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History of WAD music?


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Hi all, does anyone know of where I can find information about the history of music production for .wads? I have a music class project that I want to write about Doom’s modding community for, and I’m looking for stuff like the first MIDIs made by the community, ways in which music trends in popular maps and TCs have changed thematically over time, etc. Thank you!

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On 4/28/2023 at 8:38 AM, VersaLeft said:

Hi all, does anyone know of where I can find information about the history of music production for .wads? I have a music class project that I want to write about Doom’s modding community for, and I’m looking for stuff like the first MIDIs made by the community, ways in which music trends in popular maps and TCs have changed thematically over time, etc. Thank you!

It might honestly be best to just download some old WADs and listen to their soundtracks, maybe look through DoomWiki pages on various prolific Doom composers, etc... because I don't know of a resource like this and I'd love to see someone make one.

 

A few of my own observations:

  • The earliest WADs either had no music or used MIDI versions of popular pop, rock, and metal songs. Songs from other games that used MIDI music were also very common - especially Duke Nukem 3D, Rise of the Triad, and Heretic. An much broader selection of video game music still regularly makes up WAD soundtracks today.
  • These artists contributed original music to many early WADs, especially those under the TeamTNT umbrella: Mark Klem, David Shaw, Jeremy Doyle, L.A. Sieben, Jonathan El-Bizri, Rich Nagel, and Tom Mustaine.
  • More recently, I've noticed these names pop up more in soundtracks: Stuart Rynn, Esselfortium, James Paddock, Lippeth, Doomkid, Varis Alpha, Tristan Clark, Cammy, PRIMEVAL.
  • The kinds of MIDIs common in WADs have diversified with time. Early WADs might have been all metal, but more progressive styles, even jazz or pure ambience, make regular appearances in anything with a bespoke soundtrack nowadays.
  • The best composers in the community have rallied around numerous MIDI pack projects replacing the soundtracks of all official releases of Doom and some PWADs like Alien Vendetta - in particular, a lot of these were created between 2020 and 2022.
Edited by continuum.mid

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Quick wiki links

Category:Composers

Category:PWADs with original soundtrack

Neither category is exhaustive, and especially the older stuff is probably going to be under-represented, but it's still a starting point to look into the question.

 

And yeah, the early scene was mostly about getting whatever MIDIs were floating around on the Internet, converting them with midi2mus, and plopping them down in the wad file with no credit or attribution. The DWANGO wads are a good time capsule of this. Tracking down the origin of all of those songs has been a very long endeavor, which was only completed surprisingly recently.

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@markklem, or @JDoyle might be able to tell you why they ended up composing music for wads in the first place, but at least half of it had to do with the major projects at the time(though Mark and Jeremy did music for smaller projects before getting roped into megawads). It's interesting that as the 90s were concluding and Doom's death knell was pronounced that original music production for Doom essentially ground to a halt until Plutonia 2 was released and even then, it took time before marquee releases were guaranteed to get an OST (I think that really started increasing between 2011-2014 but feel free to correct me, I just know Stuart and Jimmy were the only game in town for a while at least until the Plutonia Midi Pack which came out in 2013). I also am leaving out @Mr. Freeze's unofficial soundtrack for Doom: The Way Id Did which came out probably around 2012.

Edited by LadyMistDragon

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Not sure how much use I'll be as I was never particularly in-tune with the community, but I can still talk a bit about my own experiences.

 

My earliest experiences with hearing custom music in wads was when I started playing on ZDaemon when I was 12 (2004/5). This was around the time that HR2 and Scythe 2 came out and they were getting played in coop quite a lot, but zdctfmp was also very popular (along with similar mapsets) and I was kind of introduced to a lot of midis through all of those projects. I also tried to contribute to mapping projects wherever possible, as level design has always been another passion for me. At the time a lot of midis would kind of 'make the rounds' and appear in all sorts of multiplayer mapsets. I even remember being told once that the midi I had chosen for one of my maps was 'overused' even though I hadn't really heard it used much. I usually sourced my own midis from vgmusic.com, and occasionally I would take one from another mapset, though only if I really liked it. While a lot of the music in those days was the sort of rock/metal inspired stuff you'd expect, I still remember there being plenty of variety within that. Scythe 2's music in particular, while not being original, clearly shows a variety of styles.

 

My own earliest ever 'custom music' contribution was in 2007 when I put one of my own tracks in my 'Destination Unknown' co-op mapset. I was a bit nervous about it but I didn't really make a big deal out of it and nobody really noticed or cared, probably because it wasn't that great of a midi anyway. I was kind of vaguely aware that writing bespoke music for a map was something that was occasionally done, but I didn't really see the point in all that effort when there were plenty of great midis already out there.

 

I can't remember at all how I got involved in PL2 - I know that I made a post in the thread asking for musicians in mid-2008 but I don't know if I stumbled upon it accidentally or if someone pointed me towards it. I was a fairly minor contributor music-wise (only 3 tracks) and there were plenty of other tracks there that completely outshined my own from that period. I was also involved in Claustrophobia 1024 at around the same time, and I made a couple tracks for that as well. I think it was basically those two projects that convinced me that writing bespoke music for maps was actually pretty fun and satisfying to do.

In the start of 2009 I posted a thread with my music and said I was interested in writing music for things, and Joshy replied saying that he was working on a 32-map megawad and felt that some new music for it would be nice. This was where I really started to experiment with things - instruments, styles, harmonies to a certain extent. I wasn't really thinking about making things 'Doomy', partly because I had no idea that there was even a 'Doomy' style to begin with, and partly because even if I did I wouldn't have cared. I've always been someone who hates just doing what everyone else is doing. I have to do my own thing to satisfy my own weird brain. Plus, I never really grew up listening to any of that sort of music - the music I mostly grew up listening to was a lot of classical (particularly opera, as my mum is a pianist who frequently works with singers), combined with 90's video game tracker music. I have memories of putting on old Macintosh games just to listen to the music there, while also trying to block out an opera singer wailing loudly in another room of my house.

I think people kind of know how things went after Speed of Doom - I kept getting asked to do stuff and kept trying to improve at it. I probably don't have the same sheer output as a lot of other composers here, mostly because I have a tendency to fill my life with way too many things - at one point in 2016 I was literally playing in seven different ensembles at once, learning my pieces for my final undergrad recital, and playing in a musical, along with all my other uni work. But I'm very grateful of the opportunity to have written for so many projects here, and I'm always happy to hear that my music has really spoken to people - just like there's always been plenty of music out there that speaks to me. I'll no doubt continue to write music, for the same reason that people will continue to make maps.

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I don't know if this is the kind of info you're looking for, but I believe most of us early "OG" guys were already composing midi music before the Doom community discovered us. You have to remember back in the "olden days" of the internet, there were no MP3s or sites to distribute digital audio music like Bandcamp or SoundCloud, so midi was pretty much the only way to get your music "out there" for people to listen to, other than physically mailing out copies of CDs. All of my early midis were uploaded to the AOL music and sound forum, and it was through there that a few random Doom2 mappers found some of my midis and asked permission to use them. Or in the case of the Dwango wads, didn't ask and I found out 24 years later hah! 

Around the same time (probably early1995), I had a good friend who introduced me to Doom and was getting into modding and mapping, and asked me to write music specifically for his levels, and that led to me joining Team TNT and working on Icarus. Anyway, most of the time, it was mappers contacting me through email asking to contribute to projects, most of which I turned down like an idiot (MM2, GothicDM) because I didn't have enough material at the time. 

Sorry for rambling, but if interested there's a great interview with Tolwyn and Klem by Matt Tropiano and Jimmy, that details their journey into writing music for Doom in the early days as well. 

http://doomradio.org/podcast/interview-with-tolwyn-and-mark-klem/

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