giwake Posted April 21, 2023 (edited) "... And if I hear anyone complaining about another techbase/sewer map, I'm gonna turn this car around and there'll be no Cape Canaveral for ANYBODY!" [revenant missile hits] "THAT'S IT, BACK TO WINNIPEG!" A map I made over the course of about 4-5 days. Didn't really have any plans when I started out and it kind of spiraled into this. It's a mid-sized combat-focused map set inside the sewers. Tested on GZDoom, on strict Doom compatibility. Should (hopefully) work on most source ports that are Boom compatible. Extra info: Contains 2 modified weapons, done with DeHackEd. DEH file is included inside the WAD Pistol has been made faster and had its sprites replaced with a custom sprite-bash. DSPISTOL lump has also been replaced with a custom sound. Chaingun has also been made faster and had its sprites replaced with a sprite-bash. Contains custom music ("Flippant" from Marathon soundtrack) Also contains a custom TITLEPIC and CREDITS lump. Download! Download link!! Screenies: Spoiler Edited April 22, 2023 by giwake Adjusting and improving main post. 5 Quote Share this post Link to post
giwake Posted April 22, 2023 Just gave this a quick edit. Hope some of you guys would be willing to give this a go! 1 Quote Share this post Link to post
Delisk Posted April 22, 2023 Nothing wrong with a good old techbase... 2 Quote Share this post Link to post
Custom Longplay Posted May 4, 2023 Project Brutality 3.0 - Doom 2 - Map: #0287 - No Cape Canaveral For Anybody - [4K60ᶠᵖˢ] 0 Quote Share this post Link to post
Biodegradable Posted May 5, 2023 Simple and good fun. Nice work, fam! 1 Quote Share this post Link to post
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