Roofi Posted May 29, 2023 (edited) My map will be completed before the deadline ! Edited May 29, 2023 by Roofi 7 Quote Share this post Link to post
MObreck Posted May 30, 2023 (edited) @Obsidian Alright I've merged all the trimmed down MEDB data into my wip submission. I went ahead and merged in the projects default dehacked info to make the final merge easier (just paste over the dehacked lump). Final new roster (unless there are any last minute requests): - Rifle Zombieman (aka Zombie Marine, aka lore friendly SS Nazi clone) - Nightmare Imp (AI accurate reference to DOOM 64) - Wargrin (low tier with a primitive plasma gun) - Watcher (mini cacodemon) - DOOM 64 style Arachnotron (Arachnotron with slightly weaker dual cannons that has occasion pauses in her attack) - Harkubus (Mancubus on steroids) - Grell (flying alien with triple spread shot projecile) - Tech wall lamps (just a decoration that serves as sort of a sci-fi wall torch) Also PS1 style Nightmare Spectres are built into Eternity Engine, so while I cut my version they the Eternity version appears in my map. My map is for the most part complete. Going to playtest and add last minute details. Will release very early Wendsday morning, American midwest time: Edited May 30, 2023 by MObreck 2 Quote Share this post Link to post
MObreck Posted May 30, 2023 (edited) Well I think my stage is ready to go. Unless I come up with any ideas to tweak it while I'm at work tomorrow. So here it is: OutsideTheBox_Mayhem23.zip I named it Outside the Box due to it beginning with a crate filled area and breaking so many of vanilla DOOM's rules via the UDMF format. The music can be replaced if you wish. Its just what I settled on. It does not require MEDB to run. The trimmed down MEDB content (plus the Grells by Obsidian's request) are built into the wad. It is Eternity UDMF format only though, requiring one of the development builds (version 6.3 and beyond). Screenshots: Edited May 30, 2023 by MObreck 4 Quote Share this post Link to post
pcorf Posted May 30, 2023 (edited) My annoying little map is complete. It may not be anywhere perfect though. Name - Coloratura Midi - Lego Architectures by Paul Corfiatis Compatibility - Boom (Complevel 9) Tested in - Prboom-Plus 2.62 Difficulty settings - Yes Co-op - Player Starts Only PC_MAY23.zip Edited June 1, 2023 by pcorf 4 Quote Share this post Link to post
General Rainbow Bacon Posted May 30, 2023 Finished this thing: https://www.mediafire.com/file/7c3stpv07a35t6h/The_Quiet_Place.wad/file For Eternity. It's very dark so you may have to finagle your video settings a little. No Difficulty settings. 3 Quote Share this post Link to post
Salmon Posted May 30, 2023 (edited) Okay, here's my submission. I didn't have much mapping time this month so it's basically a glorified speedmap. It's a sort of run and gun/slaughter-lite thing that is probably more chaotic than difficult. If you want to max, you don't need to clean up the perched imps--they should all get teleported into the final fight eventually, I promise! Screenshots: Spoiler Name: Washed Out Author: Salmon Format: UDMF (Eternity) Testing: Eternity (one of the more recent dev builds) Skill Levels: Implemented Co-op: Player starts only, there shouldn't be any soft locks Music: Turbulence by Tristan Download: Washed Out v2Washed Out v1 Please feel free to test and provide feedback however you like. I'm always open to suggestions. If you spot any bugs or texture mistakes, please let me know. Thanks! Edited August 11, 2023 by Salmon added new file version 1 Quote Share this post Link to post
NeedHealth Posted May 30, 2023 (edited) @Obsidian Map Title: Dark Avenues Author: NeedHealth Format: Boom (-complevel 9) Tested: PrBoom+ Difficulties Implemented: Yes Co-op Starts: Only four players, no deathmatch or multiplayer monsters/extra ammo Music: Kaguya.mid by ad_79 additional notes: I wasn't even remotely certain I could tell anyone I would have time to do a map and then do it. Took me around four days, playtime is about 8 minutes. Don't include this in the blurb! :-P -e1: old version Edited June 5, 2023 by NeedHealth 5 Quote Share this post Link to post
General Rainbow Bacon Posted May 31, 2023 My map...again. Now with difficulty settings!.... and meatballs!! https://www.mediafire.com/file/7c3stpv07a35t6h/The_Quiet_Place.wad/file 4 Quote Share this post Link to post
Obsidian Posted May 31, 2023 Alright, my maps are in a semi-playable state! I will fully admit that they aren't fully tested and still need their difficulty settings, but I've been pretty rushed off my feet as of late (full-time study does that to you) and if I didn't get these out now I'd probably miss the deadline. Anyway, maps! Map name: Seized with a Violent Joy Format: Eternity (Doom in UDMF Format) Build time: Most of the month Music: The MAP07 music from Jungle Spirits (dunno the actual name, alas ¯\_(ツ)_/¯) Big ol' bastard of a map, lots of moving parts. Was pretty fun to let loose with Eternity's various tools. Map name: All Turned Around Format: Eternity (Doom in UDMF Format) Build time: The rest of the month Music: "CARMID03.MID" from Carmageddon Started this one on the weekend while mapping with friends, wanted to make a submission that used some of @MObreck's custom content. At current though I think it needs some tweaking for Eternity, the custom monster I ended up using didn't actually, well...shoot anything. I should be able to properly balance the map once the Grells are fixed. Oh yes, and before I forget: submissions close in a little over 24 hours. Time is of the essence! 4 Quote Share this post Link to post
Omniarch Posted May 31, 2023 Alas, I was unable to make anything coherent out of the bits and pieces I made over the past month, so I shan't be submitting. Regardless, I look forward to playing all these interesting-looking maps when the set is compiled :) 1 Quote Share this post Link to post
russin Posted May 31, 2023 I hope I'm not too late, but still... Name - Floating dead fish in oil Midi - Tyrian: The song from Tyrian 2000 Format - boom (complevel 9) Tested - Eternity engine Co-op - player start only https://drive.google.com/file/d/1_NKsePzoW3e3yXlWfAXydeUiur8i6IMd/view?usp=share_link Spoiler 3 Quote Share this post Link to post
Roofi Posted May 31, 2023 (edited) Name : Heavy Line Author : Roofi Midi : "Heavy Line" from Granada Format : Boom (complevel 9) Tested : Prboom+ Co-op : Additional monsters and ammo Skill settings : Monster count is the same but you've more ammo and more power-ups Description : You're an overpowered green alien and you're sent to conquer an infested grandiose tech base ! Grab your big guns and smash everything in your path! This level has lot of monsters and some spicy parts. Saving is recommanded. Edited May 31, 2023 by Roofi 4 Quote Share this post Link to post
MObreck Posted May 31, 2023 8 hours ago, Obsidian said: At current though I think it needs some tweaking for Eternity, the custom monster I ended up using didn't actually, well...shoot anything. I should be able to properly balance the map once the Grells are fixed. Hmmm, just tested the Grells on my end, they seem to be working fine: Are you using at least version 4.03 pre-844 of Eternity? That sounds like an earlier build that didn't have MBF21 support yet (since the Grell's attack is the only one of its code pointer that is MBF21 exclusive). 2 Quote Share this post Link to post
Worm318 Posted June 1, 2023 Map Name: The future I forgot was due for wednesday Author: Worm Format: Boom (complevel 9) i guess Skill Levels: Slightly implemented Modes: Single player Ports Tested: dsda-doom 0.24.3, prboom+ 2.1.5.4 Music: Undefined by AD_79 https://drive.google.com/file/d/1kv1yh-fd-i8lFlLjj3wPDezW4nX8x2HM/view?usp=drive_link Spoiler 4 Quote Share this post Link to post
Fletcher` Posted June 1, 2023 (edited) Name: Mooned By an Elder God Author: Fletcher Format: Boom skill levels: implemented, not tested Modes: single player Ports tested: prboom/gzdoom (really should try in eternity) Music: Megalodoomia by Xaser Extra: adds three textures which are included in the wad https://www.dropbox.com/s/xkzl3sgg2le4fgh/rf_mayhem23.wad?dl=1 (disregard the palette, that was just for testing) Edited June 1, 2023 by Fletcher` 7 Quote Share this post Link to post
Obsidian Posted June 1, 2023 9 hours ago, MObreck said: Are you using at least version 4.03 pre-844 of Eternity? 4.02, good catch. I'll update my version. 👍 1 Quote Share this post Link to post
Obsidian Posted June 1, 2023 Oh yes, about six hours remaining until submissions close! 2 Quote Share this post Link to post
MObreck Posted June 1, 2023 (edited) Added some last minute tweaks. @Obsidian only the level has been altered so if you've already merged the other assets you don't need to merge them again. Well this gives me an excuse to list the proper credits: Name: Outside the Box Author: MObreck Format: UDMF Eternity (requires one of the 4.03 development builds or newer). Tested On: Eternity version 4.03.00-pre-844 Skill Levels: Implemented Co-op: Yes, for up to four players. Midi: Battle Toads & Double Dragon SNES stage 4 midi remix by Robert Hansson (Can be replaced if desired) New Textures: llexandro and 3DRealms (Duke Nukem). All modified by MObreck. Contains one new animated texture. New Monsters: Yes, several ported from my MEDB asset bundle. Mostly new low tiers. LINK: OutsideTheBox_Mayhem23.zip Edited June 1, 2023 by MObreck 4 Quote Share this post Link to post
nrofl Posted June 1, 2023 Apologies for not pulling through. In my infinite wisdom I thought I could learn how to map with eternity, then make a good map while juggling end of spring semester. Completely my fault :/ 0 Quote Share this post Link to post
Obsidian Posted June 1, 2023 1 hour ago, nue said: Apologies for not pulling through. In my infinite wisdom I thought I could learn how to map with eternity, then make a good map while juggling end of spring semester. Completely my fault :/ Hey, don't sweat it too much: I know all too well how life gets in the way sometimes and the fact that you gave it an earnest shot is something I appreciate regardless. :) 3 Quote Share this post Link to post
NeedHealth Posted June 1, 2023 Made various small changes to my map but I am holding back uploading it until my playtester gets back to me. 1 Quote Share this post Link to post
MObreck Posted June 1, 2023 Well that was fun. A great learning experience on how to set up UDMF portals for sure. I'll have to keep on eye out for other eternity UDMF community projects. And I'm grateful to have the chance to showcase a few of the MEDB roster. Feel free to include them in any future mbf21 supporting community project. For now I'm starting work on a passion project level. A TC to show off my knowledge of ZScript, GZDoom's shader system, and some of my 3D mocapped monster sprites. I hope to have it done sometime in July. 3 Quote Share this post Link to post
Fletcher` Posted June 3, 2023 Uploading a bugfix to my map. various things and some tweaking of gameplay, especially the end rf_mayhem23.zip 1 Quote Share this post Link to post
TheV1perK1ller Posted June 3, 2023 @Obsidian How many maps were submitted? Just so I know whether to remove my secret exit. Thanks. 0 Quote Share this post Link to post
Obsidian Posted June 3, 2023 22 minutes ago, TheV1perK1ller said: @Obsidian How many maps were submitted? Just so I know whether to remove my secret exit. Thanks. We had a grand total of nineteen submissions! Map order is yet to be finalized, but I am very likely going to be utilizing the secret slots on account of some of the more brutal and/or experimental submissions. Might even screw around with the format and have more than two secret maps: I can do that now! :D 7 Quote Share this post Link to post
Redead-ITA Posted June 3, 2023 1 hour ago, Obsidian said: We had a grand total of nineteen submissions! Map order is yet to be finalized, but I am very likely going to be utilizing the secret slots on account of some of the more brutal and/or experimental submissions. Might even screw around with the format and have more than two secret maps: I can do that now! :D About map order, is this mapset going to be Only for eternity or the eternity maps are going to be divided on their own episode? i ask out of curiosity 0 Quote Share this post Link to post
Obsidian Posted June 3, 2023 55 minutes ago, Redead-ITA said: About map order, is this mapset going to be Only for eternity or the eternity maps are going to be divided on their own episode? i ask out of curiosity The mapset will be exclusively for the Eternity Engine. 1 Quote Share this post Link to post
NeedHealth Posted June 4, 2023 @Obsidian Second version of my map, nh_mh2023_V2.7z 1 Quote Share this post Link to post
pcorf Posted June 5, 2023 (edited) On 6/3/2023 at 9:48 PM, Obsidian said: The mapset will be exclusively for the Eternity Engine. Oh okay, my map is Boom anyway. But if you want to convert it to UDMF, go ahead. I thought you had a choice between Boom and Eternity. Edited June 5, 2023 by pcorf 0 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.