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Organizing large numbers of .wad resources in Slade


Burgish

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Been working on a weapon/monster mod for a while now, and its starting to get pretty... well, big.  I've got a Slade file with hundreds of graphics entries, over a dozen DECOs, and only a few sounds at the moment with plans to add plenty more.

 

I've been trying to keep things organized with marker entries, but its a big of a dogs breakfast.  Decided to actually put things in order, and discovered that folders aren't available in .wad files.

 

Anyone have any suggestions?  Are there "best practices" that everyone follows?  How do you keep your projects organized in Slade? Or do I just embrace chaos and take a 'long as it works' approach?

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Use the PK3 file structure instead of a WAD for your project. It's going to be a pain in the ass getting things set up initially, but the organized file structure will make your life a hell of a lot easier in the long run.

image:

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Being able to store things in folders does wonders for organization.

 

Note: While your project is in development, SLADE/UDB/GZDoom can simply load an ACTUAL FOLDER (using the pk3 structure) on your computer, instead of having to compile and re-compile a PK3 in Slade any time you make changes (because a PK3 is just a ZIP file, and a ZIP is just a compressed directory). You can read more on PK3s/ZDoom-supported directories here: https://zdoom.org/wiki/Using_ZIPs_as_WAD_replacement

Edited by SMG_Man

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