Jump to content

Some textures not showing in dbx even though showing in gzdoom


Recommended Posts

What you have is likely a mismatch in asset specifications, you are defining your textures one way or using a particular format that isn't something Doom Builder supports, that GZDoom incidentally allows or corrects for. However you haven't supplied enough information to allow for further diagnosis.

Edited by Edward850

Share this post


Link to post
2 minutes ago, Edward850 said:

What you have is likely a mismatch in asset specifications, you are defining your textures one way or using a particular format that isn't something Doom Builder supports, that GZDoom incidentally allows or corrects for. However you haven't supplied enough information to allow for further diagnosis.

well ive been making this wad for like a month now and nothing like this has ever happened so idk
and the wad is in boom format if thats what ur asking 

Edited by Shakariki Heisenberg

Share this post


Link to post

That is not what I'm asking, map format is entirely meaningless. You'll need to upload the wad for it to be diagnosed.

Share this post


Link to post

It seems you have defined them twice in the same WAD, as both a texture/patch and as a flat, which is likely causing conflicts in the namespace. You also have some textures defined twice such as O1R_5K_0 in the TEXTURE1 lump. You also have mismatched resources, such as several Doom patch textures sitting in your flat namespace.

Basically, your resources are a real mess and need some serious rebuilding.

 

Also for the record, you may be using the boom map format, but your wad is actually for GZDoom given the features (DECORATE) and assets (PNGs/JPGs/OGGs/WAVs) you're using.

Share this post


Link to post
1 minute ago, Edward850 said:

It seems you have defined them twice in the same WAD, as both a texture/patch and as a flat, which is likely causing conflicts in the namespace. You also have some textures defined twice such as O1R_5K_0 in the TEXTURE1 lump. You also have mismatched resources, such as several Doom patch textures sitting in your flat namespace.

Basically, your resources are a real mess and need some serious rebuilding.

 

Also for the record, you may be using the boom map format, but your wad is actually for GZDoom given the features (DECORATE) and assets (PNGs/JPGs/OGGs/WAVs) you're using.

so should i just restart with the whole texture part? like just delete and re add.
or just renaming flats and deleting patch table + texturex and add the textures to that again

 

Share this post


Link to post

Couldn't really say. Either approach seems like just as much work. You should make sure your flats don't share names with the textures, however. Just for sanity sake.

Edited by Edward850

Share this post


Link to post
2 minutes ago, Edward850 said:

Couldn't really say. Either approach seems like just as much work. You should make sure your flats don't share names with the textures, however. Just for sanity sake.

uhh ok

Share this post


Link to post
21 minutes ago, Edward850 said:

Couldn't really say. Either approach seems like just as much work. You should make sure your flats don't share names with the textures, however. Just for sanity sake.

 

In fairness to the OP, some flats and textures sharing names is a problem that originates in the original OTEX resource, at least in version 1.1 of the WAD format release.  (I believe the PK3 version fixed it.)  So that's a preexisting stumbling block for a newcomer trying to keep things straight.

That said... the texture names in OP's screenshot there are not the same as the original OTEX texture names so there's at least one additional level of fuckery that's taken place somewhere.

Share this post


Link to post
Just now, jerrysheppy said:

 

In fairness to the OP, some flats and textures sharing names is a problem that originates in the original OTEX resource, at least in version 1.1 of the WAD format release.  (I believe the PK3 version fixed it.)  So that's a preexisting stumbling block for a newcomer trying to keep things straight.

That said... the texture names in OP's screenshot there are not the same as the original OTEX texture names so there's at least one additional level of fuckery that's taken place somewhere.

yea i took a coupe by couple i mean like 150 or 200 textures from otex and other mods 

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...