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The DWIronman league dies to: Malevolence


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May 2023,

 

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This month, you will be dying to @Cheesewheel's Malevolence (cl9).  It's a tricky and expansive 9 map wad with quite a few spicy new additions that are sure to keep you on your toes if they don't get shot or melted off.  I'd strongly recommend having a browse through the forum  thread, as it explains the weapon and monster changes without having to play the wad.  I would not consider this literary foreknowledge to jeopardise a run's CAT1 status.

 

Get the wad here :  Malevolence

 

 

SOFTLOCKS:

 

None currently reported

 

 

STANDARD IRONMAN PATTER:

 

-1 attempt, whether it be a natural death, technical issues, cat jumped on keyboard and made you rocket yourself, etc

-UV only

-No additional wads loaded

-No saving/loading

-No cheat codes

-No freelook, jumping or crouching

-Try to enjoy yourself, it's a friendly competition

 

Categories briefly explained:

 

Cat 1: Blind.  Don't know this wad from Adam.  Never played it before, no foreknowledge;

 

Cat 2: Have played it, or some of it before, enough to offer an advantage, prior to the wad being selected for club play;

 

Cat 3: have swotted up on (but not played) the wad after it was selected for club play with an intention to survive or max the wad, and in the fastest time possible

 

Prepared: Well, you've, erm, prepared for it by playing the wad.  There will be a separate leaderboard for this, these runs are also welcomed

 

I'd allow about 2-2.5 hours or so for a fairly casual playthrough.

 

Good luck!

 

 

 

PREPARED (masochists) LEADERBOARD:

 

1. Anima Zero - dead m7 (entry at 88:26) // Great to see a well prepared run giving some shit back to the monsters.  But not sure what happened at the end, either the demo desyncs on entry to m7, or you pause it, get high on crack, then return to the game.  It's really weird.  GJ anyway

 

2. ClumsyCryptid - dead m3 (entry at 28:52) // The writing was on the wall here, after a pretty rough time, entering that river in such a condition was never going to end well.  And he knew it too.  Tried to outrun a shotgun blast, but was just not quite fast enough.  *bonus trivia* I accidentally loaded this run up on DSDA doom2 IWAD without the pwad, and the resultant desynched demo nearly clears the first room, excellent stuff

 

3. Horus - dead m2 (entry at 10:01) // Good second effort, nice going on m1, but no, it doesn't get any easier.  respect for giving it a second try though, however that respect was not reciprocated by the guys who shot you in the back

 

 

 

 

STANDARD LEADERBOARD:

 

1. bdubzzz - cat 1 - dead m5 (entry at 1:06:27) // Aw man thought we were onto a survivor there, merrily dancing out of some seriously rough situations, especially at the end, but again it was one of the many additional hitscanners that reaped the rewards

 

2. Pseudonaut - cat 1 - dead m5 (entry at 1:17:14) // Another potential finisher here, but this ending just goes to show how you can be cruising one minute and then utterly fucked the next with little to no warning and with a very slim margin for error.  Great effort nonetheless

 

3. Asbadagba - cat 2- dead m4 (entry at 28:19) // A real shame to see that death, some great fights survived with no issues, then to have about 5 really basic monsters teleport on asba's backside and just finish the job like that, rude
 

4. BoxY - cat 1 - dead m3 (entry at 18:03) // I was waiting for a possibility to crack a pun based on boxes etc, and boxy duly delivered.  What's that term you use when you're surrounded by bad guys and literally unable to move?  Smashing run up until that point though

5. dt_ - cat 2 - dead m3 (entry at 21:38) // Foreknowledge cannot make up for a lack of health, ordnance and skill - the deadly trio omitted from my run.  It did help me remember my way around m2 though

 

6. Ludi - cat 1 - dead m3 (entry at 26:17) // Is it just me, or do those rocket imps sound constipated when they die?  Finished off by a new (old) chaingunner while fumbling for some sort of gun maybe.  Shame to die out like this after breezing through some of the hardest fights in this map


7. SCF - cat 1 - dead m3 (entry at 26:55) // Going well until the end of m2 where it was real skin of the teeth time.  A rather confused death near the start of m3, in a dark area with random monsters all around.  This will be a theme of the wad I think


8. Anima Zero - cat 1 - dead m3 (entry at 28:27) // I think Anima must've slipped on a bit of my spilled blood, we both died in the exact same place.  Pinkies with shotguns stuffed up their nostrils really do pack a punch


9. Suitepee - cat 1 - dead m3 (entry at 31:28) // "this is bad, oh there's way too much going on, way way too much happening... mumble mumble wrong weapon mumble... "


10. Beginner - cat 1 - dead m3 (entry at 35:10) // Yeah that's a hard fight alright, especially with the low level weaponry supplied.  Think you were literally a pixel to the left or right of that medikit that'd have saved you for maybe a couple of seconds more


11. LadyMistDragon - cat 1 - dead m2 (entry at 6:58) // Chaotic yet calm once again, reverses smoothly from severe danger to get put down by a couple of troopers in the next area.  Could've used a bit of health there for sure


12. NaZa - cat 1 - dead m2 (entry at 12:24) // Great run with a great ending, I'm not sure there was any escaping those rockets; maybe there's an unwritten bit of dehacked to make them even more annoying than standard.  Suppose it would've been nice to have that secret blue armour; don't worry, I couldn't find it either


13. Andromeda - cat 1 - dead m2 (entry at 13:01) // It's funny that all the most successful runs seem to be ended by the regular doom monsters.  It is however unregular for a rev to twoshot the player in that fashion.  Unlucky


14. Maribo - cat 1 - dead m1 111/117 kills // 'twas going so well until it wasn't.  Exit in sight and easily reachable, but must've felt the malevolence coursing through his veins as he went back for more bloodshed, ended up being his blood shed

 

15. Joe-Ilya - cat 1 - dead m1 106/117 kills // Ballsy move chainsawing those 'pinkies' early on, but that definitely did not pan out so well second time around.

 

16. Vince Vega - cat 1 - dead m1 104/117 kills // Another one chewed up and spat out by that trap, it all happens so fast, it's a real 'Ironman filter'

17. Brainfreezzzzz - cat 1 - dead m1 102/117 kills // Snuggles up to a couple of shotgun pinkies, I'd say this is an experience he'd rather forget


18. Roofi - cat 1 - dead m1 96/117 kills // Abandons cautious playstyle just at the time it might've come in handy.  Besides the bullets, who can really say what was going through Roofi's mind at that moment


19. 4shockblast - cat 1 - dead m1 80/117 kills // Couple of cheeky glides and skips there, but unable to slip out of that trap.  Goes for a dirt nap and leaves the demons to sort themselves out


20. NoisyVelvet - cat 1 - dead m1 68/117 kills // Noisy's carefree but skilled run shows no fear, even with such a lack of health.  Random monster with a gun in a random dark corner puts him out of his misery, presumably whilst trying to apply a plaster, or checking his phone, or something

 

21. SilentD00mer - cat 1 - dead m1 63/117 kills // Damn those walls must've felt real nice, or did he just have an itch somewhere unreachable, like a bear rubbing on a tree?  I'd say those 'pinkies' scratched it either way, and then some.  NEARLY had 3 runs with the same kills here.

 

22. Worriedidiot - cat 1 - dead m1 62/117 kills - time of expiry 5:29 // Definitely looked worried towards the end, and damn sure it was idiotic to get that close to one of those snotgunner pinkies.  I hope you've learnt a valuable lesson there

 

23. Darth_wiader - cat 1 - dead m1 62/117 kills, time of expiry: 5:52 // Fresh meat for the Ironman grinder; welcome to the club, I hope this will be the first of many runs, and subsequent deaths.  Rare to have 2 runs be ranked on map, kills and time of death, making history here

 

24. AxeL - cat 1 - dead m1 54/117 kills // Now to me those guys didn't look so friendly, but that didn't stop AXEL running to them with open arms.  Were they happy to see him, or were they various projectile weapons in their pockets? 

25. Horus - cat 1 - dead m1 51/117 kills // Nice easy going run, but dived into the drink against his better judgment; those cacos will really mess you up if you're not on the ball

 

26. Pegleg - cat 1 dead m1 21/117 kills // Now I'm not David Attenborough, but I'd say a baby gazelle would've had a better chance against a pack of starving hyenas than Peggy had strolling into that room in such a nonchalant manner.  Better luck next time

 

Edited by dt_

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Made it to map 3, nearly died at the start, then slowly managed to crawl my way back to a healthy level before I hit a switch and effectively got my face blown off this mortal coil.  Really fun mapset from what I played so far so I might go through it casually this week!

DWIronman_Malevolence_AnimaZero.zip

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Cat 1

Died on: MAP03

Time of death: 32:59

Kills: 63/237

 

DWIL_23-05_malevolence_SCF.zip

 

Spoiler

I figured the blue key was trapped, but picked the wrong place to run to. Hard to get used to all the new enemies when you can't afford to take many hits, especially with so many different zombieman flavors. The maps seemed stingy with health as well. Only barely made it out of map 2 alive.

 

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Ascended an elevator a tic too early for the rockets to subside. MAP02, category 1.

 

Glad to make it that far tbh, but got robbed as I clutched that fight with 4 HP and was about to make an insane recovery. Oh well. Very slow gameplay, I am always over-the-top cautious in mapsets with gameplay changes (which I generally don't enjoy)

 

dwironman_may23_naza.zip

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Category: 01

Dead on: MAP03

Kills: 234/237

Time: Like 40 minutes

 

Comments: Fuck

 

LudiMalevolence.zip

 

EDIT: Accidentally uploaded the wrong demo. Sorry about that!

Edited by Ludi

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https://youtu.be/48GjnlusKiI

 

Category 1 run (after consulting the thread), died on map 3 to a "Hell Knight" (was really an Imp) with 8/237 monsters killed.

 

I probably could have avoided that death if I'd gone the right way at the start of the map, but so it goes.

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After finishing the mapset earlier today, I decided to try a prepared run and see how far I could make it.  Made it to map 7 before I pulled a GJ ANIMA move of epic proportions.  There is NO excuse for how I failed this except for the fact I've been getting over a cold these past couple of days, heh.  Still a really fun mapset though!

DWIronman_MalevolencePrepared_AnimaZero.zip

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Are demos recorded in GZDoom also valid or not really?

EDIT: Nevermind, disregard that. I know they aren't, PrBoom+ is the best option haha.

Edited by Darth_wiader

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Here's my Category 1 submission.

 

Dead on: Map 01

Kills: 21/117

Time: 2:02

 

dwi_pegleg_malevolence_cat1.zip

 

Back to the bottom, I guess. With all the talk of custom monsters and griping about the difficulty, I wasn't anticipating a long run. I skimmed the list of monsters and weapons on the thread (as dt advised), and they all made sense. Granted, I only saw a few of the custom monsters, but that was enough. The new pistol does a decent amount of lifting with its new power and speed, which is helpful in the beginning. I can't say much more because I didn't see much more than the beginning. What I did see seemed well put together, with a decent amount of health and ammo provided you weren't careless, and good enemy placement to hurt you if you were. It even has a straightforward story behind it, so all the choices make sense in context.

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Missed April because got back to S.T.A.L.K.E.R.: Shadow of Chernobyl modding and forgot that sleep, food, work, and DWIronman exist. Dumb, dumb Vega.

My mod rage traditionally calmed down a bit to the middle of May, so here I am.

 

Cat I, died at the end of MAP01 to :)))))

Horrendous performance, it took just one month to lose skill lol rly. I really liked dehacked changes tho, that's how I like to make games more difficult and interesting: not by throwing you into fuckloads of enemies, but by making them more variate and have more ways to hurt you. Especially when low-tier enemies with nearly 1 HP can take 100 HP off you }:>

Must-have-pistol-replacement included. Vanilla's is absolutely pathetic, and here we have 3-bullet fire mode rifle -- love that. I usually switch rifles from automatic mode to 2-3 bullet in FPS games when available, so perfect hit for me.

 

dvvmalev.zip

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MalevolenceIronmanHC.zip

Category 1

Dead on MAP01 with 64 kills.

Spoiler

I did not expect that kind of DPS from the Cacodemon replacement.

 

After jumping back in with saves and playing a bit more, it seems rather scarce on health supplies. I'm a fan of Cheesewheel's stuff, but this is one which I'll be turning down a notch or two when I give it a proper playthrough.

Edited by head_cannon

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Category 1 (blind).

Died on MAP04, 183/242 kills at time of death. Entered MAP04 at 45:23.


 

Spoiler

Spicy mapset! Numerous close calls in this one, and I can see why a lot of players died at the midpoint of MAP01 - that one sets the tone for what's to come, for sure. Given the difficulty, I aimed for safety over speed and took things slower, searched for extra health/ammo/secrets/etc (wasn't always successful, the WAD is a bit stingy on supplies at points).

I died to a vicious trap, or I did something in the wrong order... but either way I had very little recourse and not enough health/armor to handle it. Was having lots of fun up until that point because apparently I'm a masochist.

 

Video uploading here:

 

Edited by ginc

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