mankubus Posted April 25, 2023 (edited) 20 hours ago, magicsofa said: First of all the original engine was capped at 35 fps, which makes a big difference (feels heavier whereas higher framerates feel lighter). But there are lots of other things that are different, which might be missed if you aren't very experienced with the game, or just aren't bothering to pay attention to certain things. For example, you said wallrunning is the same, but it's not - GZdoom wallrunning behaves differently than doom.exe. Also, GZ can play "almost anything" but some vanilla hacks don't work right, which can even make a wad unplayable. Some of that can be solved with the compatibility menu, but it's easier to just play with a port that serves the mod properly and not worry about it. I've played Doom since 1997 or so when I was like 9 years old, then on and off throught various ports. 35fps is unplayable for me at this point. Admiteldy I haven't done wallrunning in ages. Perhaps in Zdaemon in map07 but that's about it. Edited April 25, 2023 by mankubus 0 Quote Share this post Link to post
Fluuschoen Posted May 1, 2023 C O M P L E V E L S O M P L E V E L S & D E M O S E M O S This is why DSDA, and not GZ. It's not even the same physics or RNG. Also, try playing WADs with thousands of monsters and seriously intricate geometry with GZ, and enjoy the 3 fps while DSDA's frame rate counter is in the multiple hundreds, at least. It's a cool, very flexible port with almost mind-boggling possibilities, but it's just not an accurate OR a particularly good performing one. 2 Quote Share this post Link to post
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