Roofi Posted May 14, 2023 My map advances pretty well, here is a wip layout screen. No in-game screenshots for the moment 10 Quote Share this post Link to post
MObreck Posted May 16, 2023 (edited) Progress on my map is coming along nicely. I should have some preview shots by the weekend. I'm getting a lot of usage out of the portal system and enternity's sloped surface system. EDIT: My map will be using two simple custom textures for a special effect. Edited May 16, 2023 by MObreck 2 Quote Share this post Link to post
Obsidian Posted May 17, 2023 9 hours ago, MObreck said: Progress on my map is coming along nicely. I should have some preview shots by the weekend. I'm getting a lot of usage out of the portal system and enternity's sloped surface system. EDIT: My map will be using two simple custom textures for a special effect. Good stuff! Just remember that Eternity's slopes currently aren't traversable in the traditional sense, so it's best to use them for detail that the player can't reach. 1 Quote Share this post Link to post
Axuris Posted May 17, 2023 On 5/12/2023 at 5:50 PM, Axuris said: I'm pulling out of the project, simply because I have a lot of stuff I want to focus on more and I don't have much time to spare for my map. @Obsidian Hope you read this. 0 Quote Share this post Link to post
MObreck Posted May 17, 2023 8 hours ago, Obsidian said: Good stuff! Just remember that Eternity's slopes currently aren't traversable in the traditional sense, so it's best to use them for detail that the player can't reach. I saw that but I think that info might be outdated. I added a few ramps to my stage and they work as intended. 0 Quote Share this post Link to post
pcorf Posted May 19, 2023 Few shots from my rather bland-looking untitled map (in progress). 9 Quote Share this post Link to post
Razza Posted May 20, 2023 Title: Spacehopper Port: Boom (tested on PRboom+) Midi: Escape Velocity by James Paddock Spoiler spacehopper.zip 4 Quote Share this post Link to post
MObreck Posted May 21, 2023 (edited) @Obsidian Oh while I'm thinking about it here is a lump that will add heretic style liquid footclipping to Enternity to all the DOOM liquids (If player has terrian footclipping enabled in their options). By default Enternity only setup support up for DOOM's blue water and lava. Its up to you whether you want to use it: EnternityLiquidsLump.zip EDIT: It occurs to me that Enternity made the footclipping option rather cryptic to locate. To enable it go the the compatibility/simulation menu and set "Disable Terrain Types" to NO: Edited May 21, 2023 by MObreck 2 Quote Share this post Link to post
MObreck Posted May 21, 2023 (edited) So about those portals: Also anyone like Star Trek style side opening doors? Spoiler Edited May 21, 2023 by MObreck 5 Quote Share this post Link to post
Obsidian Posted May 21, 2023 Liking what I'm seeing! :D Also wasn't aware that slopes worked as intended now, gonna have to explore that sometime later. Also! The resource pack has received an update: nothing groundbreaking, just a couple of additional textures and a bit of graphical work that needed attending to. Massive thanks to @Dragonfly for the M_DOOM graphic, I'd be lost without ya. :P Link in the OP has been updated. 3 Quote Share this post Link to post
Berubaretto Posted May 21, 2023 Does this project still accept new submissions? I'm interested in this project and started making a map recently. If so, please count me in! And here are some screenshots, the map is still WIP though: Spoiler 4 Quote Share this post Link to post
NoReason Posted May 22, 2023 Title - This Station Was Lost Midi - "Influx" by Psyrus Format is boom (-cl9), difficulty settings and coop are implemented, but coop is pretty much just player starts. Any feedback on hmp and lower would be appreciated. Tested in DSDA-Doom. Screenshot: Spoiler mayhem23.zip 6 Quote Share this post Link to post
Glikkzy Posted May 23, 2023 Map Name: USCSS HolroydAuthor: GlikkzyPar Time: 5:00Midi: "Holier than Thou" by James Paddock Difficulty Levels: Lower difficulties have fewer/different monstersCoop: Just the 4 player starts Boom format and tested in DSDA-Doom. Open for feedback of course! This is a short, not too difficult map taking place onboard a starship inspired by the likes of Alien(s) and Live a Live. An attempt at a more gloomy and atmospheric map than my usual, but still has a fair bit of shooty-bangbang. Probably works best in an earlier slot in the mapset. Screenshots: Spoiler Link: https://drive.google.com/file/d/1lOkq-2Bg8edF8ZXvUsBny1T9X6-6x3YC/view?usp=share_link 4 Quote Share this post Link to post
cannonball Posted May 23, 2023 I have finally started making something for this. Not much so far, but a start. There is probably more doomcute in this map than most of the maps I have made in the last few years. 8 Quote Share this post Link to post
MObreck Posted May 25, 2023 (edited) BEFORE: AFTER: Obviously a lot of nuanced detailing work needs to be applied, but you get the idea. Edited May 25, 2023 by MObreck 5 Quote Share this post Link to post
pcorf Posted May 25, 2023 Not sure if I can get my map now named "Coloratura" complete before the deadline. But usually the Mayhem projects are delayed a bit. Layout is mostly there but I'll be away on the weekend doing a music gig so will need to focus on Monday or Tuesday to get the gameplay sorted. 1 Quote Share this post Link to post
Obsidian Posted May 25, 2023 6 hours ago, pcorf said: But usually the Mayhem projects are delayed a bit. Only the compiling, not the submissions. :P But yeah, give or take a few hours there's still a week left before pencils down. Looking forward to seeing what people bring to the table! 0 Quote Share this post Link to post
Razza Posted May 26, 2023 Updated my map very slightly, main thing was just making a lift look more interactable (thanks @TheV1perK1ller!) spacehopper.zip 3 Quote Share this post Link to post
Berubaretto Posted May 26, 2023 Map Title: Explosive Eradication Music: "Feedback" by Mark Klem Format: Boom (cl9) Coop: Player starts only Difficulty Settings: Yes, but I mainly tested the map in Ultra-Violence Mainly tested in DSDA-Doom. Eternity Engine works as well. Download Screenshots: Spoiler 4 Quote Share this post Link to post
dashlet Posted May 26, 2023 Well it hurts to say, but i think im going to step outside of the project as my map aint going nowhere. I've only done the starting area and a supposed final fight but nothing more, guess i'll save them as drafts for something in the future. If i feel uninspired everytime i load the map in UDB, then thats a sign for me to stop. Thank you Obsidian for giving me the opportunity anyways. Good luck to everyone else! 1 Quote Share this post Link to post
SassyPaddy Posted May 26, 2023 Yeah, you know what, i think i should drop out of the project. I'm wasting my own time procrastinating, doing work and other unrelated projects than doing the map. And, even then, i don't think it'll be as good as many of your entries. 1 Quote Share this post Link to post
MObreck Posted May 26, 2023 (edited) Hey was anyone else using the MEDB creatures? On sunday I'm going to make a trimmed down version that just uses the creatures I added for easier merging. If anyone else was using them let me know which creatures so I don't remove them. @Obsidian MEDB also replaces the chainsaw with a buffed, double bladed version. I was going to remove that too unless you want me to keep it in. Edited May 26, 2023 by MObreck 0 Quote Share this post Link to post
Obsidian Posted May 27, 2023 @MObreck I'd prefer to keep the weapons stock, yeah. As for the monster additions, if I can finish my first map this weekend I'm considering using a couple in a quicker second submission. :) 1 Quote Share this post Link to post
Salmon Posted May 27, 2023 Portals! Don't sit too close to the television, kids. 5 Quote Share this post Link to post
MObreck Posted May 27, 2023 (edited) 48 minutes ago, Obsidian said: @MObreck I'd prefer to keep the weapons stock, yeah. As for the monster additions, if I can finish my first map this weekend I'm considering using a couple in a quicker second submission. :) Sounds good :) My stage is going to use the nightmare imps, watchers, wargrins, Doom64 style arachnotrons, and maybe the rifle zombies (they copycat the ss nazi ai) If you need any of the others just let me know by the end of the weekend so i don't axe them. The harkubus and morter zombies have fun potential, but didn't make the 5-or-less cut for my level. Edited May 27, 2023 by MObreck 1 Quote Share this post Link to post
cannonball Posted May 27, 2023 (edited) Here is my entry https://www.dropbox.com/s/mfar7qtnpf5903i/Mayhem23cb.wad?dl=0 Name - Sleeping Sickness Midi - "Shut In" By James Paddock Compatibility - Boom (Complevel 9) Tested in - DSDA Doom Difficulty settings - Included Co-op - Not yet Blurb - So to make up for the lack of eternity shenanigans, here is a stream of nonsense from my mind. I apologise in advance that this map could make sorting out map slots difficult, because my mind definitely skewed off in a tangent that is probably in the opposite direction to everyone else. That is all I am going to say, apart from hoping that this provokes a reaction, that the combat (When presented to the player) isn't too unbearable, and that 100% kills is in effect unachievable for reasons that will become apart, but also could be easily guessed at. Enjoy.... well perhaps..... Spoiler This map will feel more appropriate when the final release comes ;) Edited May 27, 2023 by cannonball 5 Quote Share this post Link to post
MObreck Posted May 29, 2023 @Obsidian I'm almost finished with the structural aspects of my map. Getting close to enemy placement. Was there any MEDB monsters/objects you wanted me to keep for in your map ideas besides?: - Nightmare Imp - Zombie Marine - Watcher - Wargrin - D64 Arachnotron - Tech wall "torches" 0 Quote Share this post Link to post
Obsidian Posted May 29, 2023 7 hours ago, MObreck said: @Obsidian I'm almost finished with the structural aspects of my map. Getting close to enemy placement. Was there any MEDB monsters/objects you wanted me to keep for in your map ideas besides?: - Nightmare Imp - Zombie Marine - Watcher - Wargrin - D64 Arachnotron - Tech wall "torches" I was thinking of using the Grell for my second submission, so go ahead and toss that one in. 👍 1 Quote Share this post Link to post
Scorpius Posted May 29, 2023 (edited) Surprise! I decided to make a map for this year's MAYhem. It's a Knee-Deep in the Dead styled level which reminds me of STRAIN. I hope you like it! :) Spoiler Name: Outpost 666 MIDI: Diaphragm by Brayden Hart (AD_79) Difficulty Settings: Implemented Build time: Three to four days Tools used: Doom Builder X, SLADE 3 Tested with: GZDoom 4.8.2 File: OUTPOST666.ZIP Edited May 29, 2023 by Scorpius 3 Quote Share this post Link to post
pcorf Posted May 29, 2023 (edited) On 5/26/2023 at 5:50 AM, Obsidian said: Only the compiling, not the submissions. :P But yeah, give or take a few hours there's still a week left before pencils down. Looking forward to seeing what people bring to the table! It is nearly complete. I'm in the process of adding the enemies and stuff, but might not be able to fully test it. Deadlight is tight and I am busy with life. There is no guarantee you'll get it, if it misses the cut it will be submitted to another project (most likely Community Trunk). Edited May 29, 2023 by pcorf 1 Quote Share this post Link to post
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