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[Boom] No Cape Canaveral For Anybody! - A Doom II map


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"... And if I hear anyone complaining about another techbase/sewer map, I'm gonna turn this car around and there'll be no Cape Canaveral for ANYBODY!"

[revenant missile hits]

"THAT'S IT, BACK TO WINNIPEG!"

 

A map I made over the course of about 4-5 days. Didn't really have any plans when I started out and it kind of spiraled into this.

It's a mid-sized combat-focused map set inside the sewers.

 

Tested on GZDoom, on strict Doom compatibility. Should (hopefully) work on most source ports that are Boom compatible.

 

Extra info:

Contains 2 modified weapons, done with DeHackEd. DEH file is included inside the WAD

  • Pistol has been made faster and had its sprites replaced with a custom sprite-bash. DSPISTOL lump has also been replaced with a custom sound.
  • image.png.c50b86de4d6432906aaf0392eff82e0c.png
  • Chaingun has also been made faster and had its sprites replaced with a sprite-bash.
  • image.png.79fc7a7513a160735f4ae67290ac3ee7.png

Contains custom music ("Flippant" from Marathon soundtrack)

Also contains a custom TITLEPIC and CREDITS lump.

 

Download!

Download link!!

 

Screenies:

Spoiler

Screenshot_Doom_20230422_001112.png.75a53fc6f174f88dabf21dc28c5d4d5e.pngScreenshot_Doom_20230422_001049.png.005618e9dbcfbabe7e8ed9e8f406c011.pngScreenshot_Doom_20230422_001338.png.2c6b8bf6a082f05a64e12a88caf25cf6.png

 

Edited by giwake
Adjusting and improving main post.

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