Shakariki Heisenberg Posted May 6, 2023 only some textures show in dbx but it shows 100% fine in dbx i did check slade just to make sure everythings fine there but still nothing 0 Quote Share this post Link to post
Edward850 Posted May 6, 2023 (edited) What you have is likely a mismatch in asset specifications, you are defining your textures one way or using a particular format that isn't something Doom Builder supports, that GZDoom incidentally allows or corrects for. However you haven't supplied enough information to allow for further diagnosis. Edited May 6, 2023 by Edward850 0 Quote Share this post Link to post
Shakariki Heisenberg Posted May 6, 2023 (edited) 2 minutes ago, Edward850 said: What you have is likely a mismatch in asset specifications, you are defining your textures one way or using a particular format that isn't something Doom Builder supports, that GZDoom incidentally allows or corrects for. However you haven't supplied enough information to allow for further diagnosis. well ive been making this wad for like a month now and nothing like this has ever happened so idk and the wad is in boom format if thats what ur asking Edited May 6, 2023 by Shakariki Heisenberg 0 Quote Share this post Link to post
Edward850 Posted May 6, 2023 That is not what I'm asking, map format is entirely meaningless. You'll need to upload the wad for it to be diagnosed. 0 Quote Share this post Link to post
Shakariki Heisenberg Posted May 6, 2023 Just now, Edward850 said: That is not what I'm asking, map format is entirely meaningless. You'll need to upload the wad for it to be diagnosed. ok its this:https://files.catbox.moe/azm0k3.wad 0 Quote Share this post Link to post
Edward850 Posted May 6, 2023 It seems you have defined them twice in the same WAD, as both a texture/patch and as a flat, which is likely causing conflicts in the namespace. You also have some textures defined twice such as O1R_5K_0 in the TEXTURE1 lump. You also have mismatched resources, such as several Doom patch textures sitting in your flat namespace. Basically, your resources are a real mess and need some serious rebuilding. Also for the record, you may be using the boom map format, but your wad is actually for GZDoom given the features (DECORATE) and assets (PNGs/JPGs/OGGs/WAVs) you're using. 0 Quote Share this post Link to post
Shakariki Heisenberg Posted May 6, 2023 1 minute ago, Edward850 said: It seems you have defined them twice in the same WAD, as both a texture/patch and as a flat, which is likely causing conflicts in the namespace. You also have some textures defined twice such as O1R_5K_0 in the TEXTURE1 lump. You also have mismatched resources, such as several Doom patch textures sitting in your flat namespace. Basically, your resources are a real mess and need some serious rebuilding. Also for the record, you may be using the boom map format, but your wad is actually for GZDoom given the features (DECORATE) and assets (PNGs/JPGs/OGGs/WAVs) you're using. so should i just restart with the whole texture part? like just delete and re add. or just renaming flats and deleting patch table + texturex and add the textures to that again 0 Quote Share this post Link to post
Edward850 Posted May 6, 2023 (edited) Couldn't really say. Either approach seems like just as much work. You should make sure your flats don't share names with the textures, however. Just for sanity sake. Edited May 6, 2023 by Edward850 1 Quote Share this post Link to post
Shakariki Heisenberg Posted May 6, 2023 2 minutes ago, Edward850 said: Couldn't really say. Either approach seems like just as much work. You should make sure your flats don't share names with the textures, however. Just for sanity sake. uhh ok 0 Quote Share this post Link to post
"JL" was too short Posted May 6, 2023 21 minutes ago, Edward850 said: Couldn't really say. Either approach seems like just as much work. You should make sure your flats don't share names with the textures, however. Just for sanity sake. In fairness to the OP, some flats and textures sharing names is a problem that originates in the original OTEX resource, at least in version 1.1 of the WAD format release. (I believe the PK3 version fixed it.) So that's a preexisting stumbling block for a newcomer trying to keep things straight. That said... the texture names in OP's screenshot there are not the same as the original OTEX texture names so there's at least one additional level of fuckery that's taken place somewhere. 0 Quote Share this post Link to post
Shakariki Heisenberg Posted May 6, 2023 Just now, jerrysheppy said: In fairness to the OP, some flats and textures sharing names is a problem that originates in the original OTEX resource, at least in version 1.1 of the WAD format release. (I believe the PK3 version fixed it.) So that's a preexisting stumbling block for a newcomer trying to keep things straight. That said... the texture names in OP's screenshot there are not the same as the original OTEX texture names so there's at least one additional level of fuckery that's taken place somewhere. yea i took a coupe by couple i mean like 150 or 200 textures from otex and other mods 0 Quote Share this post Link to post
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