see if it works better.

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5 hours ago, Kinsie said:

Works fine here. I believe there was a mistake with GZDoom 4.11.3 where it was packaged up wrong by accident when first released. Redownload it and see if it works better.

 

Yes, re-downloading solved the problem. Thanks!

 

I've been running into problems with GZDOOM 4.11 a lot lately, which makes it impossible to play with some Mods and Maps. I hope that Version 4.12 will be more stable.

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  • 2 weeks later...

I've been playing with this mod for a long time and it started giving out a "Fatal Error" again.

 

I was pumping GZDOOM 4.11.3 and still gives an error after a few seconds. I thought the problem was because of my HP Bar and "Toggle Free Camera". Rearranging the startup order helped at first, but I start it again - a "Fatal Error". I decided to take and cut down these Mods to hell. A Few Seconds Of The Game: again a "Fatal Error".

 

It feels like there are bugs in ZScript in Fashion. I look through the Console, and there they write that in "jpfmenu.zsc" and the Actors of specific monsters (Zombieman, Shotgunguy, Heavyweaponsdude and Doomimp) have bugs. Maybe that's the problem?

Edited by Blacklight

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3 hours ago, Blacklight said:

I've been playing with this mod for a long time and it started giving out a "Fatal Error" again.

 

I was pumping GZDOOM 4.11.3 and still gives an error after a few seconds. I thought the problem was because of my HP Bar and "Toggle Free Camera". Rearranging the startup order helped at first, but I start it again - a "Fatal Error". I decided to take and cut down these Mods to hell. A Few Seconds Of The Game: again a "Fatal Error".

 

It feels like there are bugs in ZScript in Fashion. I look through the Console, and there they write that in "jpfmenu.zsc" and the Actors of specific monsters (Zombieman, Shotgunguy, Heavyweaponsdude and Doomimp) have bugs. Maybe that's the problem?

Unable to reproduce this. Quickly booted the mod up by itself and played through a full level without any crashes or fatal errors. Something else in your torrid, increasingly Skyrim-esque mod load list is incompatible and gumming up the works, and that's probably not something I can help with.

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  • 2 months later...

I wanted to try this, but I kept getting Fatal Errors after firing a weapon. I redownloaded GZDoom, made sure I wasn't autoloading anything and still had this problem. Shame, it looked like a cool mod!

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