So i have a weapon where it freezes monsters into ice statues, which will remain until the player shatters them with the alt fire.
The alt fire operates as an AoE shooting out of the player as an explosion which gives the shatter token to the ice body, causing it to burst.
As it is now, the ice shatters and shoots ice shards in all directions, which works to some degree, though the ideal would be to make the ice shatter directly away from the triggering player.
The closest I could figure to make this work would be to make the shards inherit the triggering waves angle, but I dont know how to manage that level of code trickery, or if its even close to the answer.
Ideas on how to make this effect work?
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Desfar
So i have a weapon where it freezes monsters into ice statues, which will remain until the player shatters them with the alt fire.
The alt fire operates as an AoE shooting out of the player as an explosion which gives the shatter token to the ice body, causing it to burst.
As it is now, the ice shatters and shoots ice shards in all directions, which works to some degree, though the ideal would be to make the ice shatter directly away from the triggering player.
The closest I could figure to make this work would be to make the shards inherit the triggering waves angle, but I dont know how to manage that level of code trickery, or if its even close to the answer.
Ideas on how to make this effect work?
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