DrPyspy Posted April 20, 2023 Howdy! This is a map I made back in 2022 that is designed for the GZDoom gameplay mod MetaDoom: a mod that brings together elements from the entirety of Doom's history. In this brief look into an alternative version of events, a survivor of the demonic outbreak of Mars has fought his way through the hordes and onto hell's doorstep. In his search for the mastermind of the invasion, he has encountered a hell priest known as Deag Ranak, who has been making his way to the capital city of hell. The marine is hoping that tracking down the priest will lead him to whoever... or whatever... is leading this hellish incursion. Baphomet's Entryway is a level that makes use of MetaDoom's unique monsters and gameplay elements, as well as taking some inspiration from MetaDoom's core concepts. Elements from various Doom games are mashed together and molded into a hellish castle full of devious demons. Will you be able to conquer this cursed citadel? The answer is yes! (spoiler alert) Download Baphomet's Entryway from THIS VERY LINK! Whatever you do, do NOT download it from this link. You WILL require MetaDoom v7.1 to enter this hellish fortress! Download it from the official webzone or receive a copy from your local pharmacy (prescription required.) Baphomet's Entryway was tested and developed for GZDoom v4.8.1 (and above), so you should probably play it with that version (or above.) 19 Quote Share this post Link to post
Cardboard Marty Posted April 20, 2023 I've played through this before and it was a ton of fun, I'd love to see more maps in this style for MetaDoom! The boss encounter at the end is really creative as well as traversal using the meathook. Highly recommended! 3 Quote Share this post Link to post
Blacklight Posted December 18, 2023 Oh, yes! "Baphomet's Entryway"! When I saw that DrPyspy had released a Map for "MetaDoom", I immediately decided to go through it. It's a small Map, but it makes good use of all the features of the Mod. It seems to me that this ONEWAD is the only Project of its kind! It's a little frustrating. I wouldn't mind if someone else created Maps for "MetaDoom". And no one has created Maps for "Doom Delta" yet... Seriously, some Creators release a whole Toolkit, but no one touches it. I've only partially seen that DrPyspy Monster Models are used in Other Mods, but not Maps. There is practically nothing for "MetaDoom"! And it's a shame: The mod is cool! 0 Quote Share this post Link to post
DrPyspy Posted December 18, 2023 2 hours ago, Blacklight said: Oh, yes! "Baphomet's Entryway"! When I saw that DrPyspy had released a Map for "MetaDoom", I immediately decided to go through it. It's a small Map, but it makes good use of all the features of the Mod. It seems to me that this ONEWAD is the only Project of its kind! It's a little frustrating. I wouldn't mind if someone else created Maps for "MetaDoom". And no one has created Maps for "Doom Delta" yet... Seriously, some Creators release a whole Toolkit, but no one touches it. I've only partially seen that DrPyspy Monster Models are used in Other Mods, but not Maps. There is practically nothing for "MetaDoom"! And it's a shame: The mod is cool! Thank you! I was really itching to play around with MetaDoom mapping, especially since the concept lends to a lot of fun ideas for maps. Mashing together bits of Doom history is really fun, and it definitely won't be the last time I try my hand at it! I'd definitely like to others take a crack at mapping, not just for MetaDoom, but for other gameplay mods too 👀 1 Quote Share this post Link to post
Beansworth Posted January 11 Yo, prolly a stupid question but it keeps coming up with the error message :Sprite mars frame is missing rotation I got the most recent version of gzdoom and metadoom so is there something wrong or am I just a moron?(the latter being more likely) 0 Quote Share this post Link to post
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