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[/idgames] AUTOPHAGY :: 33 Map Megawad :: Limit Removing Classic Vanilla Style [complevel 2]


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2 minutes ago, Andrea Rovenski said:

thats interesting, i guess you managed to close a door with "open stay" because I left a linedef on it haha.

Yeah, it was really odd: the surviving enemies inside the room could open it again, but even after it closed again, I could not open it from the outside.

 

2 minutes ago, Andrea Rovenski said:

It could be made more obvious, but I prefer subtlety here 

Well, it is not like it is all that difficult to find, since the map is fairly small, but I ended up accidentally exiting the map early as I was searching for the secret. :P

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Woooh! I finished it on UV!

 

Spoiler

So if I understand right, I am not supposed to try to kill the Icon of Sin, just run the gauntlet to the exit teleporter?

 

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28 minutes ago, Rudolph said:

Woooh! I finished it on UV!

 

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So if I understand right, I am not supposed to try to kill the Icon of Sin, just run the gauntlet to the exit teleporter?

 

;)

 

hope you had fun!

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Just posted rc2, fixing a few of the issues brought up in the thread and text screens. May post another update after a few more days of seeing what needs more tweaking, but be sure to update if you're still playing or haven't yet :)

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oh dang, I kinda saw the report on Map24, but just in case, maybe repetitive, both Linedef 462 and 392 have the same opening door issue.

 

You just posted RC2 while I was playing lol

 

------------------

 

For the Wolf levels, probably don't have those diagonal cages and hide things behind. In Doom you can go through them, but for a long time Wolf player like me, I would automatically interpret those are blocked off... so maybe change a bit.

Edited by GarrettChan

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23 minutes ago, netcurse2000 said:

death exit on map10? It looks like it doesn't work correctly in GZDoom...

Worked for me in GZDoom 4.10.0. I'm gonna guess you missed the trigger line:

Spoiler

image.png.22628a02c580bc5490d194e0de0ec06e.png

 

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7 hours ago, netcurse2000 said:

death exit on map10? It looks like it doesn't work correctly in GZDoom...

Be careful not to hit any key during the death animation.

 

I made such mistake myself and I had to replay through the whole level. :S

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10 hours ago, BeachThunder said:

Worked for me in GZDoom 4.10.0. I'm gonna guess you missed the trigger line:

  Reveal hidden contents

image.png.22628a02c580bc5490d194e0de0ec06e.png

 

 

3 hours ago, Rudolph said:

Be careful not to hit any key during the death animation.

 

I made such mistake myself and I had to replay through the whole level. :S

 

I couldn't do anything. So I jump to the next map via idclev.

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8 minutes ago, netcurse2000 said:

I couldn't do anything. So I jump to the next map via idclev.

Oh, so you got a softlock? That is odd.

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I'm going through RC2 on HMP (I love the game, I'm just not very good at it).  

So far, it seems fine in Crispy Doom. I haven't tried anything else for comparison, but I'm not locked anywhere and everything I've read is available.

I'm only on MAP07, though.

Spoiler

I should have known that was too many rockets for the amount of Mancubi.  Nice surprise!  The level play is challenging, but not discouragingly so.

 

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howdy folks, updated the download for RC3, which has a lot of the bugfixes this thread has mentioned, and also I've learned how to make skyhacks work better in vanilla (chocolate) and added a dehacked patch to the zip for people who use the ports that need it.

 

Not sure how many more updates there will be, still need to play the whole thing in chocolate and look for more issues.

 

Either way, this is still a limit-removing wad and should be played/demod as such, but I want to make it work as good as I can without any map cuts on vanilla/chocolate for my own personal fun :) 

 

If anyone notices any more issues feel free to keep posting! 

 

 

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Great set of maps I really love how the design encourages aggression, my fave way to play! Really liked the last map was a fair challenge that didn't have me timing rockets to hit the icon's brain :)
 

 

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Got to map07 and I'm really enjoying the gameplay so far!

I did find an issue on map07 where if tag667 raises twice it can block the player from progressing, making the the sector a lift would prevent the possibility of that being a softlock.

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1 hour ago, Snaxalotl said:

Got to map07 and I'm really enjoying the gameplay so far!

I did find an issue on map07 where if tag667 raises twice it can block the player from progressing, making the the sector a lift would prevent the possibility of that being a softlock.

Hi snax! Thank you for playing! Yes, I know about that and left it in on purpose, to go with the old school vibe :)

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@netcurse2000 Sorry for the offtopic that is the gameplay mod you are using? The link in the description appears to be dead.

 

I was considering DMing you about this first, but I suppose others might want be interested to know.

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30 minutes ago, Rudolph said:

Sorry for the offtopic that is the gameplay mod you are using? The link in the description appears to be dead.

 

Mod - Nun with a gun v.9

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Just found this on /idgames

 

This is exactly the type of fun I enjoy on my lunch breaks... thank you!

 

EDIT: Some of the maps had tricky exits.. MAP20 and MAP30... I couldn't figure those out. MAP20 ended in my death, and MAP30... I got the blue key, teleported out, and just couldn't figure out what to do.

Edited by princetontiger

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