Jump to content

PUSS XXVII: PERPETUAL TORMENT [ Doom 2016 Speedmapping]


Recommended Posts

WE HAVE MORE TIME

 

JUNE 30TH!!!!!!!

 

That doesn't mean you shouldn't check out our more Heretical event next month!

Share this post


Link to post

<Download>

Map Name: Primordial Pits of Dark

Author: Muumi

Music: Remnants of War by AD_79

Sky: UACSKY2

Format: Boom

Difficulty Settings: Yes

Build Time: around ~5 hours

Comments: Fleshy hell map with about enough skulls on sticks. UV is fairly hard. HMP should be just a demon blasting experience

Screenshots: 

Spoiler

0SDNWu0.pngYgpa7wO.png

Share this post


Link to post
  • 2 weeks later...

Map Name: One Step Closer into Mayhem

Author: United VirusX

Music: D_Runnin from the Doom 4 Vanilla wad

Sky: DSKY1 

Format: Boom

Difficulty Settings: Yes

Build Time: around ~6 hours

Comments: The map was inspired by DOOM 3's Mars City levels

Spoiler

499347197_Screenshot2023-06-06233710.jpg.8d5022a743526bb16e0442aae85c7bd2.jpg1991014448_Screenshot2023-06-06233639.jpg.56d5f76a4268cddd07f6d8361a5b15d7.jpg

Edited by United VirusX
added in a sky I would like to use for map

Share this post


Link to post
  • 3 weeks later...

Hey, why not? :-)

 

Here's my entry, it's a "Kadingir Sanctum-esque" map. I did all the basic layout on the first six hours and all the visuals\texturing on the next 7 hours. I wanted to create a final arena with bosses but unfortunately I didn't had enough time, so I just reused the same arenas to add more fights.

image.png.c33fe51aeaf367441f67cbd96204db26.png

Map Name: Umbral Distress

Author: Noiser

Music: "D_ROMER2" from D4V.wad

Sky: RSKY3

Format: Doom 2 (tested on DSDA Doom - default settings)

Difficulty Settings: No

Build Time: 6 hours of layout and basic testing + 7 hours of detailing and testing
Download: https://www.dropbox.com/s/9bjmqnyyv6obu0d/Noiser_Umbral_Distress.rar?dl=1

Edited by Noiser

Share this post


Link to post

Since we’ve got nothing else going on during July, we’re extending this project’s public submission window to the 10th of July. 
 

I’ll be hosting a map jam on Tuesday the 4th where I’ll be mapping for this project. If you’d like to join it’ll be in my discord server linked in the OP!

Share this post


Link to post
  • 3 weeks later...
  • 2 weeks later...

I get this message when attempting to run it in Doom Retro, Woof!, and Eternity:

"R_InstallSpriteLump: Bad fram characters in lump Vile^8"

Edited by JXC

Share this post


Link to post
  • 1 month later...
  • 5 months later...
On 3/1/2024 at 5:02 PM, Broadsword Jim said:

Will it ever be finished?

Eventually, yes. Unfortunately this and a few other PUSS projects have fallen by the wayside due to our tsunami of a todo backlog crushing our levees. I don’t have an ETA for this project as of now but the workload required to finish it is relatively light compared to our big ticket items. 

Share this post


Link to post
5 hours ago, BluePineapple72 said:

Eventually, yes. Unfortunately this and a few other PUSS projects have fallen by the wayside due to our tsunami of a todo backlog crushing our levees. I don’t have an ETA for this project as of now but the workload required to finish it is relatively light compared to our big ticket items. 

So hopefully everything is fine now.. Thanks for the answer.

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...