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Vanilla Linedefs


TheDoomer94

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Just load any vanilla doom wad levels and see how it's done. It's basically:

 

- Look up the action number in a vanilla wad;
- Linedefs should always face the direction the player comes from;
- There must be a place where it's gonna teleport, create a special "teleport" actor wherever you want to teleport, assign it a number "tag";

- Assign the same tag to the teleport destination in the linedefs.

 

Super easy.

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18 minutes ago, Darkcrafter07 said:

Just load any vanilla doom wad levels and see how it's done. It's basically:

 

- Look up the action number in a vanilla wad;
- Linedefs should always face the direction the player comes from;
- There must be a place where it's gonna teleport, create a special "teleport" actor wherever you want to teleport, assign it a number "tag";

- Assign the same tag to the teleport destination in the linedefs.

 

Super easy.

Yeah. I tried that. I might just need to use a new format in doom builder.

Edited by TheDoomer94

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The teleport destination needs to be in its own sector with its own tag; say you're teleporting from sector 1 to sector 2, the teleport destination should be in sector 3 - it can be inside sector 2 but still needs its own tag (draw a little sector around the teleport destination and tag it, or if its in a raised sector with a teleport graphic on, tag that). 

 

Like this:

 

ARROKOTHdemo-edit-area-at-2023-04-27-20-

 

Like the poster above says , you can do all that right but it won't work unless the linedef is facing the right way - as in, the little peg on the line faces the player when they walk over it. 

Edited by Somniac

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I know about teleports.im trying to figure out how to create something like the transition between the city and sewer in batman doom.

Edited by TheDoomer94

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Not sure what you are asking here, your OP was answered well above - you can teleport to anywhere in the map and the destination area can of course have different aesthetics. Or do you mean teleport to and from to a different map? You can investigate the hub concept (like in Hexen) if that is what you want. See https://zdoom.org/wiki/Hub to start.

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