Doom_Pope Posted April 20, 2023 (edited) I am pleased to announce the release of my second map, Into Gehenna. Developed for zdoom and derivative ports using UDMF, I made quite a lot of use of scripting this time around, much more so than my last map, which used a good amount. The IWAD is Doom 2, like you would expect. If you dare to enter Into Gehenna, prepare yourself for a high octane romp through the depths of Hell. Currently waiting on the IDGames submission, but for now, you can get it from https://doomshack.org/uploads/dp_ig.zip Edited April 20, 2023 by Doom_Pope 8 Quote Share this post Link to post
Biodegradable Posted April 20, 2023 (edited) Very fun map with some neat Quake-esque visuals and a few cheeky set-pieces that kept level progression interesting throughout. Nicely done, mate. ;^) Edited April 21, 2023 by Biodegradable 1 Quote Share this post Link to post
xavrua Posted April 20, 2023 I enjoyed this map a lot. That midi accompanying the level was just perfect as well! 0 Quote Share this post Link to post
BerserkerNoir Posted April 21, 2023 Are the walls supposed to lower after killing the archvile duo? Or is a trap with no way out? Either that or playing with mods breaks it. 0 Quote Share this post Link to post
Doom_Pope Posted April 21, 2023 1 minute ago, BerserkerNoir said: Are the walls supposed to lower after killing the archvile duo? Or is a trap with no way out? Either that or playing with mods breaks it. Some mods break some of the scripts, as the walls are supposed to lower. 1 Quote Share this post Link to post
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