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Just watched the Doom movie and...


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Its a good action movie but theres nothing related to doom at all. I mean I kinda felt that doom 3 aesthetic and vibe but thats abt it really. Dwayne Johnson has been doing these kinds of movies after his debut in wwe and dont get me wrong he nails the badass guy role but in this movie he just felt like a side character more than anything.

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5 minutes ago, Captain POLAND said:

"Event Horizon" is more of a Doom movie than the actual Doom movies.

 

 

I think event horizon seem more doom 3 movies or warhammer 40k movies tbh.

Edited by Ozcar

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9 hours ago, Captain POLAND said:

"Event Horizon" is more of a Doom movie than the actual Doom movies.

 

 

that movie has been on my to watch list for a while now

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9 hours ago, Captain POLAND said:

"Event Horizon" is more of a Doom movie than the actual Doom movies.

I'd love to watch the original cut of Even Horizon before it was edited for excessive violence and gore. 

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I don't know about you but I've kinda given up on movie adaptations of games. It feels like it shouldn't be a big deal but it somehow never really works out. I have two examples in mind. 

Doom is one, which feels like it would be easy because doom pre-2016 was more a vibe than a cohesive story. Evil space corporation messes with the Christian afterlife, and things go predictably wrong. But the movie doesn't feel very rewarding to watch. As a fan of the game or as a fan of action/horror movies, imo. 

And the second one on my mind is Max Payne. That's another one that would be dead simple (heh) to adapt. The story is a Hollywood crime thriller through and through, it's got very clearly established plot, and characters. But they clearly had another ideas, didn't want to recreate the game plot beat by beat, and it turned out vaguely familiar in some aspects and painfully generic in others. 

Once I've heard somebody say it's probably more like trying to adapt a painting into a book form. 

I can imagine something like the new god of war or detroid become human get a decent adaptation like the last of us did but that's because it's following a tv show storytelling structure, and tropes more so than video game. That could've (and perhaps should've) been a tv show in the first place. 

Edited by Sneezy McGlassFace

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I believe a big issue with video game adaptations is that the worldbuilding and characterisation requires deceptively different approaches. When you as a player are put in control of the main character, you immediately treat them as important. There isn't a need to build a connection with the character because that's the interaction takes care of that. A lot of games (Doom being the most obvious choice) even opt to go out of their way not to give the main character too much personality so they can function as a blank slate.

 

Additionally a typical video game has a much longer running time than a movie. And sure, in most games most of the gameplay doesn't push the narrative itself forward at all times, but it still serves to build up the world even in games like Doom which barely have any narrative at all.

 

If you try to adapt a game too faithfully, you'll find the audience's connection to the main character and the world to be lacking. If you depart, you'll piss off the fans. It's a bit of a minefield and while it doesn't quite explain the dreadful results we've seen in the past, I'd say it's definitely amajor contributing factor.

 

For far the only game adaptation I loved in all aspects was Arcane. Having never played LoL before, I looked into its lore after watching the series and it seems the reason why Arcane was such a great adaptation was because there was barely anything to adapt in the first place when it comes to story. Doom has an excuse plot, which poses a problem, since you can't easily make it good or ignore it. LoL has a whole slew of colourful characters with vague relationships and fluid lore behind them, but not really a main story thread you'd have to follow. Much better starting point.

Edited by Klear

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I've wondered about how I'd make a doom movie myself before.

Spoiler

 

I'd use the doom 3 angle of focusing on marines who aren't doomguy surviving a demon onslaught, but with some differences. it would be set during doom 2's invasion of earth so I can have access to more of the monster roster and can use surviving in an urban cityscape like a more horror-esque version of attack the block.

 

doomguy would definitely feature in the story, but not directly. survivors who had seen him in action would be spreading tales of how he tore entire fleets of demons into bloody piles of goo, and the squad of marines would be learning his tactics from each story and adapting them into strategies mere mortals are capable of using. 

something like "one person can keep the pinky busy with a chainsaw while the other uses the plasma rifle to take down that caco", gradually evening the odds so that one squad of humans can take down one squad of demons, with the initial premise being it takes a whole squad to kill one demon.

 

of course since it's set during doom 2 the movie would end with them successfully fighting their way onto the rocket ship that goes to the moon. and of course the final monster encounter stopping them would be an archvile, which they never outright kill themselves. instead they finally see doomguy come in (in his iconic green armor and helmet) and kill all the demons it revived plus the archvile itself. doomguy wouldn't even stop to acknowledge them, it would just cut from the absolute carnage to them taking the opportunity to run away. 

 

how well this goes over would depend on making the squad of marines likeable and the monsters feel like horrifying threats up until doomguy shows up. 

 

as to the topic of video game adaptations, the biggest problem is that they usually get crap directors for it. let's not forget that up until recently they were almost all made by famous tax evader and wife simp uwe boll. now that video games have the cultural cache to get directors who aren't intentionally lazy, we're starting to see some that are better than terrible like detective pikachu or the sonic movie.  

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I don't mind it as an action flick, I even really like the destroyer vs "Hell Knight" fight in the electrified prison, but they really went as far as they could away from the premise of Doom as possible. Which is saying something, because Doom has a simple premise as is.

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On 5/3/2023 at 11:33 AM, Sneezy McGlassFace said:

I don't know about you but I've kinda given up on movie adaptations of games. It feels like it shouldn't be a big deal but it somehow never really works out. I have two examples in mind. 

Doom is one, which feels like it would be easy because doom pre-2016 was more a vibe than a cohesive story. Evil space corporation messes with the Christian afterlife, and things go predictably wrong. But the movie doesn't feel very rewarding to watch. As a fan of the game or as a fan of action/horror movies, imo. 

And the second one on my mind is Max Payne. That's another one that would be dead simple (heh) to adapt. The story is a Hollywood crime thriller through and through, it's got very clearly established plot, and characters. But they clearly had another ideas, didn't want to recreate the game plot beat by beat, and it turned out vaguely familiar in some aspects and painfully generic in others. 

Once I've heard somebody say it's probably more like trying to adapt a painting into a book form. 

I can imagine something like the new god of war or detroid become human get a decent adaptation like the last of us did but that's because it's following a tv show storytelling structure, and tropes more so than video game. That could've (and perhaps should've) been a tv show in the first place. 

and resident evil as well

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The Doom movie would indeed be a perfectly serviceable movie if they didn't use the Doom IP, honestly it ain't that bad stand alone but it is incredibly bad as a tie in.

EDIT:

20 hours ago, TheDanMarine said:

as to the topic of video game adaptations, the biggest problem is that they usually get crap directors for it. let's not forget that up until recently they were almost all made by famous tax evader and wife simp uwe boll. now that video games have the cultural cache to get directors who aren't intentionally lazy, we're starting to see some that are better than terrible like detective pikachu or the sonic movie.  

Why anyone gave anything to that useless wanker is beyond me, still pisses me off that he overrode RWS's vision for a Postal movie then proceeded to steal the idea and make Rampage (which is considered his only decent movie).

Edited by mrthejoshmon

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Guess I should watch it again one day, watched on (dvd) release and never thought of watching it since. My main take-away from the film was it seemed more of a bad Aliens knock-off than a Doom movie but the first person view section looked awesome and had me dreaming that one day video games would look that good. So I need to watch it again now to check if it looks as good as Doom Eternal.

 

First time I ever watched the music video for Dire Straits "money for nothing" I had the same day-dream about games one day looking that good and yeah pretty sure any PSX game looks ten times better.

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Doom: Annihilation is a far more faithful adaption, in that the demons are actually demons from Hell, and the UAC/Dr. Betruger plotline is relatively faithful to the idea of Doom. That said, none of the Doom movies are all that good as movies, which is probably due to Doom not really having a singular cohesive identity: is it sci-fi military horror or is it heavy metal power fantasy? Doomguy's entire character (nowadays) is that he's an implacable force of nature, which doesn't exactly translate to an interesting cinematic character, without some heavy lifting from the rest of the movie.

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On 5/3/2023 at 6:33 AM, Sneezy McGlassFace said:

Max Payne

This movie is an absolute laugh riot, there are so many unintentionally funny scenes. It seems like every time a studio goes to translate a game to the screen, the director, writers or a producer want to "Make it theirs" or "Put their mark on it". It reminds me of the Resident Evil/George Romero script, he went with the story from RE 1 and the producers said it was to close to the game. So instead we got a 6 movie Paul  W.S. Anderson shlock fest. I think Event Horizon is one of the only movies by him that actually holds up, and even that has it's moments.

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3 hours ago, HorseJockey said:

It reminds me of the Resident Evil/George Romero script,

I have just learned about this from you, right now. george romero, the dawn of the dead guy, wanted to make a faithful adaptation of resident evil and was shot down by capcom? for being too similar? ...and then they went with alice in andersonland instead. this is a lot to take in. I genuinely can't fathom what might have been going through the head of the person who shot that down. it's like you're making a small indie movie and morgan freeman comes in and says "can I be in it?" and for some reason you say no. and then instead you hire a local pothead who can barely walk a straight line, let alone act. what the hell, 90's capcom. 

 

8 hours ago, Gifty said:

Evil Dead 2 was the Doom movie before Doom even Doomed it's first Doom

army of darkness is doomguy goes to heretic: the movie

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