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A Lotta Bricks [Doom 1 UDMF/PSX Doom CE]


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I've made a lot of maps that I gave up on or never released mainly due to not knowing if they're any good and being a bit overly critical of myself.
This is the first map I've ever released and it isn't even the best start. I reckon in my pile of maps there's probably something better to send out first but oh well.

It's an E2M1 clone pretty much because I like the feel of that map and wanted to do something like it. Although I think I took the "like it" a bit too literally.

I initially designed and tested the map using PSX Doom CE as I like the *a e s t h e t i c* of PlayStation Doom. In that department I think it's also lacking, there are probably some design choices that maybe wouldn't fly with real hardware and I reckon there could have been more coloured sectors. 

Otherwise, I hope the map is at least playable and somewhat enjoyable...

 

DOWNLOAD
PSX DOOM CE - A_Lotta_Bricks_PSX.7z ( Original version that was made and primarily tested with )

 

Vanilla - A_Lotta_Bricks_VANILLA.7z ( Version of the map that uses stock Doom 1 textures )

 

Vanilla PSX - A_Lotta_Bricks_VANILLAPSX.7z ( Version of the map that has the used PlayStation textures included and coloured sectors but still runs with an engine like GZDoom )

The vanilla versions replace E1M1
PSX Doom CE version replaces MAP09

 

Freelook is fine.

No jumping.

 

Feedback is very much welcome. I'm particularly interested in thoughts about enemy placement/usage and the overall map design/layout.

 

*Tested with GZDoom version 4.10.0 and PSX Doom CE version 3.7.0.1

*Does not work with ports that don't support the UDMF map format

Update: 26/04/2023

Spoiler

- Added one secret

- Adjusted some enemy positions and enemy usage, primarily for Ultra-Violence 
- Added a few more armour bonuses for Ultra-Violence
- Removed extra textures from Vanilla PSX that go unused


Screenshots

Spoiler

Capture.PNG.75dc2106defa403a01e3e9ffbb5cfeb0.PNGCapture2.PNG.247411f954be7452c10400ddc0c21f2e.PNGCapture3.PNG.2c2099cc1a993789f65af226359ac323.PNGCapture4.PNG.d6285957912ee7e25e05b11b04c1f121.PNG

 

Edited by HOLE

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