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Doom 1 textures in Doom 2


DSTS

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Hey, this is my first time creating a wad. I'm using the Ultimate Doom Builder with Slade and have doom2.wad as a resource. I would like to use a few doom 1 textures too, how can I add them and use them normally in UDB?

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But that doesn't work when you want to play the wad and can choose only 1 master wad

Edited by DSTS

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4 minutes ago, SOF2Fragger said:

Open the wad in Slade and extract the textures, then load them as a resource.

I really don't understand where I'm supposed to extract the textures. You mean extract the textures I want from doom 1 to a seperate wad and load 2 files as resources? I wanted to just have one wad file that you would load when you wanted to play it, not 2

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12 minutes ago, Kappes Buur said:

 

10 minutes ago, Eggman07 said:

Ooo if you want to add Doom 1 textures in your doom2 wad, try to use this zip file from Doomkid.
https://www.doomworld.com/forum/post/2261424

I think I poorly explained what I want to do.

I'm creating a custom wad with 2 episodes, that uses doom 2 as a base resource for monsters, textures, etc...

I would like to be able to use a few doom 1 textures when creating new levels in UDB for my wad, and for it to be just a single wad file that you can drag and drop when finished.

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1 minute ago, SOF2Fragger said:

You can't add textures to "doom2.wad". You need an extra wad/pk3.

So how do all these wads like sunlust, BTSX, Speed of Doom have all these custom textures and are all packaged in a single wad?

 

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13 minutes ago, DSTS said:

So how do all these wads like sunlust, BTSX, Speed of Doom have all these custom textures and are all packaged in a single wad?

 

That's what you need. Package your stuff, new textures and all, into a new wad.

 

You still need 2 wads:

 

Doom2

 

Your mod.

 

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Sorry for hijacking the thread but is there a .WAD like this that adds both Doom 1 and Final Doom textures to Doom 2? I would have thought that would be something everyone uses but people mostly just seem to use the Doom 1 textures for Doom 2 pack. Would be nice to have the ability to use all vanilla Doom textures without doing it all manually.

Edited by Individualised

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36 minutes ago, Kappes Buur said:

it sounds easy enough to do but can be quite confusing for someone just starting out

to help you understand the concept behinf textures see

http://slade.mancubus.net/index.php?page=wiki&wikipage=How-to-Import-Textures

I tried playing around in slade a bit and pasting some textures from doom 1 but to no avail, they dont show up in UDB. I should mention I'm using UDMF

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7 minutes ago, Kappes Buur said:

add the resource files

https://imgur.com/dHX3uPs

 

select the textures

https://imgur.com/a/iEfrWzR

 

But, as you know, you have to import the textures from the custom texture pack into your pwad if your want a stand alone pwad, then have Slade3 create the TEXTURE1/PNAMES lumps as described in the WIKI tutorial.

Ok, thank you very much, it's working perfectly.

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