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When did Doom mods start being featured in PC Gamer in the past 15 years??


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Was this something that started after Doom 2016's release after the accompanying surge in popularity in classic Doom or something? The PC gaming I did from 2014-2020 was very spotty so I probably missed something.

Edited by LadyMistDragon

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I guess map sets, though they can have built-in mods as well. I wasn't really asking about Brutal Doom or anything like Russian Overkill.

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35 minutes ago, LadyMistDragon said:

I guess map sets, though they can have built-in mods as well. I wasn't really asking about Brutal Doom or anything like Russian Overkill.

 

I vaguely recall mapping for Doom being covered in an article in the UK version of PC Gamer that accompanied their review of Doom II. So circa late 1994.

Edited by Murdoch

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1 minute ago, Murdoch said:

 

I vaguely recall mapping for Doom being covered in an article in the UK version of PC Gamer that accompanied their review of Doom II. So circa late 1994.

I edited the title, I see what you were getting at now.

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I started to notice it after Doom (2016) came out. Allot of the articles seem like self promotion rather than a map or mod that the writer found organically. There have been a few in RockPaperShotgun that seemed to be written from a "hey, just found this map and wanted to share" perspective. More often than not though, they read like adverts for the map or mod.

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14 minutes ago, HorseJockey said:

I started to notice it after Doom (2016) came out. Allot of the articles seem like self promotion rather than a map or mod that the writer found organically. There have been a few in RockPaperShotgun that seemed to be written from a "hey, just found this map and wanted to share" perspective. More often than not though, they read like adverts for the map or mod.

I thought the two were connected somehow. I did wonder if it was connected to the release of the Unity engine in any way, but it just seemed logical much of that started not long after 2016's release.

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Doom 2 In Name Only was featured in PC Gamer, RPS, Kotaku about a month after its release in 2014. I'm not sure why this WAD in particular was the one to get the media coverage, and frankly I wish it hadn't been, but this was just after the very first teaser for Doom 2016 at that year's E3, so there was a lot of hype around Doom even then.

Edited by Tristan

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3 hours ago, HorseJockey said:

I started to notice it after Doom (2016) came out. Allot of the articles seem like self promotion rather than a map or mod that the writer found organically. There have been a few in RockPaperShotgun that seemed to be written from a "hey, just found this map and wanted to share" perspective. More often than not though, they read like adverts for the map or mod.

Yes, that was really funny when I found out about RPS writers promoting stuff they worked on. First time I saw an article on a project I joined, I was so hyped but then I read the little note at the end that says:

Quote

Disclosure: Robert Yang, who has written for RPS about Quake and level design, has a map in this pack.

Source

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I just wish game journos tried a little harder when it comes to covering the Doom community's efforts, rather than what some lazy sod can manage to bash out in fifteen minutes, fudging their way through it like a homework assignment the night before it's due. On the one hand, it has been awesome to see people like Danlex and Cheello receive some mainstream news attention for their efforts, but on the other hand, it's really lame considering what little effort appears to be put into these articles. RockPaperShotgun's article about Voxel Doom isn't even 500wds and Lullaby's is even more pathetic with a measly 145wds. They have all the means to go more in-depth, even try and score a brief interview with any of the modders/mappers whose work they've found, which would be pretty easy; but often they seem uninterested in expanding beyond, "I found this Doom thing and it's kinda neat. Okay, where's my cheque?"

 

I'm definitely in the wrong business. This gaming journalism schtick looks piss-easy.

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Ancient Aliens had an article shortly before Doom 2016's release (by the same person who wrote the D2INO article for PC Gamer), though it reads like the author just skimmed the forum post and didn't even download the WAD.

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I think Eviternity also received quite some attention on gaming sites. That's how I found out about it in the first place : D

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I can remember that 2015 mod you can take a "selfie" in Doom was featured in lots of online articles for some reason.

Edited by namsan
grammar

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12 minutes ago, namsan said:

I can remember that 2015 mod you can take a "selfie" in Doom was featured in lots of online articles for some reason.

Yeah, the day that mod released was the day where Doomworld had the most logged-in users at once.

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On 5/4/2023 at 5:13 AM, Shepardus said:

Ancient Aliens had an article shortly before Doom 2016's release (by the same person who wrote the D2INO article for PC Gamer), though it reads like the author just skimmed the forum post and didn't even download the WAD.

What? You expect a game journalist to actually play a video game?!

Too busy making spelling mistakes...

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In the UK version there was definitely an article about modding classic Doom prior to Doom 16 being announced. It focused almost entirely on game-play modifications, some things I remember being mentioned were Brutal Doom (of course), selfie sticks and pirate Doom. Looking back I wish they had showed more mapsets, probably would've found my way back to Doom much sooner.

 

Think this would of been around 2013-2014, it's the only reason I would of known of Brutal Doom and when Doom16 was announced and shown I remember wondering if that mod had been an influence on it.

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On 5/4/2023 at 11:13 AM, Shepardus said:

Ancient Aliens had an article shortly before Doom 2016's release (by the same person who wrote the D2INO article for PC Gamer), though it reads like the author just skimmed the forum post and didn't even download the WAD.

 

This is a sadly consistent quality of doom journalism, as far as I've seen

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I remember that Vuvuzela Doom got some gaming press attention, despite being a low-effort meme mod that the author, IIRC, quickly deleted in embarrassment; and who even remembers the vuvuzela craze? That was back in 2010...

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