TheDoomer94 Posted April 27, 2023 So I'm working on a mod and I'm wondering how to create a sector or linedef that can teleport the player in vanilla doom. 0 Quote Share this post Link to post
0 Darkcrafter07 Posted April 27, 2023 Just load any vanilla doom wad levels and see how it's done. It's basically: - Look up the action number in a vanilla wad; - Linedefs should always face the direction the player comes from; - There must be a place where it's gonna teleport, create a special "teleport" actor wherever you want to teleport, assign it a number "tag"; - Assign the same tag to the teleport destination in the linedefs. Super easy. 0 Quote Share this post Link to post
0 TheDoomer94 Posted April 27, 2023 (edited) 18 minutes ago, Darkcrafter07 said: Just load any vanilla doom wad levels and see how it's done. It's basically: - Look up the action number in a vanilla wad; - Linedefs should always face the direction the player comes from; - There must be a place where it's gonna teleport, create a special "teleport" actor wherever you want to teleport, assign it a number "tag"; - Assign the same tag to the teleport destination in the linedefs. Super easy. Yeah. I tried that. I might just need to use a new format in doom builder. Edited April 27, 2023 by TheDoomer94 0 Quote Share this post Link to post
0 Somniac Posted April 27, 2023 (edited) The teleport destination needs to be in its own sector with its own tag; say you're teleporting from sector 1 to sector 2, the teleport destination should be in sector 3 - it can be inside sector 2 but still needs its own tag (draw a little sector around the teleport destination and tag it, or if its in a raised sector with a teleport graphic on, tag that). Like this: Like the poster above says , you can do all that right but it won't work unless the linedef is facing the right way - as in, the little peg on the line faces the player when they walk over it. Edited April 27, 2023 by Somniac 0 Quote Share this post Link to post
0 TheDoomer94 Posted April 27, 2023 (edited) I know about teleports.im trying to figure out how to create something like the transition between the city and sewer in batman doom. Edited April 27, 2023 by TheDoomer94 0 Quote Share this post Link to post
0 smeghammer Posted April 28, 2023 Not sure what you are asking here, your OP was answered well above - you can teleport to anywhere in the map and the destination area can of course have different aesthetics. Or do you mean teleport to and from to a different map? You can investigate the hub concept (like in Hexen) if that is what you want. See https://zdoom.org/wiki/Hub to start. 0 Quote Share this post Link to post
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TheDoomer94
So I'm working on a mod and I'm wondering how to create a sector or linedef that can teleport the player in vanilla doom.
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